Sucker Punch Productions, LLC is an American video game developer based in Bellevue, Washington. It is best known for creating character action games for PlayStation consoles such as Sly Cooper, Infamous, and Ghost of Tsushima. The studio has been a part of PlayStation Studios since 2011. As of 2020, the company employs about 160 people.
Sucker Punch Productions was founded in October 1997 by Brian Fleming, Bruce Oberg, Darrell Plank, Tom and Cathy Saxton, and Chris Zimmerman. The founders worked at Microsoft before joining the video game industry. Despite having a difficult time finding a publisher and funding, the group's first project, Rocket: Robot on Wheels, was released in 1999. While it did not perform well commercially, it was well received by critics, which encouraged the team to develop another platform game in 2002 named Sly Cooper and the Thievius Raccoonus. The team approached Sony Computer Entertainment to publish the game, which became an unexpected commercial success and spawned a franchise with two sequels: Sly 2: Band of Thieves (2004) and Sly 3: Honor Among Thieves (2005).
After working on three Sly Cooper games, the team continued its partnership with Sony and pivoted to making an open-world, comic book-inspired superhero game titled Infamous (2009). Infamous was a modest success and Sucker Punch followed it up with two sequels, Infamous 2 (2011) and Infamous Second Son (2014). After the release of Infamous 2, Sony acquired Sucker Punch for an undisclosed sum. Following the release of Second Son, the studio spent six years working on the next game, Ghost of Tsushima (2020), which went on to become one of Sony's fastest-selling original games for the PlayStation 4, selling more than 13 million copies. A sequel, Ghost of Yōtei, was released for the PlayStation 5 on October 2, 2025.
History
Founding and Rocket
Sucker Punch Productions was founded in October 1997 by Brian Fleming, Chris Zimmerman, Bruce Oberg, Darrell Plank, Tom Saxton, and Cathy Saxton, who first met while they worked at Microsoft. Zimmerman was "disenchanted" with his career in Microsoft and wanted to do something different. He approached co-workers Fleming and Oberg and shared his idea about starting a video game company. The brand name was created from one of several names the team had unsuccessfully proposed as project codenames at Microsoft. Zimmerman shared the name options with his wife to get her opinion, and she advised the team not to use Sucker Punch as the studio's name. The team went against her advice since the target audience for video games at that time was mostly young men, a group which the name Sucker Punch would resonate with. After the establishment of the studio, the team began working on their first game. Seeing the release of games like Oddworld: Abe's Oddysee on PlayStation, the team felt they lacked the necessary skills and experience to compete with them. Instead, the team decided to develop their new game for Nintendo 64, codenamed Puzzle Factory. This first game was inspired by a computer game named The Incredible Machine and was to feature 3D visuals, but the plan was scrapped. Two of the founders, Tom and Cathy Saxton, left Sucker Punch Productions in 1998.
After purchasing a development kit from Nintendo
Games developed
External links
References
- Sprocket Will Never Be Released IGN, 1999-08-18, retrieved 2014-12-18^
- Colin Moriarty. Something Electric in Bellevue: The History of Sucker Punch IGN, September 12, 2014, retrieved January 14, 2021^
- Ben Reeves. Sly Devils: The History of Sucker Punch Productions