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Brand Wiki/Communication Services/Firemonkeys Studios
F

Firemonkeys Studios

Corporate brand

Unclaimed

Firemonkeys Studios is an Australian Electronic Arts game-development studio formed through the merger of Firemint and IronMonkey Studios.

On this pageHistory↘

Last updated August 31, 2026

Contents

  1. 1. Overview
  2. 2. History
  3. 3. Products and positioning
  4. 4. Brand decisions
  5. 5. Recent events
  6. 6. Related entries
  7. 7. Sources

Company facts

Firemonkeys Studios

Industry
Communication Services · Game Developers & Studios
Headquarters
Melbourne, Victoria, Australia
Founded
2012
Parent
Electronic Arts
Country
Australia
Group
EA Interactive
On this page7
  1. 1. Overview
  2. 2. History
  3. 3. Products and positioning
  4. 4. Brand decisions
  5. 5. Recent events
  6. 6. Related entries
  7. 7. Sources

Overview

Firemonkeys Studios is an Australian video-game developer and publisher based in Melbourne, Victoria. The studio is associated with Electronic Arts and is best known for mobile and tablet games, particularly the Real Racing and The Sims FreePlay franchises. Its identity was created in 2012 when Firemint merged with IronMonkey Studios under Electronic Arts, combining two Australian development teams that had already worked on mobile and portable games. The studio’s roots reach back to Firemint, an Australian developer that produced games for the Game Boy Advance, mobile devices, and later Apple’s iPhone and iPad. Firemint’s early work included Nicktoons Racing, released for the Game Boy Advance in 2002. The arrival of the iPhone in 2007 opened a substantially larger market for downloadable games, and Firemint expanded its profile through touch-focused titles. Its 2009 releases Flight Control and Real Racing became especially prominent examples of commercially successful mobile games. Flight Control used a simple touch interface built around directing aircraft to runways, while Real Racing pursued a more technically ambitious form of mobile racing. Firemint extended both properties with sequels and platform adaptations. Flight Control HD appeared in 2010, Real Racing 2 followed that year, and Flight Control Rocket was released in 2012. Real Racing 3, released after the Firemonkeys name was introduced, became one of the studio’s most visible products and reinforced its specialization in high-production-value mobile racing. The studio also developed Need for Speed: Most Wanted for mobile platforms, connecting its work to one of Electronic Arts’ established global game franchises. Corporate consolidation shaped the brand before its formal creation. IronMonkey Studios had been brought under EA Interactive in 2010. Firemint acquired Australian developer Infinite Interactive in January 2011; Infinite Interactive was known for the Puzzle Quest series. Electronic Arts announced the acquisition of Firemint in May 2011 for an undisclosed amount, making Firemint an in-house EA Interactive studio. EA presented the acquisition as a way to strengthen its position in mobile and online game development, while Firemint’s management viewed the parent company as providing greater security in a difficult work-for-hire environment. After the 2012 merger, Firemonkeys operated within Electronic Arts’ broader mobile portfolio. Its work included ongoing support for live mobile products rather than only conventional standalone releases. In February 2019, EA announced that approximately 40 to 50 of the studio’s roughly 200 employees would be laid off as the company shifted the studio toward live-service development. In June 2023, EA announced a further restructuring under which a majority of Firemonkeys staff would be laid off. The Sims FreePlay was identified as the studio’s continuing focus, while development responsibility for Real Racing 3 and Need for Speed: No Limits was scheduled to move to Slingshot Games in India after limited interim updates. Firemonkeys’ significance rests on its role in the development of Australia’s mobile-game sector and in the transition of premium console-style experiences to touch devices. Its portfolio spans racing, arcade-style action, puzzle-related work through its corporate history, and licensed franchise development. The studio received an Arts and Entertainment Award at the 2009 Australian Export Awards, recognizing its contribution as a successful Australian exporter. Although its staffing and production responsibilities have changed substantially, Firemonkeys remains associated with Electronic Arts’ mobile game operations and with the continuing support of The Sims FreePlay.

History

Firemonkeys Studios emerged from the consolidation of two Australian development operations associated with Electronic Arts: Firemint and IronMonkey Studios. Firemint began releasing games for portable and mobile platforms in the early 2000s, including Nicktoons Racing for the Game Boy Advance in 2002. It continued to work across handheld and mobile formats before the launch of Apple’s iPhone created a much larger commercial opportunity for downloadable touch-screen games. Firemint’s most important early mobile successes were Flight Control and Real Racing, both released in 2009. Flight Control built its gameplay around directing aircraft safely to runways through touch commands, while Real Racing offered a more ambitious racing experience for mobile hardware. Both properties received follow-up releases: Flight Control HD arrived in 2010, Real Racing 2 was released in 2010, and Flight Control Rocket followed in 2012. These games helped establish Firemint as a notable Australian developer in the expanding iOS market. Firemint received an Arts and Entertainment Award at the 2009 Australian Export Awards for its success as an exporter. Electronic Arts expanded its Australian mobile-development presence before the Firemonkeys name was adopted. IronMonkey Studios came under EA Interactive’s umbrella in 2010. In January 2011, Firemint acquired Infinite Interactive, another Australian developer known principally for the Puzzle Quest series. In May of the same year, EA announced that it had acquired Firemint for an undisclosed amount. Firemint consequently became an internal EA Interactive studio. EA described the acquisition as a means of strengthening its worldwide mobile and online development capabilities, while the company’s leadership saw the acquisition as a source of stability amid pressure on Australian developers and the work-for-hire market. In July 2012, Firemint announced that it would merge with IronMonkey Studios and operate under the combined name Firemonkeys. The newly named studio continued developing mobile products, including Need for Speed: Most Wanted and Real Racing 3. Real Racing 3, released in 2013, became one of the studio’s defining titles and demonstrated the company’s focus on producing console-influenced racing games for mobile devices. Firemonkeys also became associated with Electronic Arts’ continuing mobile support operations, including The Sims FreePlay and Need for Speed: No Limits. The studio’s later history has been shaped by changes in Electronic Arts’ mobile strategy. In February 2019, EA announced that approximately 40 to 50 of Firemonkeys’ approximately 200 employees would lose their jobs as the studio was refocused toward live services. In June 2023, EA announced a much larger restructuring affecting a majority of the studio’s staff. The Sims FreePlay was retained as the central development focus, while work on Real Racing 3 and Need for Speed: No Limits was to be transferred to Slingshot Games in India after two limited interim updates. These changes reduced Firemonkeys’ direct role in its racing portfolio but did not eliminate its association with EA’s mobile business. Firemonkeys’ historical importance lies in its contribution to Australia’s game-development and export sectors, its early success on iOS, and its role in adapting established Electronic Arts properties for smartphones and tablets. Its catalogue combines original mobile concepts, racing franchises, licensed games, and persistent service-based products. The available reference material does not provide a separate current corporate website, named studio leadership roster, or complete post-2023 operational account, so those aspects remain undocumented here.

  • 2023

    EA restructures Firemonkeys operations

    [1]Firemonkeys Studiosen.wikipedia.org

    EA announces that a majority of Firemonkeys staff will be laid off, with The Sims FreePlay retained as the main focus and racing development moving to Slingshot Games.

  • 2019

    EA announces workforce reduction

    [1]Firemonkeys Studiosen.wikipedia.org

    EA announces the elimination of approximately 40 to 50 Firemonkeys positions as the studio shifts toward live-service development.

  • 2013

    Real Racing 3 is released

    [1]Firemonkeys Studiosen.wikipedia.org

    Real Racing 3 becomes one of the studio’s signature mobile racing releases.

  • 2012

    Firemonkeys Studios is formed

    [1]Firemonkeys Studiosen.wikipedia.org

    Firemint and IronMonkey Studios merge under the Firemonkeys name.

  • 2011

    Firemint acquires Infinite Interactive

    [1]Firemonkeys Studiosen.wikipedia.org

    Firemint acquires fellow Australian developer Infinite Interactive, known for the Puzzle Quest series.

  • 2011

    Electronic Arts acquires Firemint

    [1]Firemonkeys Studiosen.wikipedia.org

    EA announces the acquisition of Firemint for an undisclosed amount and makes it an internal EA Interactive studio.

  • 2010

    IronMonkey Studios joins EA Interactive

    [1]Firemonkeys Studiosen.wikipedia.org

    IronMonkey Studios is brought under EA Interactive’s ownership structure.

  • 2009

    Flight Control and Real Racing gain prominence

    [1]Firemonkeys Studiosen.wikipedia.org

    Firemint releases Flight Control and Real Racing, two mobile titles that substantially raise its profile on Apple’s emerging iPhone and iOS market.

  • 2002

    Firemint releases Nicktoons Racing

    [1]Firemonkeys Studiosen.wikipedia.org

    Firemint’s early catalogue includes Nicktoons Racing for the Game Boy Advance, marking an early entry in its portable-game development history.

Products and positioning

An Electronic Arts mobile-game studio focused on accessible, technically ambitious games for smartphones and tablets, with particular strength in racing games and long-running live-service titles.

  • Mobile arcade game · 2009

    Flight Control

    A touch-controlled aviation game in which players guide aircraft toward appropriate runways while managing increasingly dense traffic. Released in 2009, it became one of Firemint’s best-known early iPhone successes and was followed by the high-definition edition Flight Control HD and the later spin-off Flight Control Rocket.

  • Tablet and mobile arcade game · 2010

    Flight Control HD

    A high-definition version of the Flight Control concept, adapted for larger-screen and higher-resolution devices. It retained the original game’s route-drawing and air-traffic-management mechanics while presenting the title as a more expansive tablet-oriented product.

  • Mobile arcade game · 2012

    Flight Control Rocket

    A follow-up to Flight Control that transfers the series’ route-management idea into a rocket-oriented setting. It was released under the Firemint identity in 2012, the same year the Firemonkeys name was introduced.

  • Mobile racing game · 2009

    Real Racing

    Firemint’s mobile racing property, first released in 2009. The series was positioned as a technically ambitious racing experience for touchscreen devices and became a central part of the studio’s identity.

  • Mobile racing game · 2010

    Real Racing 2

    The 2010 sequel expanded Firemint’s mobile racing line and continued the effort to deliver a more detailed, console-influenced driving experience on handheld touchscreen hardware.

  • Mobile racing game · 2013

    Real Racing 3

    Released after the Firemint–IronMonkey merger, Real Racing 3 is one of Firemonkeys’ most prominent products. It continued the series’ emphasis on high-production-value mobile racing and became part of the studio’s long-term live-service portfolio.

  • Licensed mobile racing game

    Need for Speed: Most Wanted

    A mobile adaptation developed under the Need for Speed brand. It was among the first prominent releases to carry the Firemonkeys name after the 2012 merger of Firemint and IronMonkey Studios.

  • Mobile life-simulation game

    The Sims FreePlay

    An ongoing mobile entry in Electronic Arts’ The Sims portfolio. Following EA’s 2023 restructuring, the game was identified as the principal continuing focus for Firemonkeys while other development responsibilities were transferred.

  • Mobile racing game

    Need for Speed: No Limits

    A mobile Need for Speed title associated with Firemonkeys’ racing-game operations. EA announced in 2023 that ongoing development responsibility would shift to Slingshot Games in India after limited interim updates.

Brand decisions

  • 2023

    Concentrate Firemonkeys on The Sims FreePlayStrategy

    Background

    EA announced a restructuring affecting the studio and sought to concentrate remaining Firemonkeys work on The Sims FreePlay.

    Action taken

    A majority of Firemonkeys staff were laid off, while development of Real Racing 3 and Need for Speed: No Limits was scheduled to move to Slingshot Games in India after two limited filler updates.

    Aftermath

    Firemonkeys’ direct role in the racing titles was reduced, and its continuing operational emphasis shifted toward The Sims FreePlay.

    Source
  • 2019

    Refocus toward live servicesStrategy

    Background

    Electronic Arts adjusted Firemonkeys’ operating focus toward live-service development.

    Action taken

    EA announced layoffs affecting approximately 40 to 50 of the studio’s roughly 200 employees.

    Aftermath

    The workforce reduction represented a significant contraction and changed the balance of the studio’s development activities.

    Source
  • 2012

    Firemint and IronMonkey Studios combine as FiremonkeysM&A

    Background

    Both Australian studios were operating under EA’s broader interactive and mobile-game organization.

    Action taken

    Firemint merged with IronMonkey Studios and adopted the Firemonkeys name.

    Aftermath

    Subsequent releases such as Need for Speed: Most Wanted and Real Racing 3 used the Firemonkeys identity.

    Source
  • 2011

    Electronic Arts acquires FiremintM&A

    Background

    Firemint had built a strong position in mobile games, particularly on iOS, while the Australian work-for-hire market was under pressure.

    Action taken

    Electronic Arts acquired Firemint for an undisclosed amount and placed it within EA Interactive.

    Aftermath

    The acquisition brought Firemint into EA’s internal mobile-development structure and preceded its merger with IronMonkey Studios.

    Source

Recent events

  • 2023

    Majority of Firemonkeys staff affected by EA restructuring[1]Firemonkeys Studiosen.wikipedia.org

    Other

    EA announced that a majority of Firemonkeys employees would be laid off in a restructuring. The Sims FreePlay remained the studio’s principal focus, while racing-game development was planned to move to Slingshot Games in India.

  • 2019

    Electronic Arts announces Firemonkeys layoffs[1]Firemonkeys Studiosen.wikipedia.org

    Other

    EA announced that approximately 40 to 50 of Firemonkeys’ roughly 200 employees would be laid off as the studio placed greater emphasis on live-service development.

  • 2012

    Firemint and IronMonkey Studios merge to form Firemonkeys[1]Firemonkeys Studiosen.wikipedia.org

    M&A · Leadership change

    Firemint announced that it would merge with IronMonkey Studios under the Firemonkeys name, with subsequent releases including Need for Speed: Most Wanted and Real Racing 3 carrying the new identity.

  • 2011

    Electronic Arts acquires Firemint[1]Firemonkeys Studiosen.wikipedia.org

    M&A

    Electronic Arts announced the acquisition of Melbourne-based mobile-game developer Firemint for an undisclosed amount, bringing the company into EA Interactive.

Related entries

  • Electronic Arts
  • Battlefield
  • BioWare
  • Codemasters
  • Criterion Games
  • Danger Close Games
  • EA Black Box
  • EA Mobile
  • EA Singapore
  • EA Sports
  • EA Sports Big
  • Glu Mobile
  • Maxis
  • Origin Systems
  • Pandemic Studios
  • Playfish
  • PopCap
  • Respawn Entertainment
  • Ripple Effect Studios
  • SimCity
  • Slightly Mad Studios
  • The Sims Studio
  • Westwood Studios
  • Plants vs. Zombies

Sources1 sources

  1. 1Firemonkeys Studiosen.wikipedia.org

* Cite this profile: Cite the canonical profile. /brand-wiki/firemonkeys-studios · Editorial policy · How profiles are compiled