2010 - 2015
On 12 August 2010, the company released its first online title, World of Tanks in Russia. On 12 April 2011, World of Tanks was released in North America and Europe.[11]
In 2011, Wargaming relocated its headquarters from Minsk to Nicosia, Cyprus.[12] Since 17 August 2015, the headquarters has been located in the Wargaming HQ tower, one of the tallest buildings in Cyprus located near the Presidential Palace in Nicosia.[13]
European operations headquarters, known as Wargaming Europe, were established in Paris, France, with a subsidiary in Berlin, Germany, in July 2011.[14][15] On 3 August 2011, the company created a direct presence in North America by opening an office in San Francisco for marketing and business operations.[16][17]
At the 17th Annual Electronic Entertainment Expo 2011 (E3 2011), Wargaming announced the follow-up to World of Tanks, the flight combat online action game World of Warplanes.[18] At Gamescom 2011, the company unveiled the third part of its military saga—the naval action online game World of Warships.[19]
In October 2011, Wargaming announced the online collectible card MMO game World of Tanks: Generals. Throughout 2011, Wargaming joined strategic partnerships with Persha Studia, Lesta Studio and DAVA Consulting,[20] with each operating separate projects under Wargaming.
On 21 February 2012, the Android version of World of Tanks Assistant, the mobile application for World of Tanks, went live in Europe and North America.[21]
In May 2012, Wargaming entered the Korean games market by opening a subsidiary office in Seoul.[22] Wargaming embarked on a rebranding initiative and announced the Wargaming.net service,[23] which would unite its games and services into a single battle universe in June 2012.[24]
On 7 August 2012, Wargaming acquired the Australian company BigWorld Technology[25][26] which brought development of the middleware for its MMO projects in-house.
In an annual report for the Cyprus Stock Exchange (CSE) in 2012, Wargaming's revenue was declared to be 217.9 million Euro, with a net profit of 6.1 million Euro.[27] Wargaming's shares were delisted from the CSE in 2015, and it remains a privately held company to this date.
Wargaming moved into the console market by acquiring Day 1 Studios on 29 January 2013.[28][29] Renamed Wargaming Chicago-Baltimore, the studios are currently developing World of Tanks: Xbox 360 Edition (February 2014), Xbox One (July 2015), and PlayStation 4 (January 2016).[30]
On 12 February 2013, Wargaming announced its own esports league,[31] the Wargaming.net League.
The company acquired Gas Powered Games on 14 February 2013.
On 26 March 2013, Wargaming announced World of Tanks Blitz,[32] a mobile MMO game centered around tank combat available for smartphones and tablets. The game was released on iOS[33] in June 2014. As of 2016, World of Tanks Blitz is available on iOS, Android,[34] Windows 10,[35] and Mac OS X.[36] Wargaming branched into the Japanese games market by opening an office in Tokyo on 29 May 2013.[37]
On 22 July 2013, the company bought the Total Annihilation and Master of Orion intellectual properties from the Atari bankruptcy proceedings.[38]
2020s
In 2020, the development and publishing of the game was transferred to Mad Head Games and the game became a solo affair.[53] Soon after, the Wargaming Labs initiative was sunset.
In 2020, the Israel-based gaming company Moon Active acquired the mobile game company Melsoft, previously belonging to Wargaming.[54] That year, the World of Tanks Blitz was released on Nintendo Switch.[55]
In March 2020, the company released a PvP multiplayer online game Bowling Crew. The game has different modes and events, including multiplayer and single-player modes, tournaments, challenges and other seasonal activities.[56]
On April 9, 2021, Wargaming announced the opening of a new studio in Vilnius, Lithuania.[57]