An animation studio is a company producing animated media. The broadest such companies conceive of products to produce, own the physical equipment for production, employ operators for that equipment, and hold a major stake in the sales or rentals of the media produced. They also own rights over merchandising and creative rights for characters created or held by the company, much like authors holding copyrights. In some early cases, they also held patent rights over methods of animation used in certain studios that were used for boosting productivity. Overall, they are business concerns and can function as such in legal terms.
American studios
The idea of a studio dedicated to animating cartoons was spearheaded by Raoul Barré and his studio, Barré Studio, co-founded with Bill Nolan, beating out the studio created by J.R. Bray, Bray Productions, to the honor of the first studio dedicated to animation.[1]
Though beaten to the post of being the first studio, Bray's studio employee, Earl Hurd, came up with patents designed for mass-producing the output for the studio. As Hurd did not file for these patents under his own name but handed them to Bray, they would go on to form the Bray-Hurd Patent Company and sold these techniques for royalties to other animation studios of the time.[2] The biggest name in animation studios during this early time was Disney Brothers Animation Studio (now known as Walt Disney Animation Studios), co-founded by Walt and Roy O. Disney. Started on October 16, 1923, the studio went on to make its first animated short, Steamboat Willie in 1928, to much critical success,[3] though the real breakthrough was in 1937, when the studio was able to produce a full-length animated feature film i.e.
Japanese studios
The first known example of Japanese animation, also called anime, is dated around 1917,[13] but it would take until 1956 for the Japanese animation industry to successfully adopt the studio format as used in the United States. In 1961, these productions began to be aired in the US. Toei Animation, formed in 1948, was the first Japanese animation studio of importance and saw the reduction of animators as independent anime artists.
After the formation of Toei Animation Co. Ltd. in 1948, the Japanese studios churned out minor works of animation. But with the release of Toei's first theatrical feature, The Tale of the White Serpent released in October 1958,[14] the animation industry in Japan came into the eye of the general public.
The success of Alakazam the Great led to the finding of the artist Osamu Tezuka, who would go on to become the father of Japanese manga with his brand of modern, fast-paced fantasy storylines. He became influenced by Hanna-Barbera productions of the late 1950s and made Japan's first made for television animation studio, Mushi Productions. The success of the studios' first show in 1963, Astro Boy
Animator's contracts
Although there are permanent/full-time positions in studios, most animators work on a contract basis. There are some animators that are considered to be in the core group of the studio, which can either be as a result of being there since the inception of the company or being talented recruits from other animation studios. These are the more secure positions in an animation studio, though the studio might have policies concerning the possible tenure of animators. Since studios can hire animators on a work for hire basis nowadays, many artists do not retain rights over their creations, unlike some of the early animators. The extent of these copyrights is subject to local intellectual property rights.
The animators must also be aware of the contracts laws and labour laws prevalent in the jurisdiction to which the animation studio is subject to. There have been numerous legal battles fought over the copyright of famous franchises, such as Kung Fu Panda[15] and SpongeBob SquarePants. This has come about as a result of the clause in Copyright contracts that states that an idea cannot be protected, only an actual piece of work can be said to be infringed upon. This means that though the animators may have forwarded ideas to the animation studios about certain characters and plots, these ideas alone cannot be protected and can lead to studios profiting on individual animator's ideas. However, this has not stopped many independent artists from filing claims to characters produced by different studios.[16]
Animation specialties
Due to the wide range of animation techniques and styles, many animation studios typically specialize in certain types.
Traditional animation
Traditional animation employs the use of hand-drawn frames, and is used in the world of animation. Notable studios that specialize in this style include Walt Disney Animation Studios, Studio Ghibli, Cartoon Saloon, Rough Draft Korea, Wang Film Productions, Yowza! Animation, Sunmin Image Pictures, Saerom Animation, Titmouse, TMS Entertainment, Studio Trigger, Sunrise, Bones, Ufotable, Studio Chizu and CoMix Wave Films
See also
- List of animation studios
- Computer-generated imagery
- List of movie genres
- List of motion picture topics
- List of anime conventions
- Q-version
- Voice acting in Japan
- Film studio
References
- Michael Crandol. The History of Animation: Advantages and Disadvantages of the Studio System in the Production of an Art Form Digital Media FX, 1999, retrieved 9 February 2020^
- Karl Cohen. Milestones Of The Animation Industry In The 20th Century Animation World Magazine, January 2000, retrieved 4 March 2016^
- Karl Cohen. Milestones Of The Animation Industry In The 20th Century