1C Company
A Russian software developer, enterprise-application provider, distributor, and video-game publisher best known for the 1C:Enterprise business platform.
Last updated August 25, 2026
Overview
1C Company is a Moscow-based Russian software developer, distributor, publisher, and services business founded by Boris Nuraliev in 1991. Its principal enterprise-software activity is the development and sale of 1C:Enterprise, a configurable platform and family of applications used for accounting, finance, trade, manufacturing, human resources, enterprise administration, and other business processes. The company’s products are generally deployed through a broad partner and franchise network that handles implementation, customization, consulting, training, maintenance, and technical support. The company’s early commercial identity was built around accounting software. In 1992, it published 1C:Accounting, establishing a product area that became central to its position in the Russian business-software market. Over time, the 1C:Enterprise platform developed into a wider application environment rather than a single bookkeeping product. This enabled partner firms to adapt systems to different industries, company sizes, reporting requirements, and operating models. 1C has described its partner ecosystem as extending across many countries, while its franchise model has been particularly significant in Russia and neighboring markets. 1C also developed a substantial second business in computer games. It has acted as a developer, publisher, and distributor, with associated titles and studios connected to games such as IL-2 Sturmovik, King's Bounty, Men of War, Space Rangers, and Konung: Legends of the North. The company entered game publishing during the 1990s, acquired or invested in distribution and development businesses, and expanded its European publishing presence through the former Cenega business, later known as 1C Publishing EU and, from late 2018 until June 2022, 1C Entertainment. During the 2000s and 2010s, 1C pursued a broader holding-company strategy. It acquired or invested in businesses involved in software distribution, business automation, customer-relationship management, restaurant technology, building information modeling, and game development. Examples included SoftClub, Megaplan, Quick Resto, amoCRM, and Renga Software. It also formed 1C Game Studios with 777 Studios in 2012. These transactions broadened the group beyond its original accounting-software base, although enterprise applications remained the brand’s defining activity. The company has historically operated mainly in Russia and other Russian-speaking or formerly Eastern Bloc markets, with international activity conducted through subsidiaries, publishers, distributors, and other partners. Publicly available material does not establish a complete current ownership structure, current executive roster, or precise present-day geographic footprint. The company and certain related entities have also faced geopolitical restrictions and cyber-related claims since Russia’s invasion of Ukraine, including Polish sanctions against 1C Poland in 2022 and a Ukrainian military-intelligence claim concerning a cyberattack in 2024. Those developments affect parts of the group’s international operating environment but do not by themselves establish that the core brand is defunct.
History
1C Company was established in Moscow in 1991 by Boris Nuraliev. It began as a software business serving accounting and administrative needs, an area in which Russian organizations required localized tools for bookkeeping and reporting. In 1992, the company published 1C:Accounting. That product helped establish the commercial foundation for a broader business-software portfolio and eventually for the 1C:Enterprise platform. 1C:Enterprise became the company’s central enterprise-application environment. Rather than limiting the brand to a single accounting package, the platform supported configurable applications for accounting, finance, trade, manufacturing, human resources, and other operational functions. The model allowed 1C and outside development and implementation firms to build or adapt solutions for particular industries and organizational requirements. A franchise and partner network became an important part of distribution and service delivery, providing deployment, customization, consulting, training, and support. The company entered the computer-game business during the 1990s. The first game developed by 1C, Konung: Legends of the North, was published in 1999. 1C subsequently became associated with development and publishing activities involving titles such as IL-2 Sturmovik, King’s Bounty, Men of War, and the Space Rangers series. It acquired MaddoxGames and later created 1C Game Studios with 777 Studios in 2012, extending its role in game development as well as publishing and distribution. 1C expanded its distribution footprint in Central and Eastern Europe during the 2000s. In May 2005, it acquired Cenega, a publisher and distributor based in Prague and Warsaw. The business was rebranded as 1C Publishing EU in 2007 and used the trade name 1C Entertainment from late 2018 through June 2022. This activity gave the group a recognizable international games-publishing arm distinct from its Russian enterprise-software operations. The group’s corporate strategy broadened further in the late 2000s. In 2008, 1C stated that it intended to become a large multisector holding company and planned to establish joint ventures with other information-technology companies. Baring Vostok Capital Fund acquired a 9% stake in 1C in October 2011. In February 2009, 1C acquired SoftClub, described in the supplied reference as Russia’s largest computer-game distributor at that time. Historical descriptions of the company’s network also refer to a large retail and licensing presence across Russia and the former Eastern Bloc. During 2016, 1C made several investments in business software and automation. It bought an additional 27.06% of Megaplan, raising its holding to 99%; acquired a controlling stake in restaurant-automation service Quick Resto; and announced the purchase of a controlling stake in cloud CRM developer amoCRM. In September of that year, 1C and ASCON created Renga Software to develop the Renga integrated building-information-modeling system. These activities reflected an effort to assemble a wider portfolio of business-technology companies around the group’s core enterprise-software capabilities. By the mid-2010s, company statements cited in reference material described a large network of subsidiaries and joint ventures. 1C has also described operations through more than 10,000 long-term partners in 25 countries, while historical descriptions of its Russian franchise system refer to thousands of franchisees across hundreds of cities. The precise current scale and structure of these networks are not established by the supplied sources. Since 2022, the group’s international environment has been affected by sanctions and the wider geopolitical consequences of Russia’s invasion of Ukraine. Poland sanctioned 1C Poland in April 2022, citing the reduction of income and indirect reduction of revenues to the Russian state budget as the purpose of the action. In May 2024, Ukraine’s military intelligence agency claimed responsibility for a cyberattack that allegedly prevented Russian users from accessing 1C business tools and databases. The available material does not provide a complete current ownership chart, executive list, or verified assessment of the long-term effect of these events on all 1C operations.
- 2024Cyberattack claim reported
Ukraine’s military intelligence agency claimed in May that it had disrupted access to 1C tools and databases used by Russian customers.
- 20221C Entertainment trade name ends
The European publishing business used the 1C Entertainment trade name until June 2022.
- 20221C Poland sanctioned by Poland
Poland imposed sanctions on 1C Poland in April, citing the objective of reducing income connected indirectly to the Russian state budget.
- 2016Expansion into business-automation investments
1C increased its Megaplan stake to 99%, acquired control of Quick Resto and amoCRM, and created Renga Software with ASCON.
- 20121C Game Studios formed
1C partnered with 777 Studios to create 1C Game Studios.
- 2011Baring Vostok acquires minority stake
Baring Vostok Capital Fund acquired a 9% stake in 1C in October.
- 2009SoftClub acquired
1C acquired SoftClub, described in the reference material as Russia’s largest computer-game distributor.
- 2008Multisector holding-company strategy announced
1C announced plans to develop into a large multisector holding company through joint ventures and related technology investments.
- 2007Cenega arm rebranded as 1C Publishing EU
The acquired Cenega business was rebranded as 1C Publishing EU.
- 2006Russian well-known-trademark status reported
1C announced that Rospatent had treated its trademark as well known in Russia for intellectual-property purposes.
- 2005Cenega acquired
1C acquired Cenega, a Prague- and Warsaw-based publisher and distributor, expanding its European games business.
- 1999First 1C-developed game published
Konung: Legends of the North became the first game developed by 1C to be published, marking the company’s entry into game development.
- 19921C:Accounting published
The company published its accounting product, establishing the software category that became central to its enterprise-business identity.
- 19911C Company founded in Moscow
Boris Nuraliev founded the company in Moscow, beginning its development as a Russian business-software provider.
Products and positioning
A broad Russian enterprise-software and business-automation provider centered on configurable applications and a large implementation-partner network, with an additional historical presence in video-game development, publishing, and distribution.
1C:EnterpriseEnterprise application platform
1C’s principal enterprise-application platform provides the environment for deploying and adapting business systems. Applications associated with it cover accounting, finance, trade, manufacturing, human resources, and other organizational functions. Its configurable architecture supports implementation by 1C and independent partners, allowing systems to be tailored to local reporting rules, industry workflows, and the needs of organizations of different sizes.
1C:AccountingAccounting software1992
Published in 1992, 1C:Accounting was the company’s foundational bookkeeping product and helped establish its presence in the Russian business-software market. The product category addresses accounting records, financial administration, and related business reporting. It formed the base from which 1C expanded toward a larger platform and application portfolio.
1C business-management applicationsEnterprise resource planning and business automation
The wider 1C application portfolio supports functions such as trade management, manufacturing, inventory, finance, human resources, payroll, and organizational administration. These products are commonly delivered with implementation, customization, training, and support through the company’s partner and franchise ecosystem.
1C game publishingVideo-game publishing and distribution1999
1C has operated as a developer, publisher, and distributor of computer games. Its historical portfolio includes or is associated with Konung: Legends of the North, IL-2 Sturmovik, King’s Bounty, Men of War, and the Space Rangers series. The activity expanded through acquisitions, European publishing operations, and development partnerships.
Flagship businesses
- 1C:Enterprise
- 1C:Accounting
- 1C game publishing
Brand decisions
- 2016Business-software and automation acquisitionsM&A
1C continued its strategy of assembling a diversified business-technology group.
What changed. It raised its Megaplan stake to 99%, acquired controlling stakes in Quick Resto and amoCRM, and co-founded Renga Software with ASCON.
Aftermath. The transactions expanded the group’s exposure to CRM, restaurant automation, and BIM software in addition to its core enterprise applications.
- 2012Creation of 1C Game StudiosOther
1C sought to expand its participation in game development alongside publishing and distribution.
What changed. The company partnered with 777 Studios to establish 1C Game Studios.
Aftermath. The partnership added a dedicated development vehicle to 1C’s games activities.
- 2009Acquisition of SoftClubM&A
The acquisition strengthened 1C’s position in Russian computer-game distribution.
What changed. 1C acquired SoftClub, identified in the reference material as the largest computer-game distributor in Russia.
Aftermath. The transaction integrated a major distribution operation into 1C’s games business.
- 2008Move toward a multisector holding companyStrategy
1C sought to extend its business beyond its established software and games activities by building relationships with other technology companies.
What changed. The company announced plans to create joint ventures and develop a larger multisector holding structure.
Aftermath. Subsequent investments and corporate ventures broadened the group into CRM, restaurant automation, BIM, game development, and distribution.
- 2005Acquisition of CenegaM&A
1C pursued a larger European presence in game publishing and distribution.
What changed. It acquired Cenega, a publisher and distributor operating from Prague and Warsaw.
Aftermath. The business became 1C Publishing EU in 2007 and later operated under the 1C Entertainment trade name.
Leadership
| Name | Title | Tenure |
|---|---|---|
| Boris Nuraliev | Founder; described in historical sources as company headformer | 1991– |
Recent events
- 2024Ukrainian military intelligence claims cyberattack against 1C
In May 2024, Ukraine’s military intelligence agency claimed that it had carried out a cyberattack affecting access by Russian users to 1C business tools and databases. The claim is reported as an assertion by the agency rather than an independently established technical finding in the supplied material.
Other - 20221C Poland sanctioned by Poland
Poland sanctioned 1C Poland in April 2022, stating that the measure was intended to reduce the company’s income and indirectly reduce revenues flowing to the Russian state budget.
Regulation - 20081C announces transformation toward a multisector holding company
1C announced a strategy to develop into a larger multisector holding company, including the creation of joint ventures with other information-technology businesses.
Other
Sources
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