ChatON
Product brand
UnclaimedA cross-platform mobile messaging service operated by Samsung Electronics from 2011 until its worldwide shutdown in 2015.
Last updated August 24, 2026
Overview
ChatON was a Samsung Electronics mobile communication service designed to provide cross-platform messaging across Samsung and third-party devices. Samsung introduced the service at the IFA trade show in Berlin on August 29, 2011, and began service in September of that year. It was positioned as a global alternative to mobile messaging products that were increasingly moving beyond carrier-controlled SMS and MMS. The service supported smartphones and, later, tablets, desktop computers, and web browsers. ChatON was available in more than 120 countries and supported 62 languages. Its mobile clients covered Android, iOS, BlackBerry, Windows Phone, Samsung's Bada platform, and selected Windows Mobile devices. Samsung also offered a web client for Windows PCs, Macs, and mobile browsers. Users could associate their profiles with a Samsung account for web access, while mobile users could register contacts and identify buddies through phone numbers. A synchronized buddy list allowed users to access the same service from connected devices, although mobile and web profiles were managed separately. The service combined conventional one-to-one and group chat with multimedia communication. Users could exchange text, images, video, voice messages, locations, contacts, calendars, and SMS or MMS messages. ChatON also supported voice and video calls, including features such as dual-camera use and screen sharing on compatible devices. Group conversations included a whisper function for private exchanges with an individual participant. Notifications could be configured separately for each chat room. Samsung differentiated ChatON through a collection of expressive and social tools. Anicons were animated stickers, while Animessage allowed users to assemble short animated messages from text, photographs, handwriting, stamps, and backgrounds. PostON provided short profile updates, and LIVEpartner accounts delivered content from areas such as travel, fashion, cars, and news. The Trunk automatically collected multimedia shared in conversations so participants could browse and comment on previously exchanged files. Users could also connect ChatON with Facebook and Twitter for invitations or content sharing. Language support was another part of the product's international strategy. On compatible Galaxy devices, a translation function could translate selected conversations among groups of major languages, including Korean, English, Chinese, Japanese, German, French, Spanish, Italian, and Portuguese. ChatON also offered downloadable fonts and other customization options on some Android and Bada versions. Samsung made an application programming interface available for software that communicated with the service over HTTPS. ChatON benefited from Samsung's hardware distribution because it was installed by default on a number of Galaxy smartphones and tablets, as well as selected Samsung cameras and wearable products. However, the service operated in a highly competitive market alongside established and rapidly growing messaging platforms. Samsung ultimately discontinued ChatON in all markets on March 31, 2015. The service is therefore a defunct software and communications brand rather than an active Samsung product.
History
Samsung Electronics developed ChatON during the expansion of internet-based mobile messaging, when users were increasingly adopting services that could operate across carriers and national borders. The company presented the product at IFA in Berlin on August 29, 2011, and launched it in September. The initial release targeted iOS, Android, BlackBerry, and Samsung handsets, giving Samsung a software service that could extend beyond its own smartphone hardware. ChatON subsequently broadened its platform coverage. In addition to Android phones and tablets, the service reached Samsung's Bada platform, selected Windows Phone and Windows Mobile devices, and BlackBerry and iOS products. Samsung also developed clients for Windows PCs and Macs and a browser-based version. The web client enabled users to continue conversations from a computer or supported mobile browser, with account access tied to a Samsung account rather than solely to a telephone number. Mobile and web users could import buddy lists and receive the same messages across connected versions. The product combined basic messaging with an unusually broad set of communication and content features for its period. Users could create individual or group conversations, exchange multimedia, share locations and contact information, and communicate with people outside the ChatON network through SMS and MMS functions. Voice and video calling were available, and compatible video calls included camera effects and screen sharing. The Trunk organized images and videos exchanged in a chat room, while PostON provided short profile-based updates. ChatON also attempted to create a distinctive content layer. Anicons supplied animated stickers, and Animessage let users build short sequences from text, images, handwriting, stamps, and backgrounds. The service offered downloadable fonts and a translation function on selected Galaxy devices. LIVEpartner accounts served as channels for external content providers in areas including travel, fashion, automobiles, and news. Facebook and Twitter integration helped users invite contacts and share selected material. Samsung's hardware ecosystem gave ChatON a distribution advantage. The application was preinstalled on various Galaxy smartphones and tablets and appeared on selected Samsung cameras and wearable devices. Nevertheless, messaging was a crowded category, and preinstallation did not guarantee sustained user engagement. Samsung discontinued ChatON across all markets on March 31, 2015. No active successor operating under the ChatON brand is identified in the supplied reference material.
- 2015
Worldwide shutdown
[1]Samsung discontinued ChatON in all markets on March 31, ending the service's operation.
- 2013
Expanded feature ecosystem documented
[1]By May 2013, the service included 127 downloadable Anicon sets and 52 LIVEpartner accounts, alongside its messaging, multimedia, and social features.
- 2011
ChatON announced at IFA
[1]Samsung Electronics introduced ChatON at IFA in Berlin on August 29, presenting it as a global mobile communication service.
- 2011
Initial service launch
[1]ChatON began service in September with support for iOS, Android, BlackBerry, and Samsung phones.
Products and positioning
A global, Samsung-integrated alternative to SMS and competing cross-platform messaging services, emphasizing broad device support, multimedia communication, animated content, translation, and synchronization across devices.
Mobile messaging application · 2011
ChatON mobile application
The core ChatON application supported one-to-one and group conversations, buddy registration, multimedia exchange, voice messages, location sharing, contact and calendar sharing, and configurable chat notifications. It was distributed for Android, iOS, BlackBerry, Windows Phone, Bada, and selected Windows Mobile devices. On some Samsung devices it was installed by default, linking the service to the company's smartphone and tablet ecosystem.
Web messaging client
ChatON web client
The web client allowed users to access ChatON conversations through desktop and mobile browsers. It used Samsung account credentials, could import a mobile buddy list, and displayed the same messages as connected mobile versions. The browser experience was designed for larger screens, with multiple conversation windows and content sharing capabilities.
Animated stickers
Anicons
Anicons were ChatON's animated sticker format. The service offered themed character sets through the ChatON Shop, giving users a visual way to communicate emotions and situations in individual or group chats. Unlike ordinary static emoticons, the format emphasized animation and was one of the brand's distinctive content features.
Animated messaging tool
Animessage
Animessage enabled users to create short animated messages using backgrounds, text, images, handwriting, stamps, and downloadable templates. The resulting sequence could be viewed as an animation by the recipient and was also delivered as a stationary image, helping the feature work across different device capabilities.
Shared media archive
Trunk
Trunk automatically collected images and videos shared in a chat room. Participants could browse thumbnails, open files in a detailed view, comment on them, and in some cases share them to Facebook. It functioned as a persistent media area associated with a conversation rather than as a separate general-purpose cloud storage product.
Voice and video communication
ChatON voice and video calling
ChatON offered voice and video communication in addition to text messaging. Compatible video-call features included simultaneous use of front and rear cameras, screen sharing, remote interaction with a shared screen in some group contexts, and visual effects such as animated overlays and themed frames.
Brand decisions
2015
End ChatON operationsStrategyBackground
Samsung operated ChatON as a global cross-platform messaging service, but the supplied reference material records that the product was discontinued in all markets.
Action taken
Samsung shut down the ChatON service worldwide on March 31, 2015.
Aftermath
ChatON became a defunct brand and its mobile, desktop, and web clients were no longer operated as an active messaging service.
Recent events
- 2015
Samsung discontinues ChatON worldwide[1]
Other
Samsung ended the ChatON service in every market on March 31, 2015, making the brand defunct.
- 2011
Samsung introduces ChatON at IFA[1]
Product launch
Samsung Electronics unveiled ChatON in Berlin as a global mobile communication service initially intended for iOS, Android, BlackBerry, and Samsung phones.
- 2011
ChatON expands device and platform support[1]
Product generation
After its initial release, ChatON support expanded to Android tablets, Windows Phone, Bada, selected Windows Mobile devices, desktop computers, and web browsers.
Sources1 sources
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