Magic Knight Rayearth (レイアース) is a Japanese manga series written and illustrated by Clamp. Appearing as a serial in the manga magazine Nakayoshi from the November 1993 issue to the February 1995 issue, the chapters of Magic Knight Rayearth were collected into three bound volumes by Kodansha. They were published from July 1994 to March 1995. A sequel was serialized in the same manga magazine from the March 1995 issue to the April 1996 issue. It was published by Kodansha in three bound volumes from July 1995 to April 1996.
The series follows three eighth-grade girls who find themselves transported from modern-day Japan into a magical world, where they are tasked with rescuing a princess. Rayearth combines elements from the magical girl and mecha anime genres with parallel world fantasy. The manga was adapted into two anime series in 1994 and an original video animation (OVA) in 1997. A new anime television series adaptation is set to premiere in October 2026.
Plot
Magic Knight Rayearth focuses on three eighth-grade girls: the tomboyish, headstrong but short Hikaru Shidou (獅堂 光); the quick-tempered and no-nonsense only child Umi Ryuuzaki (龍咲 海); and the intelligent and ladylike Fuu Hououji (鳳凰寺 風). While on a field trip to the Tokyo Tower with their respective schools, the girls find themselves drawn into another world, Cephiro. There they learn that Cephiro is influenced by one's will and that the Pillar maintains Cephiro through prayer. The girls are then tasked with rescuing the current Pillar, Princess Emeraude, from her abductor, the high priest and antagonist Zagato, after which they will be returned to Tokyo.
Guided by the creature Mokona on their quest, the girls discover their respective element-based magic and awaken the three Rune-Gods (魔神), creatures who can take the form of giant robots that the girls must pilot. As the girls progress on their journey, they overcome their differences, learning how to work together and accept each other as friends. After the girls find Zagato, they fight and are able to destroy him. After this, they finally reach where Emeraude is imprisoned, but the three learn that she had fallen in love with Zagato, which had hindered her ability to pray solely for Cephiro's well-being. Feeling responsible for her actions, she had imprisoned herself, and eventually summoned the Magic Knights to kill her, as no one from Cephiro could harm the Pillar. Her dark side then takes over, seeking to destroy the Magic Knights for killing her love. After a short defensive fight against Princess Emeraude, the Magic Knights have no choice but to kill her. They then find themselves transported back to Tokyo.
The second part of the series deals with the complications caused by Princess Emeraude's death. Set a year later, it opens with the three protagonists struggling with their guilt and despair over their role in her death. Meeting again at Tokyo Tower, they find themselves transported mysteriously to Cephiro again, and discover that only a single piece of Cephiro remains, which holds a castle where the survivors gather to take refuge. With the Pillar gone, Cephiro is, for the most part, defenseless, and the girls are saddened to learn that a new Pillar must be chosen by the Pillar system before the whole planet is destroyed. Not only that, three warring planets have begun their attempts to conquer the Pillar-less Cephiro: Autozam, a technologically advanced world which intends to use the Pillar system to remove the pollution in its air; Fahren, whose childish ruler Lady Aska plans to use it to turn Cephiro into a world of her whims; and Chizeta, an overpopulated world whose sibling rulers Tatra and Tarta plan to use it to make Cephiro into a colony.
As the Magic Knights help defend the castle, they each agree that the fate of the planet should not be the responsibility of only one person which, like Princess Emeraude, effectively prevents that person from ever being able to live and love freely. What's more, there is a mostly unspoken risk that when a new Pillar is chosen, something may eventually hinder them from praying solely for Cephiro's well-being, cause them to summon new Magic Knights to kill them, and bring Cephiro to near-destruction again until a new Pillar is chosen, causing the cycle of events to continue endlessly. As such, Lantis, a powerful magic swordsman and Zagato's younger brother, wishes to end the Pillar system for those reasons.
Eventually, Mokona narrows the candidates down to two: Hikaru and the sickly Eagle Vision of Autozam, who is friends with Lantis and, as such, wishes to end the Pillar system for him with his eternal sleep. As the two undergo the test to become the new Pillar in a recreation of Tokyo, Mokona reveals itself to be the creator of Cephiro and its laws, both of which it had created after sadly witnessing the violence and destructive nature of the people on its earlier creation, Earth. It was responsible for bringing the three girls back to Cephiro. In the end, Hikaru becomes the new Pillar of Cephiro, and brings Eagle Vision back to Cephiro from the Tokyo recreation with the help of Fuu and Umi, against Mokona's insistence that only one may return. Hikaru then rejects the Pillar system, decreeing once and for all the fate of the planet should not be the responsibility of one person. Mokona accepts their decision and leaves with the three Mashin. The manga concludes with the three girls' returning to a new Cephiro to visit their loved ones, as they work with the rulers of the other planets to solve their planets' problems, and contemplate Mokona's wish to allow the three protagonists to bring change to Cephiro.
Development
During the celebration of the publication of the Soryuden novels, which Clamp had illustrated, the group was asked by Hideki Yamaguchi, editor for the Japanese (targeted towards girls) manga magazine Nakayoshi, to do a series for the magazine. The editor-in-chief wanted a story that could appeal to elementary readers and older, while Clamp wished to bring in younger fans. Without direction from the editors, the group decided on a series combining robots, as they were fond of robot anime; role-playing games (RPGs), which saw popularity in Japan at the time; and fantasy, to counterbalance the robots, which they thought alone would be off-putting to their target audience.[5] According to Ohkawa, the magazine's success with the magical girl manga Sailor Moon (1991–97) made it possible for the group to pitch a serial with robots to its editors.[6]
A friend of Clamp, illustrator Takeshi Okazaki, created the "Rayearth" part of the title, while Ohkawa thought of the rest.[5] At that point, Clamp had completed a "basic" idea of the plot.[5]
Media
Manga
Written and illustrated by Clamp, Magic Knight Rayearth appeared as a serial in the Japanese magazine Nakayoshi from November 1993 to February 1995. Kodansha collected the chapters in three volumes. The first was published on July 22, 1994; the last was released on March 6, 1995. The sequel also appeared in Nakayoshi from March 1995 to April 1996.
In 1997, Tokyopop licensed Magic Knight Rayearth for an English-language translation in North America, and serialized it in its manga magazine MixxZine.[6] The English version of the manga was at first issued in a flipped left to right format, but was re-released in the original right to left format in later editions. The English version of the manga also at first continued the volume numbering through the two series, such that Magic Knight Rayearth II volumes #1–3 were numbered as volumes "#4–6" (i.e., the 2000/2001 release of Magic Knight Rayearth volume 4 has the same content as the 2003/2004 re-release's Magic Knight Rayearth II volume 1).
After Tokyopop lost their license for the series, as Dark Horse Comics announced at their San Diego Comic-Con 2009 panel that they would be publishing the series in a new omnibus edition in honor of Clamp's 20th anniversary.[8]
Video games
A number of video games have been released based on Magic Knight Rayearth. Magic Knight Rayearth, an adventure role-playing game (RPG) set in the first TV season, was released for the Sega Saturn. It was the last officially released game for the console in the North America. All other games based on the manga are Japan-only releases, including a Super Famicom RPG, a Sega Pico game called Magic Knight Tanjou, two RPGs for Game Boy (the second one titled Magic Knight Rayearth 2nd: The Missing Colors), a raising sim, and another RPG for Game Gear.
The series appears in the Super Robot Wars T game, released in 2019, as well as 2021's Super Robot Wars 30.
Reception
Magic Knight Rayearth has been well received by English-language readers. According to Dark Horse Comics, almost 200,000 copies of the series have been sold in the United States.[21] The first volume of Tokyopop's re-release of Magic Knight Rayearth II placed 44th on the list of the top 100 bestselling graphic novels for February 2004, with an estimated 1,446 copies sold.[22] The first volume of Dark Horse's omnibus edition appeared at the 83rd place of the list of the top 300 bestselling graphic novels for July 2011, with an estimated 1,069 copies sold.[23] The second volume placed 109th on the list for April 2012, with an estimated 942 copies sold.[24]
General
Specific
Further reading
External links
- J-pop.com review of OVAs
- Animerica review
- Magic Knight Rayearth at Dark Horse Comics's official website
- Official anime remake website
References
- Lynzee Loveridge. 8 Anime That Were Isekai Before It Was Cool Anime News Network, August 19, 2017, retrieved December 5, 2018^
- Chris Shepard. Rayearth OAV VHS 1-3 - Review Anime News Network, January 8, 2002, retrieved December 5, 2018^
- Serdar Legulalp. Sword & Sorcery Fantasy Anime (Top Best List)