Guerrilla B.V. (trade name: Guerrilla Games) is a Dutch first-party video game developer based in Amsterdam and part of PlayStation Studios. The company was founded as Lost Boys Games in January 2000 through the merger of three smaller development studios as a subsidiary of multimedia conglomerate company Lost Boys. Lost Boys Games became independent the following year and was acquired by Media Republic in 2003, renaming the studio to Guerrilla Games before being purchased by Sony Computer Entertainment in 2005. As of 2025, the company employs 385 people under the leadership of joint studio directors Jan-Bart van Beek, Joel Eschler and Hella Schmidt. It is best known for the Killzone and Horizon game series.
History
Guerrilla is the result of a merger between three Dutch video game studios: Orange Games, Digital Infinity, and Formula Game Development.[2][3] Orange Games was founded in 1993 by Arjan Brussee, the co-designer of the 1994 game Jazz Jackrabbit;[4] Digital Infinity was founded by Arnout van der Kamp in 1995;[3] and Formula was founded by Martin de Ronde in 1998 and sold to Lost Boys (a multimedia conglomerate company owned by Michiel Mol) in 1999.[5][6] The three studios merged, forming Lost Boys Games as a subsidiary of Lost Boys on 1 January 2000.[2][7][8] With de Ronde as managing director, the new company employed 25 people, growing to 40 by November 2000.[5][7] Hermen Hulst was hired from a consulting firm to replace de Ronde as managing director the following year.[2][9] In 2001, when Lost Boys merged with Swedish media company IconMediaLab, Lost Boys Games was spun off into an independent entity, though under the continued ownership of Mol.[5][10]
Lost Boys Games began developing Game Boy Color games with original characters, but the studio found that publishers would rather release games including licensed characters.[2] Because the studio did not want to compromise on significantly altering the characters it had created, it was unable to find a publisher for them.[2] Consequently, Lost Boys Games moved on to work-for-hire projects, creating four handheld games: Dizzy's Candy Quest (Game Boy Color, 2001), Rhino Rumble (Game Boy Color, 2002), Black Belt Challenge (Game Boy Advance, 2002), and Invader (Game Boy Advance, 2002).[2] The latter two games were published by Xicat Interactive.[11] Mol later established a new media company, Media Republic, which acquired 75% of Lost Boys Games in 2003.[6][10][12] Shortly thereafter, in July 2003, Lost Boys Games was renamed Guerrilla to reflect the style of its new parent company.[13]
The developer soon began work on its two titles: Killzone (in development for Sony Computer Entertainment for the PlayStation 2) and Shellshock: Nam '67 (in development for Eidos Interactive for the PlayStation 2, Xbox and Microsoft Windows).[14] Both titles would be released the following year to mixed reception, however Killzone enjoyed pre-release hype and anticipation, and despite some backfire effect due to the media hype, Killzone went on to sell over a million copies worldwide, earning Greatest Hits and Platinum status in North America and Europe respectively.[15] Guerrilla signed an exclusive development agreement with Sony Computer Entertainment in March 2004, that would see future development solely for Sony's line of video game consoles, the PlayStation 2, PlayStation Portable, and PlayStation 3.[16][17]
By late 2005, many companies, like Eidos Interactive, eyed purchasing Guerrilla; ultimately, Sony Computer Entertainment bought out the entirety of Guerrilla in December 2005.[12][17][18] Guerrilla went on to release Killzone: Liberation for the PlayStation Portable in October 2006, Killzone 2 for the PlayStation 3 in February 2009, and Killzone 3 for the PlayStation 3 in February 2011.[19][20]
By February 2012, co-founder Brussee had left the studio to join Visceral Games.[21] As of June 2018, Guerrilla employs 250 people in its Amsterdam offices; it planned to move into a new building on Nieuwezijds Voorburgwal in early 2019 and expand to at least 400 employees in this new location.[22] In November 2019, Hulst was appointed the head of Worldwide Studios and Angie Smets, Jan-Bart van Beek and Michiel van der Leeuw became joint studio heads in his place.[23]
During the 2015 E3 conference, Guerrilla unveiled a new intellectual property, Horizon Zero Dawn described as a "post-apocalyptic open world action role-playing game that follows the story of Aloy, a young huntress who inhabits a world that is overrun by machines, and attempts to journey across several lands to uncover her past."[24]
In 2017, Guerrilla released Horizon Zero Dawn on the PlayStation 4.[25] The game received widespread positive acclaim from various critics.[26] An expansion, The Frozen Wilds, was released in November 2017.[27] By February 2018, over 7.6 million copies had been sold,[28] increasing to over 10 million a year later, making it one of the best-selling PlayStation 4 games.[29] In March 2020, Hermen Hulst confirmed in an interview that Horizon Zero Dawn would receive a PC port. The PC version was released on 7 August 2020.[30][31]
The next game in development, Horizon Forbidden West, was first revealed at the 2020 PS5 Future of Gaming event on 11 June 2020.[32] It is a sequel to Horizon Zero Dawn.[33][34] The game released on 18 February 2022.[35][36][37] In August 2020, Guerrilla Games moved into its new studio space.[38] On 4 January 2022, Guerilla and Firesprite revealed that a new Horizon game is in the works for PlayStation VR2 titled Horizon Call of the Mountain. In December 2022, Sony announced that an expansion for Horizon Forbidden West named Burning Shores will be releasing on 19 April 2023 on the PlayStation 5.[39]
In April 2023, Guerrilla Games announced multiple changes to its studio management. Co-studio head Angie Smets left the studio to become the new Head of Development Strategy at PlayStation Studios, with co-studio head Michiel van der Leeuw changing roles in which he would focus on the continuing development of the Decima engine. As part of these changes, Joel Eschler and Hella Schmidt joined Jan-Bart van Beek as the studio's new studio directors.[40]
Technology
Guerrilla uses a proprietary game engine now known as Decima.[41] The Decima engine is also used by other developers, such as Kojima Productions who use it for the Death Stranding series. In April 2023, Guerrilla Games announced that the studio's technical director Michiel van der Leeuw would be focusing on the development of the engine.[40]
Games developed
As Lost Boys Games
As Guerrilla Games
External links
References
- Financial Accountant greenhouse^
- Hasan Ali Almaci. Studio Profile: Guerrilla Games, Page 1 of 3 Gamasutra, 9 May 2011, retrieved 29 September 2019^
- Niels 't Hooft. Het bloed en de shotgun voorbij NRC Handelsblad, 17 July 1999^
- Bas Hakker. Droombaan: gameontwikkelaar Arjan Brussee (43) Intermediair, 27 January 2016, retrieved 29 September 2019^
- Eylem Culculoglu. The Man Behinnd Killzone Startup Magazine, 12 June 2011, retrieved 29 September 2019^
- Ben Kuiken, Robert Mulders. Software is king MT.nl, 2003–2004^
- Game-industrie zoekt jong ontwerptalent Computable, 1 November 2000^
- IGN Staff. Lost Boys and Sony Hook Up for PS2 IGN, 1 September 2000, retrieved 29 September 2019^
- Arjan Terpstra. Tien jaar knallen. Hoe doet Guerilla dat? NRC Handelsblad, 11 November 2014^
- Spaceman: in conversation with Michiel Mol The Player International, 30 November 2011^
- Max Lake. Lost Boys Games Find Publisher in Xicat Nintendo World Report, 5 November 2001^
- Rob van Leeuwen. Hollands Glorie – Killzone MT.nl, 15 July 2011^
- Justin Calvert. Lost Boys find Guerrilla GameSpot, 16 July 2003^
- Tom Lenting. Gamegeschiedenis van Nederland 1978–2018 Karel van Mander Academy, April 2019^
- Arjan Terpstra. Killzone Visual Design: Celebrating 15 Years of Killzone Cook & Becker, 1 March 2016^
- David Jenkins. Sony Sign Guerrilla Exclusivity Deal Gamasutra, 23 March 2004^
- Simon Carless. Sony Acquires Guerrilla Games Gamasutra, 7 December 2005^
- Hasan Ali Almaci. Studio Profile: Guerrilla Games, Page 3 of 3 Gamasutra, 9 May 2011, retrieved 29 September 2019^
- Tom Lenting. Guerrilla Games – een kleine geschiedenis van de grootste gameontwikkelaar uit Nederland Karel van Mander Academy, February 2020^
- Video game history of the Netherlands October 6, 2024^
- Nathan Brown. Guerrilla co-founder quits for Visceral Edge, 23 February 2012^
- Herman Stil. Oud-Telegraafgebouw wordt uitvalsbasis Guerrilla Games Het Parool, 18 July 2018, retrieved 29 September 2019^
- Christopher Dring. Guerrilla Games' Hermen Hulst is PlayStation's new head of Worldwide Studios GamesIndustry.biz, 7 November 2019, retrieved 7 November 2019^
- Megan Farokhmanesh. Horizon Zero Dawn aims to fill the open-world gap between GTA and Skyrim Polygon, Vox Media, 24 June 2015^
- Eddie Makuch. Horizon: Zero Dawn Goes Gold GameSpot, CBS Interactive, 31 January 2017^
- Horizon: Zero Dawn PlayStation 4 Metacritic, CBS Interactive^
- Sam Loveridge. Horizon Zero Dawn: Frozen Wild's new skill tree is focused on making your mount more useful GamesRadar, 1 November 2017^
- Stephany Nunneley. Horizon Zero Dawn has sold over 7.6 million units, celebrates first anniversary with goodies VG247, 28 February 2018^
- Hermen Hulst. Horizon Zero Dawn Celebrates Second Anniversary, 10 Million Copies Sold Worldwide PlayStation Blog, 28 February 2019^
- Monica Chin. Sony confirms Horizon Zero Dawn is coming to PC The Verge, March 10, 2020, retrieved June 15, 2020^
- Chris Welch. Sony's PS4 hit Horizon Zero Dawn is coming to PC on August 7th The Verge, July 3, 2020, retrieved July 3, 2020^
- Samit Sarkar. Horizon Forbidden West announced for PS5 Polygon, Vox Media, 11 June 2020, retrieved 11 June 2020^
- Samuel Tolbert. Some high-quality Horizon Forbidden West screenshots show underwater environments and more on PS5 Android Central, June 12, 2020, retrieved June 14, 2020^
- Jonathon Dornbush. Horizon 2: Forbidden West Announced for PS5 IGN, Ziff Davis, 11 June 2020, retrieved 11 June 2020^
- Samit Sarkar. Horizon Forbidden West launching in February 2022 Polygon, August 25, 2021, retrieved August 25, 2021^
- Igor Bonifacic. 'Horizon Forbidden West' is also coming to PS4 Engadget, September 16, 2020, retrieved September 16, 2020^
- Chaim Gartenberg. Horizon Forbidden West aiming for a 2021 launch on PS5 The Verge, June 17, 2020, retrieved June 17, 2020^
- Sammy Barker. Random: Guerrilla Games Moved into Its New Office, And Raised a Flag in Dramatic Fashion Pushsquare, August 6, 2020, retrieved August 7, 2020^
- Horizon Forbidden West DLC 'Burning Shores' announced for PS5 8 December 2022, retrieved 8 December 2022^
- A message from Guerrilla studio management 24 April 2023, retrieved 24 April 2023^
- Len Mariken Maessen. Why Guerrilla Games stubbornly built its amazing game engine from scratch The Next Web, 21 January 2019, retrieved 29 September 2019^
- Hasan Ali Almaci. Studio Profile: Guerrilla Games Game Developer, 9 May 2011, retrieved 9 March 2025^
- Liam Martin. PS4: 'Killzone: Shadow Fall' announced Digital Spy, 21 February 2013, retrieved 9 March 2025^
- Daniel Krupa. E3 2015: Every Announcement from Sony's E3 2015 Press Conference IGN, 16 June 2015, retrieved 9 March 2025^
- Eddie Makuch. E3 2017: Horizon Zero Dawn DLC Expansion Gets A Snowy First Trailer GameSpot, 12 June 2017, retrieved 9 March 2025^
- Ginny Woo, Gabe Gurwin. Horizon: Forbidden West Announced At PS5 Reveal Event, See The First Screenshots And More GameSpot, 12 June 2020, retrieved 9 March 2025^
- Jay Peters. Horizon Forbidden West is getting a PS5-exclusive expansion, Burning Shores The Verge, 9 December 2022, retrieved 9 March 2025^
- Ben Borthwick. Horizon Call of the Mountain officially announced as first PSVR2 game for PS5 VideoGamer, 21 September 2022, retrieved 9 March 2025^
- Victoria Kennedy. Lego Horizon Adventures is a "playful and light-hearted" take on Guerrilla's franchise Eurogamer, 7 June 2024, retrieved 9 March 2025^
- Andy Robinson. PlayStation and Guerrilla announce ‘tactical co-op’ Horizon game, Horizon Hunters Gathering Video Games Chronicle, 5 February 2026, retrieved 5 February 2026^
- Matt Wales. Guerrilla Games makes its rumoured Horizon online project official Eurogamer, 16 December 2022, retrieved 16 December 2022^
- Michael McWhertor. Horizon studio says 'Aloy's next adventure' is in the works Polygon, 24 April 2023, retrieved 9 March 2025^