24 Caret Games
24 Caret Games is an American independent video-game development brand associated with the rhythm-based space shooter Retro/Grade.
Last updated August 26, 2026
Overview
24 Caret Games is an independent video-game development brand from the United States. Publicly documented information about the company is limited, but it is chiefly associated with Retro/Grade, an experimental shooter that combines traditional space-combat mechanics with rhythm-game timing and a reverse-play concept. The game follows ace pilot Rick Rocket, who must replay a recently completed space battle backward to protect the space-time continuum. Its design uses music as a core structural element rather than treating the soundtrack as a separate layer: player actions are synchronized to the score, and the game supports both conventional controllers and guitar-style controllers. Retro/Grade began development in late 2008. Its reverse-time concept originated in a debugging mode created while the developers were working on another shooter. That development tool allowed sections of gameplay to be reversed for testing, and the idea was subsequently developed into the central mechanic of a commercial game. The project was initially expected to arrive in 2010, but development continued until its PlayStation 3 release on 21 August 2012. A Windows version followed through Steam on 23 March 2013. The project received recognition within the independent-game community before and around release. In January 2009, Retro/Grade was nominated for Independent Games Festival awards in Excellence in Audio and Excellence in Design. In October 2010, it received the Audience Choice Award at IndieCade. These honors reflected the game's unusual combination of shoot-'em-up structure, timing-based interaction, original music, and reverse-play presentation. The available reference material identifies 24 Caret Games primarily through this title and does not establish a broad catalog, corporate ownership structure, executive roster, headquarters city, founding date, or current operating status. A development cost of $140,000 was reported for Retro/Grade, and the cited account stated that the game had not recovered that cost; this figure is a project-level historical statement rather than a disclosed company financial profile. Beyond Retro/Grade, public information in the supplied sources is insufficient to document additional products or a current commercial strategy.
History
The available public record presents 24 Caret Games as an independent United States video-game developer whose best-documented work is Retro/Grade. The game originated in late 2008 from a reverse-time debugging feature made during work on another shooter. That feature let developers replay gameplay segments backward for testing. The team recognized that the mechanic could serve as the foundation for a complete game and developed it into a reverse shooter built around music and timing. Retro/Grade places players in control of Rick Rocket, an ace pilot who must repeat a space battle in reverse to preserve the space-time continuum. Its design combines the conventions of a shoot-'em-up with rhythm-game timing. The player's spacecraft engages enemies and projectiles while the action is synchronized to original music by Skyler McGlothlin. The game can be played with a standard controller or a guitar controller, reinforcing its connection to rhythm-game interaction while retaining the movement and combat vocabulary of an arcade shooter. The project was initially targeted for release in 2010, but the schedule extended as development continued. It attracted independent-game attention before launch, receiving Independent Games Festival nominations in January 2009 for Excellence in Audio and Excellence in Design. In October 2010, it won IndieCade's Audience Choice Award. The PlayStation 3 release arrived on 21 August 2012, followed by a Windows PC version distributed through Steam on 23 March 2013. The cited account reported a development cost of $140,000 and stated that the game had not recouped that amount. No broader financial statements, corporate filings, ownership information, executive list, or subsequent product catalog are established by the supplied references. Accordingly, 24 Caret Games is best documented as a small or independent game-development brand known primarily for one critically distinctive project, rather than as a large publisher or diversified entertainment group. Its present operating status cannot be confirmed from the available material.
- 2013Windows and Steam release
The game was released for Windows PC through Steam on 23 March 2013.
- 2012PlayStation 3 release
Retro/Grade was released for PlayStation 3 on 21 August 2012.
- 2010IndieCade Audience Choice Award
Retro/Grade won the Audience Choice Award at IndieCade.
- 2009Independent Games Festival nominations
Retro/Grade was nominated for Excellence in Audio and Excellence in Design at the Independent Games Festival.
- 2008Retro/Grade development begins
Development of Retro/Grade began in late 2008, evolving from a reverse-time debugging concept created for another shooter.
Products and positioning
Independent game development focused on distinctive, mechanically experimental games that combine arcade action with music-driven interaction.
Retro/GradeVideo game2012
Retro/Grade is a rhythm-based shoot-'em-up built around reverse gameplay. Players control ace pilot Rick Rocket and replay a space battle backward after the apparent conclusion of the conflict. The game synchronizes combat to original music by Skyler McGlothlin, making timing central to movement and attack. It supports standard game controllers as well as guitar controllers. The title was released on PlayStation 3 in 2012 and on Windows through Steam in 2013.
Flagship businesses
- Retro/Grade
Brand decisions
- 2013Expand Retro/Grade to Windows via SteamProduct launch
Following the PlayStation 3 launch, the studio made its rhythm-shooter available to a broader PC audience.
What changed. A Windows PC edition was released through Steam on 23 March 2013.
Aftermath. The available sources do not provide later sales, revenue, or product-development information.
- 2012Release Retro/Grade on PlayStation 3Product launch
After development began in late 2008 and an earlier target of 2010 was not met, the studio brought its experimental reverse-time shooter to PlayStation 3.
What changed. 24 Caret Games released Retro/Grade for PlayStation 3 on 21 August 2012.
Aftermath. A Windows version followed in 2013. The cited reference reported that the $140,000 development cost had not been recovered.
Reported development cost and recovery. Development cost reported as $140,000; cited account said the cost had not been recouped (At or after the 2012-2013 release period)
Recent events
- 2013Retro/Grade launches on Windows through Steam
A Windows PC edition of Retro/Grade became available through Steam on 23 March 2013.
Product launch - 2012Retro/Grade launches on PlayStation 3
Retro/Grade was released for PlayStation 3 on 21 August 2012 after a development period that began in late 2008.
Product launch - 2010Retro/Grade wins IndieCade Audience Choice Award
The game received the Audience Choice Award at IndieCade, recognizing its distinctive combination of reverse-time gameplay, rhythm mechanics, and arcade shooting.
Other - 2009Retro/Grade nominated for two Independent Games Festival awards
Retro/Grade received nominations for Excellence in Audio and Excellence in Design at the Independent Games Festival.
Other
Sources
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