Kojima Productions Co., Ltd. (株式会社コジマプロダクション) is a Japanese video game development and film production studio founded in 2015 by Hideo Kojima, creator of the Metal Gear franchise.[3] It is the spiritual successor to a production team inside Konami also known as Kojima Productions originally founded in 2005. The independent Kojima Productions has a slightly altered Japanese name and is based in Shinagawa, Tokyo.[4][5]
The studio partnered with publisher Sony Interactive Entertainment to develop and release their first game, Death Stranding, in 2019. That same year, the studio announced their plans to enter the film production industry. Their second game and collaboration with Sony, Death Stranding 2: On the Beach, was released in 2025. The studio are currently developing the horror game OD and the "action-espionage" title Physint, alongside co-producing three Death Stranding adaptations: a live-action feature film with A24, an animated feature film in partnership with ABC Animation and Lyrical Animation, and an anime television series in collaboration with E&H Production and Disney+.
History
Background
The original Kojima Productions was formed as a subsidiary of Konami in April 2005, after the merger of several subsidiaries including Kojima's group at Konami Computer Entertainment Japan.[6] The name of the team followed Konami's naming style used between 2004 and 2015. Other production teams include Pawapuro Production, BEMANI Production, Virtual Kiss Production, and Loveplus Production. The team had around 100 employees, but grew to over 200 for Metal Gear Solid 4: Guns of the Patriots.[7][8] Kojima said the merger relieved him of business management and administrative burdens he had as Konami's vice president, and that as head of Kojima Productions he could focus on making games.[6] While having a position on the Konami board, Kojima wanted to persuade the staff and invest the company in his idea.[9] As well as developing Metal Gear titles, Kojima Productions developed the Fox Engine.
In March 2013, the company established Kojima Productions Los Angeles, the secondary studio in Playa Vista, Los Angeles.[10] However, the studio was shut down as part of Konami's plan to restructure the company in 2015.[11]
On March 16, 2015, Konami announced that it had restructured the game development operations to change the production structure to a headquarters-controlled system, "in order to establish a steadfast operating base capable of responding to the rapid market changes that surround our digital entertainment business". The Kojima Productions branding was quietly removed from company websites and buildings. A few days later, an anonymous Konami employee stated that Kojima and the studio's senior staff had planned to leave Konami in December 2015 following the conclusion of their contracts and the release of Metal Gear Solid V: The Phantom Pain.[12] Konami denied that Kojima was leaving the company and stated that he would still be involved with the company and the Metal Gear franchise.[13][14] Kojima affirmed that he was still "100% involved" in The Phantom Pain and was determined to make it the greatest game he could.[15] In December 2015, the production team was nominated for Developer of the Year at The Game Awards 2015, but lost to CD Projekt Red.[16] Kojima was reportedly blocked from attending the event by Konami's lawyers, requiring Big Boss's actor Kiefer Sutherland to accept the awards for The Phantom Pain on his behalf.[17]
Independent studio
On December 16, 2015, in a joint announcement with Sony Computer Entertainment, Kojima announced that he would start an independent studio—also named Kojima Productions—alongside Yoji Shinkawa and Kenichiro Imaizumi.[18][19][20] The studio announced that it would develop a new franchise for PlayStation 4.[21] Kojima stated that he "will be taking on a new challenge by establishing my own independent studio, and I am thrilled to be able to embark on this journey with PlayStation, who I have continued to work with all these past years".[22] In contrast to most Japanese development studios, which he likened to "armies" due to strict hierarchy and the lack of respect given to employees, Kojima sought to establish "an intimate kind of studio" that "feel[s] like it's family". Kojima visited Media Molecule and cited it as an inspiration. He was impressed by its work culture, particularly its number of female employees and relaxed atmosphere. He set a limit of one hundred employees for the studio, similar to Media Molecule. In 2016, the studio opened a small division in Amsterdam, near Guerrilla Games, who developed the Decima game engine that Kojima is using.[2]
At E3 2016, Kojima unveiled a trailer to Death Stranding during Sony's pre-E3 conference.[23][24] It was released by Sony Interactive Entertainment in 2019, and a PC version was released by 505 Games on Windows in July 2020. Imaizumi left the company in 2019.[25] In April 2020, the office was temporarily closed after an employee contracted COVID-19.[26]
In October 2020, it was confirmed that the company is working on the next game in development.[27] On June 12, 2022, during Microsoft's digital presentation, Kojima announced that it had partnered with Xbox Game Studios to make a game featuring a "never before-seen concept" and leveraging Microsoft's "cutting-edge cloud technology".[28] Kojima and Jordan Peele appeared at The Game Awards 2023, while revealing the game OD.[29]
At The Game Awards 2022, Kojima officially announced a sequel to Death Stranding.[30] A second trailer was shown during a State of Play presentation by Sony on January 31, 2024, confirming its subtitle, On the Beach, and a release window of 2025.[31] That same day, Kojima announced a new project with the working title Physint, in collaboration with Columbia Pictures. Described as both a film and a video game, it is scheduled to enter full development after work on Death Stranding 2 was complete. In November 2024, Kojima Productions announced that they had reclaimed the intellectual property rights to Death Stranding from Sony Interactive Entertainment, and had planned to bring the game to additional platforms, coinciding with the immediate launch of Director's Cut on Xbox Series X/S, Microsoft Store for Windows, and the Amazon Luna cloud gaming service.[32][33]
On December 31, 2024, Kojima publicly revealed that the video game strike resulted in actor scanning and filming for OD and casting for Physint being suspended.[34][35]
Film production
In November 2019, Kojima Productions announced their plans to make film adaptations.[36] Two years later, in November 2021, the studio announced that it would open a new business division for films and television series in Los Angeles.[37] In December 2022, it was announced that Kojima Productions was partnering with Hammerstone Studios to produce a film based on Death Stranding, with Hammerstone providing funding.[38] It was also announced that A24 is working on the film.
Games
Filmography
Films
Series
External links
References
- Jordan Middler. Hideo Kojima says Clair Obscur team size is ideal: 'They have 33 team members and a dog' Video Games Chronicle, 17 June 2025, retrieved 17 June 2025^
- Death Stranding Uses Guerrilla's Decima Engine; Kojima Setting Up Satellite Studio In Amsterdam WCCF Tech, 5 December 2016^
- David Karlin. Hideo Kojima Blogs About Life, Metal Gear 1UP.com, September 28, 2005, retrieved March 13, 2008^
- Marty Sliva. Hideo Kojima, Death Stranding, and Building the Studio IGN, January 25, 2017, retrieved January 26, 2017^
- Steven Hansen. Metal Gear creator starts Kojima Productions to work on PS4 exclusive Destructoid, December 16, 2015, retrieved December 16, 2015^
- Hideo Kojima Exclusive Q&A GameSpot, May 20, 2005, retrieved March 12, 2008^
- Tal Blevins. GC 2005: Hideo Kojima Interview IGN, August 19, 2005, retrieved March 13, 2008^
- Christian Nutt. Infiltrating Kojima Productions: Ryan Payton Talks Metal Gear Solid 4 Gamasutra, October 15, 2007, retrieved March 31, 2008^
- Adam Doree. Hideo Kojima: The Kikizo Interview 2008 Kikizo, 2008-08-24, retrieved 2012-09-01^
- Kojima Productions L.A. Building campus in Playa Vista, the 'Red Fox' to Tokyo studio Polygon, March 27, 2013^
- What it was like working at Kojima Productions Los Angeles Polygon, October 30, 2019^
- Peter Brown, Rob Crossley. Kojima Expected to Leave Konami After MGS5, Inside Source Confirms GameSpot, March 20, 2015, retrieved March 19, 2015^
- Farokhmanesh Megan. Konami removes Kojima name from Metal Gear games, Kojima rumored to leave (update) Polygon, March 19, 2015, retrieved March 19, 2015^
- Wesley Yin-Poole. Konami announces plan for brand new Metal Gear series Eurogamer, March 20, 2015, retrieved March 20, 2015^
- Michael McWhertor. Hideo Kojima says he's still '100 percent involved' in completing Metal Gear Solid 5 Polygon, March 20, 2015, retrieved March 20, 2015^
- Nominees The Game Awards, Ola Balola, November 12, 2015, retrieved November 13, 2015^
- Dave Tach. Konami prevented Kojima from attending The Game Awards, host says Polygon, Vox Media, December 3, 2015, retrieved December 16, 2015^
- Mitch Dyer. Hideo Kojima Talks New Studio, 'Edgy' PlayStation Game, and the Future IGN, December 16, 2015, retrieved December 18, 2015^
- Jake Tucker. Shinji Hirano named as new President of Kojima Productions MCV/Develop, December 16, 2016^
- Kara Dennison. Former Konami Staffers Follow Hideo Kojima to His New Company Crunchyroll, Otter Media, January 16, 2017^
- Sony Computer Entertainment Enters Into An Agreement with Kojima Productions Sony Computer Entertainment, December 16, 2015, retrieved December 26, 2015^
- Michael McWhertor. Hideo Kojima confirms departure from Konami, forms new studio and partnership with Sony Polygon, Vox Media, December 16, 2015, retrieved December 16, 2015^
- Michael McWhertor. Death Stranding's teaser probably won't be playable, Hideo Kojima says Polygon, Vox Media, June 15, 2016^
- Alice O'Connor. Kojima Productions Announce Death Stranding Rock, Paper, Shotgun, June 14, 2016, retrieved June 15, 2016^
- Emily Gera. Metal Gear Solid veteran Ken-Ichiro Imaizumi joins Tencent a year after leaving Kojima Productions VG247, May 17, 2020^
- Glenn Carreau. Kojima Productions Employee Tests Positive for Coronavirus Game Rant, March 30, 2020^
- Gabe Gurwin. Kojima Productions Has Started Its Next Game, And It's Hiring GameSpot, October 22, 2020^
- Michael McWhertor. Hideo Kojima is working on a new Xbox game Polygon, 2022-06-12, retrieved 2022-06-12^
- Eddie Makuch. Hideo Kojima Announces New Xbox Game OD In Collaboration With Jordan Peele GameSpot, December 8, 2023, retrieved December 14, 2023^
- First trailer for Death Stranding 2 shows Norman Reedus return Digital Spy, December 10, 2022, retrieved December 13, 2022^
- Kat Bailey. Death Stranding 2 Story and Gameplay Revealed in Extended Trailer, Releasing in 2025 - State of Play 2024 IGN, 31 January 2024, retrieved 31 January 2024^
- Liam Croft. Death Stranding Gets a Surprise Xbox Series X Push Square, 2024-11-07, retrieved 2024-11-07^
- Wesley Yin-Poole. Death Stranding Surprise-Launches on Xbox Series X and S as Kojima Productions Takes Control of the IP IGN, 2024-11-07, retrieved 2024-11-07^
- Mike Straw. Hideo Kojima's OD And Physint Suffer Delays Due To SAG-AFTRA Strike Inside Gaming, December 31, 2024, retrieved December 31, 2024^
- Hideo Kojima. For OD, we developed the game and had actor and environment scanning. In the second half of the year, scanning and filming were suspended due to the SAG strike. Casting was also suspended for Physint due to the strike. We hope to resume next year.^
- Matt Purslow. Kojima Productions Plans to Make Films in the Future IGN, November 4, 2019, retrieved November 4, 2019^
- Eddie Makuch. Kojima Productions Opens A Film And TV Business GameSpot, November 22, 2021, retrieved November 23, 2021^
- Matt Grobar. 'Death Stranding' Film Based On Hit Video Game In Works From 'Barbarian' EP Alex Lebovici's Hammerstone Studios, Kojima Productions Deadline, 2022-12-15, retrieved 2022-12-16^
- Matt Purslow. Death Stranding on PC Will Be Published By 505 Games, Not By Sony IGN, October 28, 2019, retrieved 11 May 2025^
- Wesley Yin-Poole. Death Stranding Surprise-Launches on Xbox Series X and S as Kojima Productions Takes Control of the IP IGN, 2024-11-07, retrieved 2025-05-11^
- Eddie Makuch, Darryn Bonthuys. Death Stranding 2 Officially Announced GameSpot, 2022-12-08, retrieved 2022-12-09^
- Wes Fenlon. Death Stranding 2: On the Beach isn't coming until 2025 PC Gamer, 2024-01-31, retrieved 2024-02-01^
- Microsoft and Kojima Productions announce partnership for new title Gematsu, 2022-06-12, retrieved 2022-06-12^
- Kennth Shepard. Kojima's New Game Physint Is A Return To The Espionage Genre Kotaku, January 31, 2024, retrieved January 31, 2024^
- Wesley Yin-Poole. Hideo Kojima Reveals Debut Poster for PlayStation Exclusive Physint, First Cast Announcement IGN, 2025-09-23, retrieved 2025-09-23^
- Dean Takahashi. Disney+ will distribute Hideo Kojima: Connecting Worlds documentary on Death Stranding VentureBeat, December 12, 2023, retrieved December 14, 2023^
- Ryan Leston. Death Stranding Movie Coming From A24, Kojima Productions IGN, December 14, 2023, retrieved December 14, 2023^
- Andy Robinson. New looks revealed for Death Stranding animated and live-action movies Video Games Chronicle, 2025-09-23, retrieved 2025-09-23^
- https://deadline.com/2025/11/lyrical-media-acquires-line-mileage-new-animation-division-1236620505/^
- https://www.kojimaproductions.jp/deathstranding-animation-series-announcement^
- Mike Holmes. Kojima on why he's modelling his studio on Media Molecule Gamereactor, Gamez Publishing A/S, 23 May 2016, retrieved 16 January 2020^
- Hideo Kojima Tries PlayStation VR, Visits LittleBigPlanet Dev Media Molecule GameSpot, CBS Interactive, 25 January 2016, retrieved 16 January 2020^
- Andrew Goldfarb. DICE 2016: Why Kojima Hopes to Keep His New Studio Small IGN, Ziff Davis, 19 February 2016, retrieved 16 January 2020^
- Kojima's new studio is modeled on Media Molecule and won't go over 100 employees PCGamesN, Network N, 24 May 2016, retrieved 16 January 2020^
- Kojima's new studio inspired by Media Molecule MCV/Develop, Biz Media, 24 May 2016, retrieved 16 January 2020^