PlatinumGames Inc. is a Japanese video game developer based in Osaka. It was founded in October 2007 as result of a merger between Seeds Inc. and Odd Inc. Capcom alumni Shinji Mikami, Atsushi Inaba, and Hideki Kamiya founded Seeds Inc. after the closure of Clover Studio, while Odd Inc. was founded by Tatsuya Minami. A year after the studio was founded, video game publisher Sega announced that it would be publishing four intellectual properties developed by the company: MadWorld, Infinite Space, Bayonetta, and Vanquish. Their partnership later extended to include Anarchy Reigns. Most of these games were met with positive reception. Over the years, PlatinumGames had developed an expertise in action games and one of its key philosophies was that the team would not follow conventional game design concepts.
While PlatinumGames' core goal was to create new and original intellectual property, the team previously accepted several contract works from Activision on several licensed projects, most of which received mixed reviews. Since 2013, PlatinumGames began collaborating with Nintendo, who funded several of its original titles, including The Wonderful 101 and Astral Chain, and handled licensing between Sega that would allow PlatinumGames to continue the Bayonetta series. The studio worked on creating new installments in other studios' franchises, with the studio taking primary development duties on Metal Gear Rising: Revengeance for Konami, Star Fox Zero for Nintendo, Nier: Automata for Square Enix, and Ninja Gaiden 4 for Koei Tecmo and Xbox Game Studios.
History
2006–2007: Founding
PlatinumGames was founded by the merger of Seeds Inc. and Odd Inc. in October 2007. Seeds Inc. had been founded by Shinji Mikami, Atsushi Inaba, and Hideki Kamiya on August 1, 2006.[3] Prior to establishing the company, the three worked for Capcom, and were key members of the Osaka-based Clover Studio, which specialized in making new and creative intellectual properties.[4] They worked closely together developing popular Capcom franchises, including Resident Evil, Devil May Cry, Viewtiful Joe, and Ōkami. Most of these games received critical acclaim, but under-performed commercially, leading to Capcom's decision to close the studio.[5] Prior to the closure, the three founders had already left the studio to form their own company in mid-2006. In January 2006, the company expanded to 51 employees, including more former Capcom employees such as Masami Ueda, composer for the early Resident Evil games, and Mari Shimazaki, Ōkami's artist.
Philosophy
According to Inaba, the core goal of the company is to make new and original intellectual property, and that taking risks is a crucial part of video game development.[105] However, the company also worked on licensed titles later, as the team considered creating original titles "difficult", sometimes too risky, with sales that were unsatisfactory for the team. According to Minami, working on both licensed properties and original games provides the company with stability. Despite having a new focus, PlatinumGames retains its original vision of making games and the team hopes to become one of "the three top game studios in the world".[106] While PlatinumGames is a Japanese development company, the development team also attempts to add elements to its games that will attract a large global audience. Minami says that the company is keen to work with both Japanese and Western publishers.[7]
According to Inaba, the company values the idea of "change", and that "the people who are not looking for constant change are not necessarily welcome in what I think the company should be".[24] According to Minami, PlatinumGames only made games that the development team were passionate about.
Games developed
Additional work
Cancelled games
External links
References
- PlatinumGames Opens New Fukuoka Office platinumgames.com, November 1, 2022, retrieved November 1, 2022^
- Company Overview platinumgames.com, retrieved January 7, 2025^
- Anoop Gantayat. Clover Reborn IGN, February 15, 2007, retrieved May 1, 2016^