Management buyout, further Hitman games, 007 and Project Fantasy (2017–present)
Seifert announced in February 2017 that he had left IO Interactive to return to his home country of Austria to pursue an unannounced project.[73] Hakan B. Abrak, also formerly production director for the studio, took over his duties, becoming chief executive officer.[74][75]
In May 2017, Square Enix announced that it had withdrawn funding from IO Interactive and would begin negotiating with potential investors that would want to purchase the studio.[76] Several jobs were cut at IO Interactive shortly following that announcement.[77][78] On 16 June 2017, IO Interactive announced that it had performed a management buyout, as a result of which it became independent.[79][80] Square Enix retained a minor financial stake in IO Interactive.[81] The buyout also included the intellectual property (IP) for Hitman and Freedom Fighters, but lacked that of Kane & Lynch and Mini Ninjas.[82][83][84] Yosuke Matsuda, president and chief executive officer of Square Enix at the time, stated that the company's decision to divest itself of IO Interactive, alongside Hitman, was made because it felt like the series needed to go on, but would be in better hands with another partner or with IO Interactive itself.[85][86] IO Interactive's associate director, Eskil Mohl, said that, when Square Enix decided to withdraw from the studio, it was already working on Hitman 2, and the job cuts were a necessary step to make sure that the studio would remain viable without Square Enix's backing; Mohl felt that this helped harden the studio to make Hitman 2 a stronger game.[87]
IO Interactive confirmed shortly after the split that all profits from 2016's Hitman would from that point go directly to the studio.[88] In August that year, the studio confirmed that another Hitman game was in development.[89] In April 2018, IO Interactive partnered with Warner Bros. Interactive Entertainment (WBIE) to distribute a Definitive Edition of 2016's Hitman, which was released in the following month.[90][91] In June 2018, IO Interactive announced Hitman 2.[92] Unlike 2016's Hitman, Hitman 2 does not feature an episodic release format.[93] Published by WBIE, Hitman 2 was released in November that year.[94] On 16 January 2019, IO Interactive opened a subsidiary studio, IOI
In June 2020, IO Interactive announced Hitman 3, the conclusion to its World of Assassination trilogy, which was released on 20 January 2021 for Windows computers and current and next-gen consoles, with IO publishing the game themselves.[97]
In November 2020, the company announced Project 007, an original James Bond video game, working closely with licensors MGM and Eon Productions.[98][99] IO studio director Hakan Abrak said it had spent about two years in preparing a pitch to the Bond license holders, knowing that the current rights holders, Barbara Broccoli and Michael G. Wilson were dissatisfied with the amount of violence in past Bond video games. IO's Bond will be a wholly original character and not use any of the film actors' likenesses, and Abrak anticipates that this game would be the start of a trilogy of Bond games.[100] Abrak expected that the game would require it to double its current staff of 200 employees to 400 by the time the first Bond game is released.[101] The game was officially unveiled as 007 First Light in June 2025.[102]
IOI Barcelona, based in Barcelona, Spain, was announced in April 2021. The studio is to assist IOI on its active projects, including further Hitman entries and 007 First Light.[103]
In February 2023, IO Interactive announced Project Fantasy, this new IP is set to be an online fantasy RPG, a departure from IO's Hitman games.[104]
IOI Brighton, in Brighton, England, was announced by the company in July 2023. The studio initially will support IO's 007 First Light, Project Fantasy and Hitman.[105]
Expansion into third party publishing
In 2024, IO Interactive established IOI Partners, a publishing label. The first project to be announced was MindsEye, from Leslie Benzies's Build A Rocket Boy. IOI was responsible for the game's marketing and distribution and MindsEye serves as a demonstration of the Everywhere platform. Hakan Abrak, CEO of IO Interactive, mentioned that the game was well along in its development.[106]
MindsEye was released in June 2025 to an overwhelmingly negative reception. In March 2026, IOI Partners ended its relationship with Build a Rocket Boy, handing the publishing for MindsEye back to the developer and cancelling a planned crossover with Hitman.[107]