Original synthesis to sit alongside the encyclopedia article below. Not part of Wikipedia; verify facts on Wikipedia when precision matters.
Marvel Entertainment is a New York-based American entertainment enterprise established in 1998 through the merger of Marvel Entertainment Group and toy manufacturer ToyBiz. It gained global recognition for its Marvel Comics publications, animated series, and superhero IP licensing and film projects. The Walt Disney Company acquired it in 2009 to become a fully owned subsidiary, and its core operations were integrated directly into Disney in March 2023, ending its independent corporate existence.
Key moments
June 2, 1998Established via merger of Marvel Entertainment Group and ToyBiz
August 31, 2009Acquired by The Walt Disney Company for $4 billion
August 2015Marvel Studios restructured under Walt Disney Studios, separated from Marvel Entertainment
March 29, 2023Ceased operations, fully folded into The Walt Disney Company
As a leading character-focused entertainment company, Marvel Entertainment operated across multiple competitive domains:
Comic publishing: As one half of the "big two" American comic publishers alongside DC Comics (owned by Warner Bros. Discovery), it faced sustained competition from DC and independent publishers like Image Comics and Dark Horse Comics.
Superhero media: In film and television, its flagship Marvel Cinematic Universe (MCU) directly competed with Warner Bros.' DC Extended Universe (DCEU), as well as adaptations of other comic book franchises such as those from Valiant Comics.
Merchandising and licensing: It competed with other major entertainment companies' IP licensing arms, including DC's merchandise programs, collaborative themed projects with partners like Lego, and other pop culture IP operators.
Comic publishing: Competed as one of the top two US comic publishers with DC Comics, plus independent comic houses
Film/TV: Direct rivalry with DC Extended Universe and other superhero media adaptations
Merchandising & licensing: Faced competition from other pop culture IP licensing businesses
Marvel Entertainment is one of the most iconic and commercially dominant superhero IP brands in the global entertainment industry, with a legacy of character-driven storytelling that has reshaped modern franchising. Built on a decades-old catalog of comic book characters, the brand translated its publishing success into a cross-media empire under The Walt Disney Company ownership, anchored by the game-changing Marvel Cinematic Universe (MCU). Marvel's ability to build an interconnected narrative across film, television, publishing, and consumer products has set a global industry standard that is widely emulated by competitors.
The brand boasts an extraordinarily loyal global fan base that sustains consistent engagement across all touchpoints, from monthly comic releases to streaming series and theme park attractions. Even after the end of its independent corporate existence in 2023, when its core operations were fully integrated into Disney, the Marvel brand retains unmatched cultural resonance and commercial momentum. While it faces steady competition from rival superhero and comic brands, Marvel's first-mover advantage in shared universe storytelling and deep equity across generations of fans give it a sustained competitive edge.
Brand leadership
Score: 92/100
Marvel holds a clear leadership position in the global superhero entertainment segment, leading the industry in box office performance for franchise films and ranking as one of the two top comic book publishers in North America. Its pioneering work in building interconnected shared cinematic universes has redefined modern blockbuster franchising, setting a benchmark that shapes strategy for major entertainment studios worldwide.
Audience interaction
Score: 90/100
Marvel maintains exceptionally high levels of active interaction with its global fan base, leveraging social media, fan conventions, and digital content to sustain engagement between major content releases. Fans regularly create organic community content including fan theories, fan art, and fan discussions, driving word-of-mouth growth and reinforcing long-term brand loyalty.
Brand momentum
Score: 85/100
Despite the maturation of its core MCU franchise after more than 15 years of releases, Marvel continues to generate strong brand momentum through the introduction of new characters, expansion into original streaming content on Disney+, and growth into theme park attractions and experiential entertainment. Full integration into Disney's ecosystem has enabled accelerated cross-promotion, keeping the brand at the center of global pop culture conversation.
Brand stability
Score: 95/100
As a fully owned subsidiary of The Walt Disney Company, one of the world's largest and most financially stable media conglomerates, Marvel benefits from exceptional brand stability. Its deep catalog of iconic, well-established characters provides a reliable pipeline of content, with consistent demand across publishing, film, consumer products, and streaming that minimizes commercial volatility amid shifting market trends.
Brand legacy age
Score: 85/100
Marvel's roots in publishing stretch back to 1939, with the recognizable Marvel brand name established in the 1960s, and the modern corporate iteration of Marvel Entertainment founded in 1998. Its nearly century-long presence in popular entertainment has allowed it to build deep cumulative brand equity across multiple generations of fans, a foundation that newer competing brands cannot easily match.
Industry influence
Score: 93/100
Marvel wields outsize influence over the global entertainment industry. Its MCU model revolutionized how major media companies develop and market long-form franchise IP, and it continues to drive trends in storytelling and genre development in both comic publishing and blockbuster film. Its success has reshaped corporate IP strategy across the entire entertainment sector.
Global market penetration
Score: 90/100
Marvel has achieved near-global brand recognition, with its MCU films released in nearly every major international film market, and its comics and consumer products distributed across North America, Europe, Asia, Latin America, and Oceania. Disney's global distribution and marketing network has significantly expanded Marvel's reach into emerging markets over the past 15 years, growing its international fan base and non-U.S. revenue contribution substantially.
AI-powered analysis can support structured reasoning around Marvel Entertainment's brand value, drawing on public market context and brand performance data. All insights related to brand value generated through this approach are illustrative and preliminary, and have not been independently audited. For official, audited brand value assessments for Marvel Entertainment, please contact World Brand Lab directly.
Marvel Entertainment, LLC, formerly Marvel Entertainment, Inc. and Marvel Enterprises, Inc., was an American entertainment company and a subsidiary of the Walt Disney Company based in New York City that was active from June 2, 1998 to March 29, 2023.The former parent company of Marvel Comics, it was formed by the merger of Marvel Entertainment Group and Toy Biz.
Marvel Entertainment was mainly known for consumer products, licensing, and comic books by its flagship asset, Marvel Comics, as well as its early forays into films and television series, including those within the Marvel Cinematic Universe (MCU).
The Walt Disney Company acquired Marvel Entertainment for US$4 billion on December 31, 2009[1] it had been a limited liability company (LLC) since then.For financial reporting purposes, Marvel was primarily reported as part of the Disney Consumer Products segment ever since Marvel Studios' reorganization from Marvel Entertainment into
Over the years, Marvel Entertainment entered into several partnerships and negotiations with other companies across a variety of businesses. As of 2025, Marvel has film licensing agreements with Sony Pictures via Columbia Pictures (for Spider-Man films) and theme park licensing agreements with IMG Worlds of Adventure and Universal Destinations & Experiences (for specific Marvel character rights at Islands of Adventure).[3] Aside from their contract with Universal Destinations & Experiences, Marvel's characters and properties have also appeared at Disney Parks.[4]
On March 29, 2023, Marvel Entertainment's remaining units were folded into Disney's other divisions.[5][6]
History
Marvel Entertainment Group
Marvel Entertainment Group, Inc. (a.k.a. Marvel), incorporated on 1986-12-2, and included Marvel Comics and Marvel Productions.That year, it was sold to New World Entertainment Ltd as part of the liquidation of Cadence Industries.[7] On January 6, 1989, Ronald Perelman's MacAndrews & Forbes Holdings bought Marvel from New World for $82.5 million.[8] The deal did not include Marvel Productions, which was folded into New World's television and movie business.[7]
"It is a mini-Disney in terms of intellectual property," said Perelman. "Disney's got much more highly recognized characters and softer characters, whereas our characters are termed action heroes. But at Marvel we are now in the business of the creation and marketing of characters."[9]
Public offering and acquisition
Marvel made an initial public offering of 40% of the stock (ticker symbol NYSE:MRV) on July 15, 1991, giving $40 million from the proceeds to Andrews Group, Marvel's then direct parent corporation within MacAndrews & Forbes Holdings.[8][10][11]
In the early 1990s, Marvel began expanding through acquisitions and the formation of new divisions. It purchased the trading card company Fleer on July 24, 1992.[8][12][13][14]
Public offering and acquisition
Marvel made an initial public offering of 40% of the stock (ticker symbol NYSE:MRV) on July 15, 1991, giving $40 million from the proceeds to Andrews Group, Marvel's then direct parent corporation within MacAndrews & Forbes Holdings.[8][10][11]
In the early 1990s, Marvel began expanding through acquisitions and the formation of new divisions. It purchased the trading card company Fleer on July 24, 1992.[8][12][13][14]
Bankruptcy and Marvel Studios
In late 1995, Marvel reported its first annual loss under Perelman, which was attributed mainly to the company's large size and a shrinking market.[8] On January 4, 1996, Marvel laid off 275 employees.[30]
In late 1996, Perelman proposed a plan to save Marvel in which the company would merge with Toy Biz after Perelman spent $350 million for the Toy Biz shares that he did not already own. He would then receive newly issued Marvel shares to maintain his 80% stake.[8]
Separately, in July 1996, Marvel filed with the U.S. Securities and Exchange Commission to raise money to create a private entity called Marvel Studios.[31] Much of the money to create Marvel Studios came from the sale of Toy Biz stock.[31]
Marvel Enterprises
ToyBiz and Marvel Entertainment Group were merged into Marvel Enterprises to bring it out of bankruptcy on June 2, 1998.[9] In February 1999, Fleer/Skybox was sold to a corporation owned by Alex and Roger Grass, a father and son, for US$30 million.[39]
Later, the rights to names like "Spider-Man" were being challenged. Toy Biz hired an attorney to review its license agreement. Los Angeles patent attorney Carole E. Handler found a legal loophole in the licensing of the Marvel name and was successful in reclaiming Marvel Enterprises' movie rights to its character Spider-Man.[40][41][42]
Marvel Enterprises organized itself into four major units, Marvel Studios, Toy Biz, Licensing and Publishing, while in November 1999 adding Marvel Characters Group to manage Marvel's IP and oversee marketing.
Marvel Entertainment
In September 2005, Marvel Enterprises changed its name to Marvel Entertainment to reflect the corporation's expansion into financing its own movie slate.[52][53]
In 2007, several Stan Lee Media related groups filed lawsuits against Marvel Entertainment for $1 billion and for Lee's Marvel creations in multiple states, most of which have been dismissed.[54] Additionally, a lawsuit over ownership of the character Ghost Rider was filed on March 30, 2007, by Gary Friedrich and Gary Friedrich Enterprises, Inc.[55]
Disney subsidiary (2009–2023)
On August 31, 2009,
Disney subsidiary (2009–2023)
On August 31, 2009, the Walt Disney Company announced a deal to acquire Marvel Entertainment for $4 billion, with Marvel shareholders to receive $30 and approximately 0.745 Disney shares for each share of Marvel they own.[56] Shareholders from both companies approved the deal on December 31, 2009; it was finalised on the same day.[57][58] The company was delisted from the New York Stock Exchange under its ticker symbol (MVL), due to the closing of the deal.
On June 2, 2010, Marvel announced that it promoted Joe Quesada to chief creative officer of Marvel Entertainment.[59] In June 2010, Marvel set up a television division headed by Jeph Loeb as executive vice president.[60]
Marvel Games, the division used for video game promotion and licensing of Marvel intellectual properties to video game publishers, transferred to Disney Interactive
Marvel Press, imprint of Marvel Comics jointly published with Disney Books
Intellectual property holding companies
Iron Works Productions LLC, movie rights subsidiary
Incredible Productions LLC (Delaware), movie rights subsidiary
: subsidiary holding general rights of all Marvel Comics characters
MVL Rights, LLC: subsidiary holding Marvel Comics characters' movie rights (film slate contracted with MVL Film Finance LLC)[91][92]
MVL Film Finance LLC: holder of Marvel's Movie debt and theatrical film rights to the ten characters as collateral.
Marvel Characters B.V. (The Netherlands)
Marvel International Character Holdings LLC (Delaware)
Marvel Property, Inc. (Delaware) incorporated February 12, 1986[93]
Intellectual property holding companies
Iron Works Productions LLC, movie rights subsidiary
Incredible Productions LLC (Delaware), movie rights subsidiary
: subsidiary holding general rights of all Marvel Comics characters
MVL Rights, LLC: subsidiary holding Marvel Comics characters' movie rights (film slate contracted with MVL Film Finance LLC)[91][92]
MVL Film Finance LLC: holder of Marvel's Movie debt and theatrical film rights to the ten characters as collateral.
Marvel Characters B.V. (The Netherlands)
Marvel International Character Holdings LLC (Delaware)
Marvel Property, Inc. (Delaware) incorporated February 12, 1986[93] (formerly Marvel Entertainment Group, Inc.[94]
Marvel New Media
Marvel New Media (also called Marvel Digital) is a unit of the Walt Disney Company consisting of the company's website, web series,[79] and podcast.[80] Digital shows under New Media are ''THWIP! The Big Marvel Show, The Marvel Minute, Marvel LIVE! and Marvel Top 10''.
In October 2017, Ron Richards began working at Marvel Entertainment as vice president and Managing Editor of New Media,[79] while Marvel Digital freelance on-air host Lorraine Cink was hired as Senior Creative Producer.[95] Marvel New Media expanded into a new field with the development of a scripted podcast series, Wolverine: The Long Night, announced on December 5, 2017.[80]
On April 7, 2018, at the Chicago Comic and Entertainment Expo, Marvel New Media announced its new slate.[96]
Webcasts
Earth's Mightiest Show (March 2018–) A weekly variety web series focusing on fandom and Marvel culture[96]
Marvel's Hero Project (November 12, 2019 – March 20, 2020) produced with Maggievision Productions for Disney+; documents youngsters affecting their local communities[98]
Documentary
Marvel's Behind the Mask (February 12, 2021), documentary special produced with Tarmac Creative for Disney+.[103]
42.Bing, Jonathan. "Inside Move: Rights snares had Spidey suitors weaving", Variety, May 19, 2002: "Marvel lawyer Carole Handler found a legal loophole: The original sale to Cannon hadn't been registered with the U.S. Copyright Office, so rights reverted to Marvel."^
121.Marvel Animation Entity Information. Corporation & Business Entity Database. Division of Corporations, State Records and Uniform Commercial Code. New York State Department of State. Retrieved November 11, 2013.^
In 1993 and 1994, Marvel's holding companies, Marvel Holdings, Inc. and Marvel Parent Holdings, Inc., were formed between it and Andrews Group.The companies issued over half a billion dollars in bonds under the direction of Perelman, which was passed up in dividends to Perelman's group of companies.[17] Later on, Marvel and Acclaim Entertainment teamed up to provide a video game license in the early 1990s, which eventually formed into a joint label, Marvel Software in 1994.[18][19] On July 5, 1994, Marvel acquired Panini Group, an Italian sticker-maker,[20] followed by Malibu Comics on November 3[21][22] and Heroes World Distribution, a regional distributor to comic-book shops, in December.On March 10, 1995, it acquired trading card company SkyBox International with the acquisition being fully completed later in May.[8][23][24][25][26][27]
Marvel's attempt to distribute its products directly led to a decrease in sales and aggravated the losses which Marvel suffered when the comic book bubble popped, the 1994 Major League Baseball strike massacred the profits of the Fleer unit,[28] and Panini, whose revenue depended largely on Disney licensing, was hobbled by poor Disney showings at the box office.A minority of dissidents maintain no bubble existed.[29]
Bankruptcy and Marvel Studios
In late 1995, Marvel reported its first annual loss under Perelman, which was attributed mainly to the company's large size and a shrinking market.[8] On January 4, 1996, Marvel laid off 275 employees.[30]
In late 1996, Perelman proposed a plan to save Marvel in which the company would merge with Toy Biz after Perelman spent $350 million for the Toy Biz shares that he did not already own. He would then receive newly issued Marvel shares to maintain his 80% stake.[8]
Separately, in July 1996, Marvel filed with the U.S. Securities and Exchange Commission to raise money to create a private entity called Marvel Studios.[31] Much of the money to create Marvel Studios came from the sale of Toy Biz stock.[31][32]
On December 27, 1996, the Marvel group of companies filed for Chapter 11 bankruptcy protection.[9][8][33][34][35][36][37] At this time, Carl Icahn, an American businessman and investor, began buying Marvel's bonds at 20% of their value and moved to block Perelman's plan.[8] In February 1997, Icahn won the bankruptcy court's approval to take control of the company's stock.[8]
In December 1997, during the post-bankruptcy reorganization phase, Toy Biz came to an agreement to purchase Marvel from the banks.[9][8] In December 1997, the bankruptcy court appointed a trustee to oversee the company in place of Icahn.[8] In April 1998, while the legal battle continued, the NYSE delisted Marvel stock.[8]
In August 2008, former company head Ronald Perelman paid $80 million to settle a lawsuit accusing him of helping divert $553.5 million in notes when he controlled the company.[17]
In 1993 and 1994, Marvel's holding companies, Marvel Holdings, Inc. and Marvel Parent Holdings, Inc., were formed between it and Andrews Group.The companies issued over half a billion dollars in bonds under the direction of Perelman, which was passed up in dividends to Perelman's group of companies.[17] Later on, Marvel and Acclaim Entertainment teamed up to provide a video game license in the early 1990s, which eventually formed into a joint label, Marvel Software in 1994.[18][19] On July 5, 1994, Marvel acquired Panini Group, an Italian sticker-maker,[20] followed by Malibu Comics on November 3[21][22] and Heroes World Distribution, a regional distributor to comic-book shops, in December.On March 10, 1995, it acquired trading card company SkyBox International with the acquisition being fully completed later in May.[8][23][24][25][26][27]
Marvel's attempt to distribute its products directly led to a decrease in sales and aggravated the losses which Marvel suffered when the comic book bubble popped, the 1994 Major League Baseball strike massacred the profits of the Fleer unit,[28] and Panini, whose revenue depended largely on Disney licensing, was hobbled by poor Disney showings at the box office.A minority of dissidents maintain no bubble existed.[29]
On December 27, 1996, the Marvel group of companies filed for Chapter 11 bankruptcy protection.[9][8][33][34][35][36][37] At this time, Carl Icahn, an American businessman and investor, began buying Marvel's bonds at 20% of their value and moved to block Perelman's plan.[8] In February 1997, Icahn won the bankruptcy court's approval to take control of the company's stock.[8] Later, in June 1997, Icahn won the right to replace Marvel's board, including Perelman.[8][38]
In December 1997, during the post-bankruptcy reorganization phase, Toy Biz came to an agreement to purchase Marvel from the banks.[9][8] In December 1997, the bankruptcy court appointed a trustee to oversee the company in place of Icahn.[8] In April 1998, while the legal battle continued, the NYSE delisted Marvel stock.[8]
In August 2008, former company head Ronald Perelman paid $80 million to settle a lawsuit accusing him of helping divert $553.5 million in notes when he controlled the company.[17]
In 2003, Bill Stine purchased back Quest Aerospace, a 1995 Toy Biz acquisition, from Marvel.[45] In summer 2003, Marvel placed an offer for Artisan Entertainment, but it was eventually acquired by Lions Gate Entertainment.[46] A new unit, Marvel International, was set up in London under a president, Bruno Maglione, to extend the company's operation and presence in major overseas markets in November 2003.[47] In December 2003, Marvel Entertainment acquired Cover Concepts from Hearst Communications, Inc.[48] In November 2004, Marvel consolidated its children's sleepwear-apparel licensing business with American Marketing Enterprises, Inc.[49]
In November 2004, the corporation sued South Korea-based NCSoft Corp.and San Jose, California-based Cryptic Studios Inc. over possible trademark infringement in their City of Heroes massive multiplayer online game.[50] Marvel settled a film-royalties lawsuit in April 2005 with its former editor-in-chief, publisher and creator, Stan Lee, paying him $10 million and negotiating an end to his royalties.[51]
the Walt Disney Company
announced a deal to acquire Marvel Entertainment for $4 billion, with Marvel
shareholders
to receive $30 and approximately 0.745 Disney shares for each share of Marvel they own.
under its ticker symbol (MVL), due to the closing of the deal.
On June 2, 2010, Marvel announced that it promoted Joe Quesada to chief creative officer of Marvel Entertainment.[59] In June 2010, Marvel set up a television division headed by Jeph Loeb as executive vice president.[60] Three months later, Smith & Tinker licensed from Marvel the character rights for a superhero digital collectible game for Facebook and Apple's mobile platform.[61] On October 1, 2010, Marvel moved its offices to a 60000 sqft suite at 135 W. 50th Street, New York City, under a nine-year sublease contract.[62]
Stan Lee Media's lawsuit against Marvel was dismissed again in February 2011.[54][63]
In March 2013, Feld Entertainment agreed with Marvel to produce a Marvel Character-based live arena show.Marvel was also launching a new pop culture and lifestyle web show, "Earth's Mightiest Show".[64] On August 22, 2013, Marvel Entertainment announced that it was working with Hero Ventures on The Marvel Experience, a traveling production/attraction.[65] In April 2014, Hong Kong Disneyland announced the construction of Iron Man Experience, the first Marvel ride at any Disney theme park.It opened in 2017 and was built on a location in the park's Tomorrowland.[66]
On September 16, 2009, the Jack Kirby estate served notices of termination to Walt Disney Studios, 20th Century Fox, Universal Pictures, Paramount Pictures, and Sony Pictures to attempt to gain control of various Silver Age Marvel characters.[67][68] Marvel sought to invalidate those claims.[69][70] In mid-March 2010 Kirby's estate "sued Marvel to terminate copyrights and gain profits from [Kirby's] comic creations."[71] In July 2011, the United States District Court for the Southern District of New York issued a summary judgment in favor of Marvel,[72][73] which was affirmed in August 2013 by the United States Court of Appeals for the Second Circuit.[74] The Kirby estate filed a petition on March 21, 2014, for a review of the case by the Supreme Court of the United States,[75][76] but a settlement was reached on September 26, 2014, and the family requested that the petition be dismissed.[77]
Marvel president of television, publishing and brand Dan Buckley was promoted to Marvel Entertainment president in January 2017 adding games, global brand management and the franchise groups to his current responsibilities.[78] In October 2017, Ron Richards began working at Marvel Entertainment as vice president and Managing Editor of New Media.[79] Marvel New Media expanded into a new field with the development of a scripted podcast series, Wolverine: The Long Night, announced on December 5, 2017.[80] Marvel and SiriusXM announced on October 22, 2019, a multi-year deal for scripted and unscripted podcast series and themed live events.[81]
Marvel Entertainment announced a new pre-school franchise, Marvel Super Hero Adventures, in September 2017 consisting of a short-form animated series along with publishing and merchandise during "Marvel Mania" October.[82][83] On December 7, 2017, Marvel announced its Marvel Rising franchise focusing on new characters as youngsters starting with animation in 2018.Marvel Comics is expected to publish material for Marvel Rising, but delayed any announcement on their material.[84]
In May 2018, the Walt Disney Company Australia purchased eight-year naming rights to Docklands Stadium from Melbourne Stadiums Limited and selected the Marvel brand as part of the name. Since September 1, 2018, the stadium has been known commercially as Marvel Stadium. A Marvel retail store and other inclusion of Marvel would be added to the stadium.[85]
In October 2019, Marvel Studios head Kevin Feige was named Marvel's Chief Creative Officer, overseeing all the creative affairs within Marvel Entertainment in addition to Marvel Studios.Under the structure, Marvel Television and Marvel Family Entertainment (animation) moved to Marvel Studios, with Marvel Entertainment president Dan Buckley reporting to Feige.[86] With the December 2019 announcement of folding of Marvel Television into Marvel Studios came the dismissal of executives of vice president level and above in television and animation under Feige, plus the removal of Brian Crosby as creative director of Themed Entertainment for Marvel Entertainment.[87]
On March 29, 2023, Disney laid off Marvel Entertainment's chairman Isaac Perlmutter and the subsidiary's units were folded into Disney's other divisions.[5][6]
On April 15, 2024, Marvel Entertainment experienced layoffs due to efficiencies from integrating the company into Marvel Studios and other Disney departments following the exit of Isaac Perlmutter in March 2023.[88]
On April 14, 2026, Marvel Entertainment experienced more layoffs, this time under new Walt Disney Company CEO Josh D'Amaro, that affected its comic division as well as corporate positions.[89]
Three months later,
Smith & Tinker
licensed from Marvel the character rights for a
superhero
digital collectible game for Facebook and Apple's mobile platform.
Stan Lee Media's lawsuit against Marvel was dismissed again in February 2011.[54][63]
In March 2013, Feld Entertainment agreed with Marvel to produce a Marvel Character-based live arena show.Marvel was also launching a new pop culture and lifestyle web show, "Earth's Mightiest Show".[64] On August 22, 2013, Marvel Entertainment announced that it was working with Hero Ventures on The Marvel Experience, a traveling production/attraction.[65] In April 2014, Hong Kong Disneyland announced the construction of Iron Man Experience, the first Marvel ride at any Disney theme park.It opened in 2017 and was built on a location in the park's Tomorrowland.[66]
On September 16, 2009, the Jack Kirby estate served notices of termination to Walt Disney Studios, 20th Century Fox, Universal Pictures, Paramount Pictures, and Sony Pictures to attempt to gain control of various Silver Age Marvel characters.[67][68] Marvel sought to invalidate those claims.[69][70] In mid-March 2010 Kirby's estate "sued Marvel to terminate copyrights and gain profits from [Kirby's] comic creations."[71] In July 2011, the United States District Court for the Southern District of New York issued a summary judgment in favor of Marvel,[72][73] which was affirmed in August 2013 by the United States Court of Appeals for the Second Circuit.[74] The Kirby estate filed a petition on March 21, 2014, for a review of the case by the Supreme Court of the United States,[75][76] but a settlement was reached on September 26, 2014, and the family requested that the petition be dismissed.[77]
Marvel president of television, publishing and brand Dan Buckley was promoted to Marvel Entertainment president in January 2017 adding games, global brand management and the franchise groups to his current responsibilities.[78] In October 2017, Ron Richards began working at Marvel Entertainment as vice president and Managing Editor of New Media.[79] Marvel New Media expanded into a new field with the development of a scripted podcast series, Wolverine: The Long Night, announced on December 5, 2017.[80] Marvel and SiriusXM announced on October 22, 2019, a multi-year deal for scripted and unscripted podcast series and themed live events.[81]
Marvel Entertainment announced a new pre-school franchise, Marvel Super Hero Adventures, in September 2017 consisting of a short-form animated series along with publishing and merchandise during "Marvel Mania" October.[82][83] On December 7, 2017, Marvel announced its Marvel Rising franchise focusing on new characters as youngsters starting with animation in 2018.Marvel Comics is expected to publish material for Marvel Rising, but delayed any announcement on their material.[84]
In May 2018, the Walt Disney Company Australia purchased eight-year naming rights to Docklands Stadium from Melbourne Stadiums Limited and selected the Marvel brand as part of the name. Since September 1, 2018, the stadium has been known commercially as Marvel Stadium. A Marvel retail store and other inclusion of Marvel would be added to the stadium.[85]
In October 2019, Marvel Studios head Kevin Feige was named Marvel's Chief Creative Officer, overseeing all the creative affairs within Marvel Entertainment in addition to Marvel Studios.Under the structure, Marvel Television and Marvel Family Entertainment (animation) moved to Marvel Studios, with Marvel Entertainment president Dan Buckley reporting to Feige.[86] With the December 2019 announcement of folding of Marvel Television into Marvel Studios came the dismissal of executives of vice president level and above in television and animation under Feige, plus the removal of Brian Crosby as creative director of Themed Entertainment for Marvel Entertainment.[87]
On March 29, 2023, Disney laid off Marvel Entertainment's chairman Isaac Perlmutter and the subsidiary's units were folded into Disney's other divisions.[5][6]
On April 15, 2024, Marvel Entertainment experienced layoffs due to efficiencies from integrating the company into Marvel Studios and other Disney departments following the exit of Isaac Perlmutter in March 2023.[88]
On April 14, 2026, Marvel Entertainment experienced more layoffs, this time under new Walt Disney Company CEO Josh D'Amaro, that affected its comic division as well as corporate positions.[89]
Marvel Entertainment International Limited (United Kingdom)
Marvel Property, Inc. (Delaware)
Marvel Internet Productions LLC (Delaware)
Marvel Toys Limited (Hong Kong)
MRV, Inc. (Delaware)
Iron Works Productions LLC: subsidiary holding debt to finance the Iron Man films
Incredible Productions LLC (Delaware): subsidiary holding debt to finance the Incredible Hulk films
MVL Iron Works Productions Canada, Inc. (Province of Ontario)
MVL Incredible Productions Canada, Inc. (Province of Ontario)
Asgard Productions LLC (Delaware): subsidiary holding debt to finance the Thor films.
Green Guy Toons LLC (Delaware): subsidiary holding debt to finance the Hulk animated shows and animated films.
Squad Productions LLC (Delaware)
Marvel New Media
Marvel New Media (also called Marvel Digital) is a unit of the Walt Disney Company consisting of the company's website, web series,[79] and podcast.[80] Digital shows under New Media are ''THWIP! The Big Marvel Show, The Marvel Minute, Marvel LIVE! and Marvel Top 10''.
In October 2017, Ron Richards began working at Marvel Entertainment as vice president and Managing Editor of New Media,[79] while Marvel Digital freelance on-air host Lorraine Cink was hired as Senior Creative Producer.[95] Marvel New Media expanded into a new field with the development of a scripted podcast series, Wolverine: The Long Night, announced on December 5, 2017.[80]
On April 7, 2018, at the Chicago Comic and Entertainment Expo, Marvel New Media announced its new slate.[96] Marvel named Shane Rahmani as senior vice president and general manager of new media in March 2019.[97] On April 10, 2019, a slate of 10 unscripted series including two from Marvel New Media was revealed for Disney+.[98] After Rahmani left for Google, podcast host Ryan Penagos became vice president and creative executive for the organization.[99]
Marvel and SiriusXM announced on October 22, 2019, a multi-year deal for multiple scripted and unscripted podcast series for 2020 debuts.The first four scripted series feature Black Widow, Hawkeye, Star-Lord, and Wolverine, which is planned to lead to a fifth series featuring all four characters.[81] The slate's unscripted podcasts would consist of talk shows, Marvel's history via a modern-day pop cultural view, and popular Marvel franchises-focused podcasts.[100]
In early 2023, as part of cost-cutting moves by its parent company Disney, the in-house audio production unit responsible for Marvel podcasts was cut from six to three people. The move also marked the end of the co-production agreement with SiriusXM, making Wastelanders the final series produced under the partnership.[101]
Webcasts
Earth's Mightiest Show (March 2018–) A weekly variety web series focusing on fandom and Marvel culture[96]
Marvel's Hero Project (November 12, 2019 – March 20, 2020) produced with Maggievision Productions for Disney+; documents youngsters affecting their local communities
Webcasts
Earth's Mightiest Show (March 2018–) A weekly variety web series focusing on fandom and Marvel culture[96]
Marvel's Hero Project (November 12, 2019 – March 20, 2020) produced with Maggievision Productions for Disney+; documents youngsters affecting their local communities[98]
Marvel's 616 (November 20, 2020) produced with Supper Club for Disney+; anthology documentary series features the intersection between Marvel's stories, characters, and creators and the real world[98]
Marvel's Storyboards (July 23, 2020–December 15, 2020) produced with BFD Productions; hosted by Joe Quesada, Marvel Entertainment's then-creative director, where he interviews guests from various backgrounds to get to know their story with an expected around a dozen 10 to 15 minutes long episodes.[102]
Marvel and SiriusXM announced on October 22, 2019, a multi-year deal for multiple scripted and unscripted podcast series for 2020 debuts.The first four scripted series feature Black Widow, Hawkeye, Star-Lord, and Wolverine, which is planned to lead to a fifth series featuring all four characters.[81] The slate's unscripted podcasts would consist of talk shows, Marvel's history via a modern-day pop cultural view, and popular Marvel franchises-focused podcasts.[100]
In early 2023, as part of cost-cutting moves by its parent company Disney, the in-house audio production unit responsible for Marvel podcasts was cut from six to three people. The move also marked the end of the co-production agreement with SiriusXM, making Wastelanders the final series produced under the partnership.[101]
Webcasts
Earth's Mightiest Show (March 2018–) A weekly variety web series focusing on fandom and Marvel culture[96]
Marvel's Hero Project (November 12, 2019 – March 20, 2020) produced with Maggievision Productions for Disney+; documents youngsters affecting their local communities[98]
Marvel's 616 (November 20, 2020) produced with Supper Club for Disney+; anthology documentary series features the intersection between Marvel's stories, characters, and creators and the real world[98]
Marvel's Storyboards (July 23, 2020–December 15, 2020) produced with BFD Productions; hosted by Joe Quesada, Marvel Entertainment's then-creative director, where he interviews guests from various backgrounds to get to know their story with an expected around a dozen 10 to 15 minutes long episodes.[102]
Women of Marvel (June 2014–?; relaunched February 2018–) a female point of view of the comic industry[96]
Documentary
Marvel's Behind the Mask (February 12, 2021), documentary special produced with Tarmac Creative for Disney+.[103]
Podcasts
Interview or unscripted
Drama
Interview or unscripted
Drama
Marvel's 616 (November 20, 2020) produced with Supper Club for Disney+; anthology documentary series features the intersection between Marvel's stories, characters, and creators and the real world[98]
Marvel's Storyboards (July 23, 2020–December 15, 2020) produced with BFD Productions; hosted by Joe Quesada, Marvel Entertainment's then-creative director, where he interviews guests from various backgrounds to get to know their story with an expected around a dozen 10 to 15 minutes long episodes.[102]
Spider-Man Merchandising, L.P. (2001–2013) A joint venture of Marvel and Sony Pictures Consumer Products Inc. that owned the rights to Spider-Man movie related licensed products.
Marvel's 616 (November 20, 2020) produced with Supper Club for Disney+; anthology documentary series features the intersection between Marvel's stories, characters, and creators and the real world[98]
Marvel's Storyboards (July 23, 2020–December 15, 2020) produced with BFD Productions; hosted by Joe Quesada, Marvel Entertainment's then-creative director, where he interviews guests from various backgrounds to get to know their story with an expected around a dozen 10 to 15 minutes long episodes.[102]