Naughty Dog, LLC (formerly JAM Software, Inc.)[1][2] is an American first-party video game developer based in Santa Monica, California.[3] Founded by Andy Gavin and Jason Rubin in 1984,[1] the studio was acquired by Sony Computer Entertainment in 2001. Gavin and Rubin produced a sequence of progressively more successful games, including Rings of Power and Way of the Warrior in the early 1990s. The latter game prompted Universal Interactive Studios to sign the duo to a three-title contract and fund the expansion of the company.
After designer and producer Mark Cerny convinced Naughty Dog to create a character-based platform game that would use the 3D capabilities of the new systems, Naughty Dog created Crash Bandicoot for the PlayStation in 1996. Naughty Dog developed three Crash Bandicoot games over the next several years. After developing Crash Team Racing, the company began working on Jak and Daxter: The Precursor Legacy for the PlayStation 2.
In 2004, Gavin and Rubin left the company to co-found a new Internet startup called Flektor.[4][5] In addition to its inhouse game team, Naughty Dog is also home to the ICE Team,[6] one of PlayStation Studios's central technology groups.[7] The company's first PlayStation 3 game, Uncharted: Drake's Fortune, was released in 2007, followed by several sequels and spin-off titles. This lasted until Naughty Dog announced a new intellectual property for the PlayStation 3, The Last of Us, which was in development by a secondary team at the studio and released to critical acclaim in 2013 which spawned a franchise. The Last of Us Part II was released for the PlayStation 4 in 2020 to similar acclaim. The studio is developing Intergalactic: The Heretic Prophet for the PlayStation 5.
History
As an independent studio (1984–2001)
Jason Rubin and Andy Gavin met as pre-teens in 1982 at a weekend Hebrew school in Virginia. After they discovered a mutual interest in computers and video games, they began regularly discussing programming, game development, and game piracy during class.[8] Having experimented with Lisp and C++, Rubin and Gavin teamed up with a friend, Mike Goyet, and founded JAM Software in 1984.[8][1] The acronym "JAM" stood for "Jason, Andy and Mike"; however, when Goyet became uninterested in the work and did not contribute to JAM's operations, Rubin and Gavin bought back his share of the company (about US$100) within months and the acronym was redefined as "Jason and Andy's Magic".[8][9]
Games developed
As a subsidiary of Sony Computer Entertainment, Naughty Dog is best known for developing games for the PlayStation consoles, including the Crash Bandicoot series for the original PlayStation, Jak and Daxter on PlayStation 2, and Uncharted and The Last of Us on PlayStation 3, PlayStation 4, and PlayStation 5. Before this, it also developed games including Dream Zone, Keef the Thief, Rings of Power and Way of the Warrior.[40][41]
Development philosophy
Naughty Dog is known for its unique way of handling game development. The studio does not have a producer in either of its teams and relies on minimal middle-management.[47]
ICE Team
Naughty Dog is home to the ICE Team, one of Sony's World Wide Studios central technology groups. The term ICE originally stood for Initiative for a Common Engine, which describes the original purpose of the studio.[6] The ICE Team focuses on creating core graphics technologies for Sony's worldwide first party published titles, including low level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools. The ICE Team also supports third party developers with a suite of engine components, and a graphics analysis, profiling, and debugging tool for the RSX. Both enable developers to get better performance out of PlayStation hardware.[48]
Awards
Naughty Dog won the Studio of the Year award at the 2013 VGX,[50] the 2013 Golden Joystick Awards,[51] and the 2020 Golden Joystick Awards.[52]
External links
References
- Colin Moriarty. Rising to Greatness: The History of Naughty Dog IGN, Ziff Davis, October 4, 2013, retrieved January 25, 2014^
- Colin Moriarty. Rising to Greatness: The History of Naughty Dog IGN, Ziff Davis, October 4, 2013, retrieved January 25, 2014^
- "Time Line