ZeniMax Online Studios LLC is an American video game developer and a subsidiary of ZeniMax Media, specializing in massively multiplayer online games.[1] The company developed The Elder Scrolls Online and its downloadable content.[1] In 2025, it had over 300 employees before undergoing a round of layoffs. Its main studio is located in Hunt Valley, Maryland, and it also operates a satellite studio in Budapest, Hungary. Additionally, ZeniMax Online Studios has locations in Austin, San Diego, Seattle, and Wisconsin.
History
2007–2018: Formation, The Elder Scrolls Online
The formation of ZeniMax Online Studios was announced by ZeniMax Media on August 1, 2007, to be headed by Matt Firor, a massively multiplayer online game designer and veteran of Mythic Entertainment.[2]
The company was built to specialize in the creation of a massively multiplayer online game.[3] In 2007 the company announced a partnership with Simutronics for the use of HeroEngine.[4] In June 2008, ZeniMax Online Studios moved into its current office in Hunt Valley.[5] On March 15, 2010, ZeniMax Online Studios announced that it will be using the Fork Particle SDK to create the particle effects in its unannounced upcoming massively multiplayer game.[6] On March 15, 2011, ZeniMax Online Studios announced plans to open a customer support center in Galway, Ireland. The company's new facility will provide customer support for players of their future massively multiplayer online games and is expected to result in the creation of hundreds of jobs over the next several years.[7][8] On August 8, 2011, ZeniMax Online Studios selected Splunk to be its platform for business intelligence, network operations monitoring, and operational intelligence.[9] On March 6, 2012, ZeniMax Online Studios signed a licensing deal with Elastic Path Software.[10] On May 3, 2012, Game Informer announced that ZeniMax Online Studios's video game in development will take place in The Elder Scrolls universe, approximately a millennium before the events of The Elder Scrolls V: Skyrim.[11] The game, The Elder Scrolls Online, was released in 2014.[12] The Ireland branch effectively shut down in 2015.[13]
By 2012, the company employed 250 people.[14]
The studio also did additional work on Doom and Fallout 76, which are other titles published by Bethesda.
2018–2024: New intellectual property, Microsoft, Company expansion
In 2018, ZeniMax began to work on a new Triple-A MMO game codenamed Blackbird, a third-person online looter-shooter that placed a heavy emphasis on vertical movement. It was to be a brand new IP set within a new franchise with a sci-fi, noir aesthetic, similar to Blade Runner.[15] In December 2020, ZeniMax Online Studios formed a satellite office in San Diego to work on an original intellectual property.[16] Ben Jones, Creative Director at ZeniMax Online Studios publicly stated in October 2022 that the company was developing the new IP for four and a half years with a team of about 200 people.[17] ZeniMax Media was acquired by Microsoft for US$7.5 billion in March 2021 and became part of Microsoft Gaming.[18][19]
ZeniMax Media purchased Hungarian studio Nemesys Games in 2022, and rebranded them as ZeniMax Online Studios Hungary.[20][21]
300 QA testers, a majority at ZeniMax Online Studios voted to unionize as "ZeniMax Workers United-CWA" in January 2023.[22] 461 designers, engineers, graphics artists and developers at ZeniMax Online Studios unionized as "ZOS United-CWA" in December 2024.[23] Microsoft signed a labor-neutrality agreement in 2024, agreeing not to interfere with any unionization efforts in any ZeniMax Media subsidiary.[24]
2025–present: Layoffs and restructuring
In March 2025, insiders reported that Xbox executives were blown away by ZeniMax's upcoming MMO Project Blackbird, with nothing but complimentary words for the project. The team for the game had expanded to 300 people by this time, and was aiming to release in 2028.[25]
In May 2025, Microsoft and ZeniMax Online Studios reached an agreement with employees associated with the ZOS United-CWA union about raising minimum wages and instituting a new credit policy after they threatened a strike.[26] In July 2025, the studio underwent a round of layoffs as part of company-wide layoffs at Microsoft, with the unnamed Blackbird MMO in development at the studio being canceled and Joseph Burba replacing Matt Firor as the studio head.[27] In January 2026, Firor confirmed that his sudden resignation was caused by the cancellation of Blackbird and mass layoffs of employees, calling Blackbird the game he had "waited his entire career to create".[28] Many employees were initially unsure if they had been laid off due to a lack of communication from Microsoft, finding themselves unexpectedly locked out of their email and Slack accounts with no prior notice.[29] Amid the layoffs, Microsoft Gaming CEO Phil Spencer boasted about how their gaming division had "never looked stronger", while former developers at the company spoke of how the remaining team members were understaffed and morale was at an extreme low.[30]
Games developed
Cancelled games
Notees
External links
References
- ZeniMax Online Studios Zenimaxonline.com, retrieved June 28, 2020^
- Jason Dobson. Bethesda Parent Company Announces ZeniMax Online Studios Gamasutra, August 1, 2007, retrieved March 6, 2020^
- ZeniMax Online Studios Zenimaxonline.com, August 1, 2007, retrieved January 21, 2013^
- Leigh Alexander. News - ZeniMax Online Studios Licenses Simutronics HeroEngine For New MMO Gamasutra, retrieved January 21, 2013^
- ZeniMax Online Studios Zenimaxonline.com, retrieved January 21, 2013^
- Chris Remo. ZeniMax Online Adopts Fork Particle Tech For MMO Gamasutra, March 15, 2010, retrieved January 21, 2013^
- Kris Graft. Bethesda Sibling ZeniMax Online Founding Ireland Office To Support 'Future MMOs' Gamasutra, March 15, 2011, retrieved January 21, 2013^
- Chris Chester. Zenimax Online bulks up with HeroEngine | Massively Massively.joystiq.com, November 26, 2007, retrieved January 21, 2013^
- ZeniMax Online Studios Selects Splunk as its Engine for Machine Data Splunk, August 8, 2011, retrieved February 2, 2013^
- ZeniMax Online Studios Elastic Path, March 6, 2012, retrieved January 21, 2013^
- Adam Biessener. June Cover Revealed: The Elder Scrolls Online Game Informer, May 3, 2012, retrieved March 6, 2020^
- Marty Sliva. E3 2013: Elder Scrolls Online Coming to PS4, Xbox One IGN, June 10, 2013, retrieved October 11, 2013^
- Enda Cunningham. Game's over for software giants as Galway loses 300 jobs Connacht Tribune, December 17, 2015, retrieved January 22, 2025^
- The Elder Scrolls Online: Reinventing a Franchise in an Online World | GamesIndustry International Gamesindustry.biz, July 17, 2012, retrieved January 21, 2013^
- Andy Chalk. A new MMO in development at Elder Scrolls Online studio ZeniMax has been cancelled as Microsoft puts thousands more people out of work PCGamer, July 2, 2025, retrieved July 2, 2025^
- ZeniMax Online Studios forms new satellite studio in San Diego GamesIndustry.biz, December 8, 2020, retrieved 2020-12-09^
- Product Development in the Gaming Industry — Ben Jones, Creative Director at ZeniMax Online Studios YouTube, October 21, 2022, retrieved July 23, 2023^
- Dina Bass, Jason Schreier. Microsoft to Buy Bethesda for $7.5 Billion to Boost Xbox Bloomberg News, September 21, 2020, retrieved September 21, 2020^
- Andy Robinson. Microsoft confirms its Bethesda acquisition is complete and 'some games' will be exclusive Video Games Chronicle, March 9, 2021, retrieved March 9, 2021^
- Martin Száler. A Bethesda anyavállalata megszerezte a magyar Nemesys Games csapatát, így már Budapesten is van irodája IGN Hungary, 2023-04-05, retrieved 2023-05-19^
- Bethesda Quietly Acquired Nemesys Games Last Year, Now ZeniMax Online Studios Hungary GamingBolt, retrieved 2023-05-19^
- Jessica Conditt. Microsoft is now the home of the video game industry's largest union Engadget, 2023-01-03, retrieved 2024-06-12^
- Danny Gallagher. ZeniMax Online Studios workers form their own union Engadget, 2024-12-13, retrieved 2024-12-16^
- Will Shanklin. Microsoft and CWA forge labor neutrality agreement covering all ZeniMax workers Engadget, 2024-06-06, retrieved 2024-06-18^
- Jason Schreier. Xbox Executives Were Blown Away by an Upcoming Game. Then They Canceled It. Bloomberg News, July 3, 2025, retrieved July 3, 2025^
- Katie Kilkenny. After Strike Threat, Video Game Workers and Microsoft-Owned ZeniMax Media Reach Tentative Agreement The Hollywood Reporter, May 30, 2025, retrieved July 2, 2025^
- Wesley Yin-Poole. Unannounced MMO From The Elder Scrolls Online Dev Canceled, Veteran Studio Head Steps Down Amid Microsoft Layoffs IGN, July 2, 2025, retrieved July 2, 2025^
- Andy Chalk. Former Elder Scrolls Online chief confirms Microsoft's 2025 bloodbath drove his departure from ZeniMax: 'Project Blackbird was the game I had waited my entire career to create' PCGamer, January 1, 2026, retrieved January 1, 2026^
- Chris Kerr. ZeniMax staff lambast chaotic Xbox layoffs: 'It's difficult to work when you're looking at a graveyard' Game Developer, July 22, 2025, retrieved January 1, 2026^
- Harvey Randall. ESO devs at ZeniMax reel from Microsoft's 'hollow' layoff emails, with some wondering how a 'carcass of workers' is 'supposed to keep shipping award-winning games' PCGamer, July 23, 2025, retrieved January 1, 2026^
- Jack Gardner. June Cover Revealed: The Elder Scrolls Online - Features Game Informer, May 3, 2012, retrieved January 21, 2013^
- Bethesda Joins Xbox – Roundtable YouTube, March 11, 2021, retrieved July 9, 2021^
- Todd Howard nous parle de Fallout 76 YouTube, October 1, 2018, retrieved January 28, 2020^
- Richard Jones. A new Commander Keen game has been unveiled – but only for mobile pcgamesn.com, June 10, 2019, retrieved June 23, 2019^
- Cameron Bald. Bethesda's Commander Keen mobile game has seemingly been scrapped www.pocketgamer.com, June 29, 2020, retrieved 2022-08-27^