Reality Labs, formerly Oculus VR, is a business and research unit of Meta Platforms (formerly Facebook Inc.) that produces virtual reality (VR) and augmented reality (AR) hardware and software, including virtual reality headsets such as the Quest, and online platforms such as Horizon Worlds. In June 2022, several artificial intelligence (AI) initiatives that were previously a part of Meta AI were transitioned to Reality Labs. This also includes Meta's fundamental AI Research laboratory FAIR which is now part of the Reality Labs - Research (RLR) division.[3]
The Reality Labs unit is the result of the merger of several initiatives under Meta Platforms and the incorporation of several acquired companies. This includes CTRL-Labs founded by Thomas Reardon which develops non-invasive neural interface technology as well as Oculus, a company that was founded in 2012 by Palmer Luckey, Brendan Iribe, Michael Antonov and Nate Mitchell to develop a VR headset for video gaming.[4][5]
History
Founding
As a head-mounted display (HMD) designer at the University of Southern California Institute for Creative Technologies, Palmer Luckey earned a reputation for having the largest personal collection of HMDs in the world and was a longtime moderator in Meant to be Seen (MTBS)'s discussion forums.[6]
Palmer created a series of new technologies that resulted in a VR headset that was both higher performance than what was currently on the market and was also inexpensive for gamers. To develop the new product, Luckey founded Oculus VR with Scaleform co-founders Brendan Iribe and Michael Antonov, Nate Mitchell and Andrew Scott Reisse.
Coincidentally, John Carmack of id Software had been doing his research on HMDs and happened upon Palmer's developments. After sampling an early unit, Carmack favored Luckey's prototype, and just before the 2012 Electronic Entertainment Expo (E3), id Software announced that the BFG Edition of Doom 3 would be compatible with head-mounted display units.
During the convention, Carmack introduced a duct-taped head-mounted display, based on Palmer's Oculus Rift prototype, which ran Carmack's software. The unit featured a high-speed
Products
Virtual reality headsets
The initial Oculus headsets, produced under the "Oculus Rift" brand, are traditional VR headsets that require a PC to operate.[16] In February 2019, Facebook first released Oculus Quest—a standalone headset which contains integrated mobile computing hardware and does not require a PC to operate, but can optionally be used with Oculus Rift-compatible VR software by connecting it to a PC over USB-C.[61][62]
In 2018, Facebook CEO Mark Zuckerberg stated that the original Oculus Rift "CV1", Oculus Go (a lower-end standalone headset released in 2017),[17] and Quest represented the company's first generation of products, and expected that successors to the three headsets would form its second generation.[63]
Divisions
Oculus Studios
Oculus Studios is a division of Meta that serves as an umbrella organization for its first-party game development studios such as Beat Games, Within and Camouflaj.
Founding
Initially the division was more broadly focused on funding, publishing and giving technical advice to third & second party studios to create games and experiences for Oculus Rift. Meta pledged to invest more than US$500 million on Oculus Studios to make games and content.[99][100][101] This period saw them build multi-game relationships with prominent studio partners in a second-party capacity, studios such as
Litigation
ZeniMax Media
Following Facebook's acquisition of Oculus VR, ZeniMax Media, the parent company of id Software and John Carmack's previous employer, sought legal action against Oculus, accusing the company of theft of intellectual property relating to the Oculus Rift due to Carmack's transition from id Software to Oculus. The case, ZeniMax v. Oculus, was heard in a jury trial in the United States District Court for the Northern District of Texas, and their verdict was reached in February 2017, finding that Carmack had taken code from ZeniMax and used it in developing the Oculus Rift's software, violating his non-disclosure agreement with ZeniMax, and Oculus' use of the code was considered copyright infringement. ZeniMax was awarded $500 million in the jury verdict,[121][122] later reduced to $250 million by the presiding judge,[123] and the case was resolved in December 2018 through a confidential settlement agreement.
See also
- HTC Vive
- Valve Index
- VirtualLink
External links
References
- Lucas Ropek. Meta burned $19 billion on VR last year, and 2026 won't be any better TechCrunch, January 28, 2026, retrieved January 30, 2026^
- Mike Isaac, Eli Tan. Meta Plans to Cut Around 10% of Employees in Reality Labs Business The New York Times, January 12, 2026, retrieved January 30, 2026^
- Ina Fried. Meta reorganization aims to decentralize Facebook's AI efforts