Reception
Ni no Kuni: Wrath of the White Witch received "generally favorable" reviews, according to review aggregator Metacritic. Critics praised the visual design, characters, story, soundtrack, and combat system. Colin Moriarty of IGN named Ni no Kuni "one of the best RPGs", and among the best PlayStation 3 exclusives, and Kevin VanOrd of GameSpot wrote that it joins the group of greatest RPGs.
The game's artistic design received acclaim, being favorably compared to Studio Ghibli's previous work. Eurogamer's Oli Welsh wrote that the artists of Level-5 and Studio Ghibli have collaborated to make a game that belongs to both studios. Moriarty of IGN called the game "unquestionably gorgeous", surpassing the visuals of most other games. James Stephanie Sterling of Destructoid echoed these remarks, stating that "few titles can hope to come as close". GameSpot's VanOrd felt that the "cartoonish visuals are heightened by extraordinary visual details", contributing to the "sense of wonder" created by the game. Stephanie Bendixsen of Good Game called the art "vibrant and exciting", noting that it "brings the game to life in the most beautiful way".
Brittany Vincent of GamesRadar found the story poignant, and IGN's Moriarty named it one of the game's standout features. GameSpot's VanOrd felt that the game's themes and dialogue positively contributed to the story, appreciating the use of humor, and GameTrailers called the writing "top notch". Conversely, Joystiqs Sinan Kubba wrote that the story lacked the charm that the art style possessed, while Polygons Philip Kollar felt that the game's art style was the only motive to complete the story, which he felt was predictable. Some reviewers commented on the pacing of the story; Eurogamers Welsh found that it was "too slow to surprise or to develop its mysteries", while GamesRadars Vincent found the pace believable. The game's side quests also received praise; GameTrailers felt that they provide insight into the world and Eurogamers Welsh commended their variety, while Polygons Kollar conversely found them uninteresting and "single-minded".
The world and environments of the game drew acclaim from many reviewers. Electronic Gaming Monthly's Andrew Fitch named the world one of the game's standout features, praising the diversity of the locales. Jason Schreier of Kotaku praised the "care and precision" with which the world was crafted. Kimberley Wallace of Game Informer called the world "breathtaking", and Destructoid's Sterling felt that the world was "adorable", praising the design and use of the familiars.
The game's characters polarized reviewers. Some felt that the characters were inventive and interesting, while others noted that they lacked personality. Bendixsen of Good Game called the characters "imaginative and wacky", while IGN's Moriarty felt that Oliver's uniqueness was one of the standout points of the game, and found that it made him care about the character. Destructoid's Sterling disliked Oliver, but found that the supporting characters compensate. Wallace of Game Informer felt that the characters lack personality, and only exist to assist Oliver's journey. Joystiq's Kubba echoed similar remarks, stating that the characters have "the depth of a toothbrush". Similarly, the voice acting received mixed reactions; IGN's Moriarty felt that the English voice for Oliver was the most disappointing, but praised the other voice acting, and Ian Dransfield of VideoGamer.com wrote that the English dub is "worth hearing".
Many reviewers found the battle system a refreshing mix from other role-playing games. Fitch of Electronic Gaming Monthly commented that "it keeps getting better the longer you play". Joystiq's Kubba called the game's combat a "triumph", praising its ability to blend different styles, and GameTrailers found it "immensely satisfying". Kotaku's Schreier felt that the combat never feels unfair, although criticized the use of the artificial intelligence during the battle. Phil Iwaniuk of Official PlayStation Magazine found the game's consistent battle encounters irritating, but that combat is "otherwise a pleasure". Polygon's Kollar felt that the game's artificial intelligence resulted in a "sloppy" and "frustrating" combat system.
Reviewers praised the use of music in the game. IGN's Moriarty felt that it was appropriate in every situation, praising its ability to create emotion and involve players in the experience. GameTrailers found the soundtrack "powerful", commenting on its appropriate use during gameplay, and GamesRadar's Vincent named it "breathtaking". Sterling of Destructoid favorably compared the soundtrack to Dragon Quest VIII, praising the orchestral qualities and "sense of fun". Chris Scullion of Computer and Video Games wrote that the music ensures the game "sounds as good as it looks". Eurogamer's Welsh called the music "a lush and romantic treat", though criticized the repetitiveness of the battle music.
Sales
Within seven days of its original release in Japan, Ni no Kuni: Wrath of the White Witch sold over 170,000 units. Following its release in the United Kingdom, the game topped the charts, and sold out in many stores across the region.[18] By March 2014, the game had shipped over 1.1 million copies worldwide, making it one of the best-selling PlayStation 3 games.[19] Many pre-orders of the game's special edition, the "Wizard's Edition", were cancelled due to overselling as a result of a glitch in the order system. All canceled orders were compensated with a $20 clubNamco voucher and the game's strategy guide by Prima Games.[20]
Awards
Ni no Kuni: Wrath of the White Witch received multiple nominations and awards from gaming publications. Prior to its release, it won Best RPG Game from Computer and Video Games.