Vivendi merger (2000–2002)
In July 2000, Seagram merged Universal Studios with Vivendi.[25] After the merger closed, UIS was transitioned to Vivendi's Havas Interactive division and was eventually downgraded to a publishing label of the now-named Vivendi Universal Interactive Publishing.[26] Titles that would be published under the name were primarily a mix of Spyro and Crash Bandicoot sequels and licensed titles based on other Universal IPs.
At UIS' first E3 under their new owners in 2001, the company signed an exclusive worldwide partnership with Microsoft to publish titles based on Bruce Lee exclusively for the Xbox, with the first being Bruce Lee: Quest of the Dragon. No release window was announced for the title.[27] Other announced titles at the event included the first Spyro title for a non-PlayStation system: Spyro: Season of Ice for the Game Boy Advance.[28] Previously announced titles The Mummy Returns[29] and Crash Bandicoot: The Wrath of Cortex[30] were also showcased.
On August 13, UIS announced the first Crash Bandicoot title for a non-PlayStation system: Crash Bandicoot XS for the Game Boy Advance (later renamed to Crash Bandicoot: The Huge Adventure for North America), and would be released for an early 2002 release window.[31]
Near the end of the year, Universal Interactive Studios' name was shortened to simply Universal Interactive.
On January 17, the company announced to publish two titles based on The Scorpion King: Rise of the Akkadian[32] for the GameCube and Sword of Osiris for the Game Boy Advance. Also on January 17, Universal Interactive announced a deal with Marvel to publish video games based on The Incredible Hulk.[33] On January 31, an Xbox version of Crash Bandicoot: The Wrath of Cortex was announced by the company for a Q1 2002 release window.[34]
During Vivendi Universal Games' first Game Faire on February 19, 2002, Universal Interactive showcased twelve titles:[35] which featured previously announced titles Bruce Lee: Quest of the Dragon (which was announced to be released within the third quarter of 2002), The Scorpion King: Sword of Osiris, The Thing, and both The Scorpion King titles (with a PS2 version announced)[36] and newly announced titles such as Jurassic Park: Project Genesis for a Q4 2002 window on the PlayStation 2, Xbox and PC, Spyro: Season of Flame for Game Boy Advance for Q3 2002, and Spyro: Enter the Dragonfly for the PlayStation 2 for a Q4 2002 release,[37] and Monster Force for Game Boy Advance for Q3 2002.[38] The already-announced Lord of the Rings titles for the Xbox and Game Boy Advance were also transferred over from VU's Sierra Entertainment subsidiary to Universal.
Before E3 2002 on May 7, Universal Interactive announced a GameCube port of Crash Bandicoot: The Wrath of Cortex for a Q3 2002 release.[39]
On June 11, Universal Interactive announced plans to publish titles based on The Hulk, with one for consoles and PCs, and another for the Game Boy Advance.[40] On July 9, the company's GameCube portfolio expanded with the announcements of a GCN port of Spyro: Enter the Dragonfly,[41] and the acquisition of 4x4 Evo 2 within an unknown time frame.[42] In August 2002, Vivendi Universal Games announced that The Thing and The Lord of the Rings: The Fellowship of the Ring were transferred over from Universal Interactive to the newly formed Black Label Games label, which would be aimed for more mature titles.[43]
Near the summer, another Game Boy Advance Crash Bandicoot title was announced: Crash Bandicoot 2: N-Tranced.[44]