Sunrise (サンライズ) is a Japanese animation studio, serving as the flagship division and the trade name for the IP Production Group unit of Bandai Namco Filmworks,[1] a subsidiary of Bandai Namco Holdings. The division is responsible for the Sunrise label, focusing on animation production. Prior to 2022, Sunrise operated as a separate company with its production offices being under one roof. Sunrise started its operations as a company in September 1972 under the Sunrise Studio name. After its split from Shoeisha and film distributor Tohokushinsha in 1977, it was rebranded to Nippon Sunrise and took its current name in 1987. After 22 years as an independent studio, it was acquired by toy manufacturer Bandai in 1994 before merging with video game publishing company Namco to form Bandai Namco Holdings in 2005.
The studio has been involved in many critically acclaimed anime television series from original works to manga adaptations, including the Gundam series, the Mashin Hero Wataru series, the Brave and Eldran series, Code Geass, the City Hunter series, The Vision of Escaflowne, Aura Battler Dunbine, Blue Comet SPT Layzner, the Inuyasha series, the Love Live! series, Crest of the Stars among others.
Following the formation of Bandai Namco Filmworks in 2022, the Sunrise name was relegated to a division of the company (officially known as a "brand"), focusing on animation production while the general production offices were consolidated under BNFW. The consolidation was structured as a rebrand of the existing Sunrise company.[2]
Haro, from the Gundam series serves as the studio's mascot.
History
Shoeisha/Tohokushinsha era
According to an interview with Sunrise members, the studio was founded by former members of Mushi Production in September 1972 as Sunrise Studio. Rather than having anime production revolve around a single creator (like Mushi, headed by Osamu Tezuka), Sunrise decided that production should focus on the producers. The market for mainstream anime (such as manga adaptations, sports shows, and adaptations of popular children's stories) was already dominated by existing companies, so Sunrise decided to focus on robot (mecha) anime, known to be more difficult to animate but which could be used to sell toys.[3]
The founding members of Sunrise were seven people from Mushi Production's production and sales department: Yoshinori Kishimoto, Masanori Ito, Eiji Yamamoto, Yasuo Shibue, Masami Iwasaki, Kiyomi Numamoto, and Yasuhiko Yoneyama. However, when the anime production studio lacked funds for the new anime studio, Sunrise Studio sought investment from Japanese recording studio, film distributor & production company Tohokushinsha Film and planning and production company Shoeisha.[4]
Although the founding members left Mushi Productions before its terminal bankruptcy, they also had insider knowledge of Sunrise Studio's internal affairs and structural problems. This corporate culture has served as a major lesson for the then-new anime studio's management as of September 2025. Specifically, Sunrise established a management policy that "creators should not be in management positions". As a result, while the company has maintained its own studios following the establishment, almost all actual production work, other than production progress management, has been outsourced to other Japanese animation studios.
While the studio's initial management team emphasized the quality of its anime productions, they also prioritized maintaining overall profitability and sound management through cost reductions, such as outsourcing as necessary, and various copyright revenues. Sunrise's system of integrating toy product planning as the starting point and core of its anime projects is another key characteristic that has shaped the company to this day. This stems from financial issues in the early days, such as Sunrise's inability to cover labor costs due to its small size and limited resources, and the inability to secure budget to own the adaptation rights to manga.
Split from Shoeisha and Tohokushinsha, Nippon Sunrise era
By November 1976, Shoeisha and Tohokushinsha decided to exit the animation production business by selling Sunrise Studio to its members through a management buyout, reorganizing themselves as an independent studio known as Nippon Sunrise Inc. (株式会社日本サンライズ) and started outsourcing animation production for several animated series produced by Toei and Tsuburaya Productions. According to one of Sunrise's members Masao Iizuka, all of its profits of Sunrise's productions like Reideen the Brave went to Sunrise's former parent Tohokushinsha.
In 1981, Nippon Sunrise's first president Yoshinori Kishimoto suddenly died due to poor health. Following Kishimoto's death, Masanori Ito became Nippon Sunrise's second president.[5]
In 1985, Nippon Sunrise announced its entry into the Original video animation (OVA) operations. Although they were called OVAs, there were few completely original projects produced by the studio as they instead followed a basic policy of producing sequels to popular productions such as "Armored Trooper VOTOMS" or projects that were extensions like the OVA spin-off Armor "Hunter Mellowlink".
Sunrise era
In June 1987, the company changed its name by dropping the Nippon name from its branded and was renamed to simply "Sunrise" with the rebranded anime production studio appointing Eiji Yamaura as their new president. Following Nippon Sunrise's rebranding to Sunrise and the appointment of Yamaura as its new president, Sunrise started to shift away from its original focus on original projects and began to produce more animated programmes based on manga starting with the adaptations of Mister Ajikko and City Hunter.
During that time, mechanical designer Junya Ishigaki visited the studio and thought that the anime studio was a large company that had a building in front of Kami-Igusa Station only to find that it was a small building when it actually visited.[6]
Bandai ownership era
In February 1994, multinational toy manufacturer & distributor Bandai had acquired Sunrise and effectively became part of the Bandai Group as toy manufacturer Bandai entered the film & television animation production business and gained an official animation studio with Bandai's management including Satoru Matsumoto joining the studio.
Later that year, Sunrise established its own CG production division called Digital Creation Studio (Sunrise D.I.D.), with the new division focusing on CG production. Since then, digital coloring and CG processing have been introduced to Sunrise's works. In the early stages of adoption, 3D-oriented expressions were used in Sunrise's prior shows through its eternal Studio 7 unit such as The King of Braves GaoGaiGar and DinoZone while digital coloring was used in some programs such as the Universal Century Extra video bonus for Mobile Suit Gundam: The 08th MS Team and Escaflowne. However it was not until 2003, nine years after the founding of Sunrise's CG production division, Sunrise started switching to full-scale digital ink-and-paint production for all of its future works, which was relatively late compared to other studios.
In October 1998, Sunrise announced the departure of the Studio 2 team led by Masahiko Minami to establish a new studio Bones whom Sunrise would later co-produced the feature movie Cowboy Bebop: The Movie with the new studio.[7]
In June 2002, Sunrise launched their wholly-owned music publishing division, Sunrise Music Publishing that would manage all of Sunrise's music copyrights for music development.
Bandai Namco Holdings era, building consolidation and restructuring
In October 2005, Sunrise's parent company & toy manufacturer Bandai merged with multinational video game and entertainment company Namco to form Namco Bandai Holdings with Sunrise becoming Namco Bandai's animation production & entertainment company as they would expand its production activities with adaptations of several Bandai and Namco properties.
In February 2015, Sunrise's parent company Bandai Namco Holdings announced they were planning to spin-off some of Sunrise's production divisions including Sunrise's kids & family anime IP division and its interactive division alongside related program and character copyrights into a separate animation production company that would serve as a wholly-owned subsidiary of Sunrise called Bandai Namco Pictures which began its operations two months later in April of that year, as Sunrise will now specialize in the production of shows aimed at a high-quality audience and would focus on character licensing and IP businesses. The new Bandai Namco Pictures subsidiary was based in Nerima, Tokyo and will handle the intellectual property aimed at children and will plan to produce original IP with the company's representative director and president Yasuo Miyagawa overseeing the new production subsidiary under the same role.[8][9]
At the start of March 2021, Sunrise entered the online website operations with the establishment of its own archival website dedicated to Sunrise's past productions (including works from Sunrise Beyond and excluding works that are now under Bandai Namco Pictures) called Sunrise World.
In October 2021, Sunrise announced that they were consolidating all of its units, including its in-house animation production studios alongside its subsidiaries Bandai Namco Pictures and Sunrise Beyond under one roof by moving its headquarters into a new office based in Ogikubo, Suginami, Tokyo that would bring all of Sunrise's production divisions & subsidiaries under one building. The new building, titled "White Base" named after the Pegasus battleship that appeared in Mobile Suit Gundam. Sunrise itself became the first that would move to the new headquarters during that month while Sunrise Beyond became the final studio to move into the new building by January of the following year with Sunrise Music, following suit five months later.[10][11]
As part of Bandai Namco's major restructuring, it was announced on February 8, 2022, that Sunrise would merge with the home video unit of Bandai Namco Arts as well as the Bandai Namco Rights Marketing subsidiary to become Bandai Namco Filmworks. Sunrise would continue to exists as a label of the company for its animation studio, known officially as a brand with the changes taking effect by April 1 of that year.[2]
Studios
- Studio 1 was created when Sunrise was founded in 1972. Notable works include Mobile Suit Gundam, Space Runaway Ideon, Armored Trooper Votoms, Patlabor, and Inuyasha. It was also the studio responsible for various later Gundam installments: G, Wing, X, Turn A, Unicorn, Reconguista in G, Thunderbolt, Narrative, and Hathaway.
- Studio 2 was created around 1974–75, and some key members left to form Bones in 1998. Notable works include Aura Battler Dunbine and some installments of Gundam: including Zeta, ZZ, Victory, Char's Counterattack and F91. It also worked on The Vision of Escaflowne and Cowboy Bebop, co-producing a film adaptation of each with Bones.
- Studio 3 was created in 1975. Early works included Blue Comet SPT Layzner and City Hunter. It was responsible for many Gundam installments, including 0083, 08th MS Team, and TV series of the franchise: SEED Destiny, 00, AGE, Build Fighters, Build Fighters Try, Iron-Blooded Orphans and The Witch from Mercury.
- Studio 4 was created in 1979, and notable works include The Ultraman anime. The studio became inactive in 1987. The current Studio 4 began as support for Studio 2, and was known as Studio Iogi (井荻スタジオ) (named after the pseudonym of longtime Sunrise director Yoshiyuki Tomino). The studio's first major work was 1985's Dirty Pair, and other notable works include Planetes, s-CRY-ed and Code Geass.
- Studio 5 was also created in 1979. One of its producers was Mikihiro Iwata, a founder of A-1 Pictures. Notable works include Crest of the Stars, the InuYasha movies, Daily Lives of High School Boys, Aikatsu!, Good Luck Girl!, Gin Tama, Mobile Suit SD Gundam and Mobile Suit Gundam 0080: War in the Pocket.
- Studio 6 was created in 1983. Notable works include The Big O, Sgt. Frog, and Tiger & Bunny. they also provided animation to Batman: The Animated Series. Some members left to form Bridge in 2007.
- Studio 7 was created in 1985. Its first work, uncredited, was on the American cartoon series Centurions: Power Xtreme, and it is noted for Sacred Seven, s-CRY-ed and the Brave series. Some members left to form Manglobe in 2002.
- Established around 1995, Studio 8 is notable for My-HiME, Buddy Complex, Idolmaster: Xenoglossia, The Girl Who Leapt Through Space, Horizon in the Middle of Nowhere, Accel World and Love Live!.
- Studio 7's sister studio, Studio 9 was established in 1996. Notable works include Gasaraki, Infinite Ryvius, Mobile Suit Gundam SEED, Argento Soma and Battle Spirits.
- Studio 5's sister studio, Studio 10 was established around 1996. Notable works include Outlaw Star, Dinosaur King and Phi Brain: Puzzle of God.
- Studio 8's sister studio, Studio 11 was established in 2009 and worked on Kurokami and the SD Gundam Sangokuden Brave Battle Warriors series.
- Sunrise's CG production studio, D.I.D. helps creating CG for many of the company's shows (notably Tiger & Bunny, Zegapain, Cross Ange, Valvrave the Liberator, Gundam MS Igloo and Gundam The Origin). They also produce CG work for other animation studios, including Xebec's Space Battleship Yamato 2199.
- Formerly known as Ogikubo Studio (荻窪スタジオ) or Sunrise Emotion, Nerima Studio is best known for the Freedom Project, Valvrave the Liberator, the King of Thorn anime film and Cross Ange.
- Sunrise Origin Studio (サンライズオリジンスタジオ) is Sunrise's in-between animation studio that does in-between animation for other studios' anime titles such as My Hero Academia to The Boy and the Beast.
- White Base is a new studio that recently opened in November 2021 and is named after the famous battleship from the original Gundam.[11]
Works
TV animation
1970s
1980s
1990s
2000s
2010s
2020s
1970s
1980s
1990s
2000s
2010s
2020s
Films
OVAs/ONAs
Television specials
Foreign production history
Video game animation work
Miscellaneous
- Nagoya TV (1981–1987, The "Space Boy" mascot opening/closing credits)
- Pink Crows (did the animation and designs for this animated band and their music videos)
- Shadow of China (1989 live action movie)
- Cold Fever (1994, live action movie co-produced with Icelandic Film Corporation, Iciclefilm, Pandora Film, Zentropa Entertainments and George Gund III)
- Pop Team Epic (2020–2022, Series 1 Special Episode 1 1st half prologue skit and opening animation; Series 2 Episode 2 story part and ending animation)
- Cowboy Bebop (2021, live action TV series co-produced with Netflix, Midnight Radio and Tomorrow Studios)
International distribution
Most anime produced by Sunrise and licensed by Bandai Visual in Japan was licensed and distributed in the United States by Bandai Entertainment and in Europe by Beez Entertainment, but both companies shut down in 2012 after Bandai Entertainment's restructuring. In North America, distributors such as Funimation, Viz Media, Sentai Filmworks, NIS America and Aniplex of America, as well as Sunrise USA, have licensed Sunrise properties. In Europe, Anime Limited and Manga Entertainment (in the UK) and Kazé (in France) have begun to distribute titles distributed by Beez and other unreleased Sunrise productions. In Australia, Sunrise productions are licensed and distributed by Madman Entertainment. At Anime Boston 2013, Sunrise confirmed that they would begin licensing anime in North America and were negotiating with Sentai, Funimation, and Viz to distribute their titles on DVD and Blu-ray.[63] Right Stuf agreed to distribute and re-release Mobile Suit Gundam Unicorn on DVD in North America.[64] In 2014 the deal expanded, releasing the Gundam previously licensed by Bandai Entertainment (Mobile Suit Gundam, Turn A Gundam) and several works not released in North America (including Mobile Suit Gundam ZZ) in 2015.[65]
External links
References
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