Disney Interactive Studios, Inc. was an American video game developer and publisher owned by The Walt Disney Company through Disney Interactive. Prior to its closure in 2016, it developed and distributed multi-platform video games and interactive entertainment worldwide.
Most of the games released by Disney Interactive Studios were typically tie-in products to existing character franchises.[1] On May 10, 2016, as a result of the discontinuation of its Disney Infinity series, Disney shut down Disney Interactive Studios, and exited the first-party home console game development business in order to focus on third-party development of home console video games through other developers. However, it continues to release games for iOS and Android mobile devices under its own label, Disney Mobile, and later revived the Marvel Games and Lucasfilm Games labels for licensing of third-party developed games based on Marvel and Lucasfilm properties respectively. Disney Electronic Content is a spiritual successor to the company.
History
1988–1994: Walt Disney Computer Software
Disney established its own in house gaming unit,[1] Walt Disney Computer Software, Inc. (WDCS), and it was incorporated on September 15, 1988.[2] WDCS generally used third-party development studios to design spin-off games using its existing portfolio of characters. WDCS failed to meet the high expectations that came with the Disney name, although three of its self-published computer titles – Mickey's Runaway Zoo, Donald's Alphabet Chase and Who Framed Roger Rabbit – sold more than 100,000 copies, the industry equivalent of earning a Gold Record.[3] The underlying issues were later attributed by senior Disney executives as being due to low product quality and lack of understanding of the differences between film and games.[4]
WDCS also published a series of Nintendo (NES) and Gameboy platform game titles with Japanese video game company Capcom. Of these titles, 1989's DuckTales received the most commercial and critical success, selling approximately 1.67 million and 1.43 million copies worldwide respectively, each becoming Capcom's highest-selling titles for their respective platforms.[5] Produced by founding WDCS producer Darlene Waddington, DuckTales' Gameboy version was named "Gameboy Game of the Year" by PC Player Magazine.[6] DuckTales continues to be considered a game with high nostalgic interest[7] and was remade in 2013 as DuckTales: Remastered.[8]
Following DuckTales, WDCS developed and published another NES platform game with Capcom, Chip 'n Dale Rescue Rangers. Rescue Rangers proved to be a commercial success, selling approximately 1.2 million copies worldwide, becoming Capcom's fourth highest-selling game for the Nintendo Entertainment System.[9] Continuing with the success of these titles, Disney continued to find success with another Capcom developed title, Aladdin and The Lion King (developed by Westwood Studios) in 1993 and 1994 respectively. This led to a move from self-developed and self-published to funding and development management of games with third parties published the game.[4]
1994–2002: Disney Interactive
Using the film studio style formula, WDCS was reorganized into Disney Interactive, Inc. (DI)[4] on December 5, 1994, with the merging of WDCS and Walt Disney Television and Telecommunications.[10][11][12][13][14]
On April 15, 1997, Disney Interactive announced it would exit the in-house video game market and reduce its staff by 20%.[15] The company would instead license out Disney properties to third-party developers and publishers, of which the development and production cost risks were transferred to the game companies but reduced the per-unit revenue generated to Disney and effectively yielded a near 100% margin of licensed game sales.[4]
In 1998, Disney Interactive signed a deal with Sony Computer Entertainment America to publish titles based on the films A Bug's Life and Tarzan exclusively on the PlayStation console.[16]
On February 27, 1999, Disney Interactive signed a six-game publishing contract with Activision to release titles for the Nintendo 64, starting with A Bug's Life.[17] In May, Disney signed a worldwide publishing agreement with Nintendo which would mainly focus on video games featuring Mickey Mouse on the Nintendo 64 and Game Boy Color, which would be developed by then-Nintendo partner Rare. The Game Boy Color would also see titles based on Alice in Wonderland and Beauty and the Beast.[18] Another worldwide publishing deal was made with Ubi Soft in the same month for games based on Donald Duck and other Disney animated films[19] which later included Dinosaur.[20] In November, the company published a CD-ROM title based on the game show Who Wants to Be a Millionaire which went on to sell one million copies in four weeks.[21]
In 2000, Disney Interactive reestablished Buena Vista Interactive as a secondary publishing label, initially being used to publish CD-ROM titles based on Who Wants to Be a Millionaire.
In May 2001, the company signed a deal with Sony Computer Entertainment to allow the latter to publish titles based on Atlantis: The Lost Empire, Monsters, Inc., Treasure Planet, Lilo & Stitch, and Peter Pan: Return to Never Land on the PlayStation and PlayStation 2.[22][23] In European territories, Infogrames formerly distributed several of Disney Interactive's PC titles; however, this agreement was later replaced with several separate distribution deals, including JoWooD Productions in Germany.[24]
In February 2002, Disney Interactive announced that they would return to the self-publishing console/handheld market by releasing titles for the Game Boy Advance, beginning with Return to Never Land, Lilo & Stitch, and Treasure Planet.[25] They later signed a deal with Ubi Soft to publish and distribute the titles in Europe.[26] In May 2002, the company formed a third publishing label named Plaid Banana Entertainment which would publish games developed by Hulabee Entertainment, a studio formed by Humongous Entertainment founders Shelley Day and Ron Gilbert.[27]
2003–2007: Buena Vista Games
In 2003, The Walt Disney Company announced that it would fully re-enter the self-publishing and core gaming markets, rebranding Disney Interactive, Inc. as Buena Vista Games, Inc. (BVG) The Disney Interactive and Buena Vista Interactive brands were retained as publishing labels for children's and core titles, respectively.[4]
On April 19, 2005, Buena Vista Games announced that they had entered the game development market. The company formed Propaganda Games, based in Vancouver, British Columbia; which was made up of former employees at EA Canada, and purchased Avalanche Software in Salt Lake City, Utah for an undisclosed amount.[28] On May 13, 2005, the company announced they had acquired the video game rights to the Turok franchise from owners Classic Media; which had been previously held by Acclaim Entertainment.[29]
On April 27, 2006, Buena Vista Games entered into a publishing agreement with Japanese developer Q Entertainment where the company would publish four of the developer's titles globally except in Asia; including a Disney-themed version of Meteos.[30] In September, Buena Vista expanded their developer cycle by purchasing Climax Racing from the Climax Group[31] and formed Fall Line Studios in November to create casual titles for the Nintendo DS and the Wii consoles.[32]
2007–2014: Disney Interactive Studios
On February 8, 2007, The Walt Disney Company renamed Buena Vista Games to Disney Interactive Studios as part of a larger company initiative to phase out the Buena Vista brand that year.[33][34] The studio publishes both Disney and non-Disney branded video games for all platforms worldwide, with titles that feature its consumer brands including Disney, ABC, ESPN, and Touchstone (which is used as a label for Disney). In July 2007, the studio acquired Junction Point Studios.[35]
On June 5, 2008, Disney Interactive Studios and the Walt Disney Internet Group, merged into a single business unit now known as the Disney Interactive Media Group,[36] and it merged its subsidiary Fall Line Studios with its sister studio, Avalanche Software, in January 2009.[37] In February 2009, Disney Interactive acquired Gamestar, a Chinese game development company.[38] On September 8, 2009, Disney Interactive announced that it had acquired Wideload Games.[39]
In November 2010, the executive Graham Hopper left the company.[40] He announced his departure via an internal e-mail saying "the time has come for me to move on from the company and set my sights on new horizons."[41]
DIS in October 2012 announced "Toy Box", a cross platform gaming initiative where Pixar and Disney characters will interact from a console game to multiple mobile and online applications.[42] The first Toy Box cross platform game is Disney Infinity based on the Toy Story 3 game's Toy Box mode crossed with a toy line.[43]
After the purchase of Lucasfilm by The Walt Disney Company in 2012, Disney Interactive assumed the role of developing Star Wars games for the casual gaming market, while Electronic Arts would develop Star Wars games for the core gaming market through an exclusive license (although LucasArts did retain the ability to license Star Wars games to other developers for the casual gaming market).[44][45]
At E3 2013, Disney and Square Enix released a teaser trailer for Kingdom Hearts III, after going seven years of not declaring any console Kingdom Hearts game since Kingdom Hearts II. The game would release nearly six years later in January 2019.
Disney Interactive Studios has lost more than $200 million per year from 2008 to 2012[46] during a period in which it shut down Canadian game development studio Propaganda Games,[47] British developer Black Rock Studio[48] and Austin-based game developing unit Junction Point Studios[49] and its co-president John Pleasants stepped down in November 2013 after the launch of Disney Infinity.[46]
2014–2016: Decline and dissolution
On March 6, 2014, 700 employees were laid off.[50] After the cancellation of Disney Infinity, Disney Interactive Studios closed in 2016.[51]
List of games
The company also publishes games from Q Entertainment worldwide except Asia: Lumines II, the sequel to the puzzle game for the PSP system; Lumines Plus, a new version of Lumines for the PlayStation 2;[52] Every Extend Extra, a puzzle shooter;[53] and a Disney Interactive Studios's Meteos: Disney Edition, the popular Meteos game for the Nintendo DS with Disney characters.[54][55]
The company revealed a lineup of games at E3 2006, which include DIE's Turok, a re-imagining of the video game series of the same name and Desperate Housewives: The Game, based on the hit television show.
Disney Interactive Studios is credited in all entries to the Kingdom Hearts franchise, with the original release box art of each entry to the series having different logos and name of the company seeing as coincidentally, the company is re-branded in between the releases. Notably however, the company is not credited to actually developing the game.[56]
Studios
Moved to Disney Interactive
- Disney Mobile
- Disney Online
Former/defunct
- Avalanche Software, based in Salt Lake City, Utah. Acquired April 2005.[37] Shut down May 2016.[51] Later re-opened and sold to Warner Bros. Interactive Entertainment in January 2017.
- Black Rock Studio, based in Brighton, England. Founded in 1998, acquired in September 2006[31] and closed in July 2011.[48]
- Creature Feep, founded in 2009, closed in 2015.
- Fall Line Studios, based in Salt Lake City, Utah. Founded in 2006, merged into Avalanche Software in 2009.[37]
- Gamestar, based in China. Acquired February 2009, defunct.[38]
- Junction Point Studios, based in Austin, Texas. Acquired July 2007.[35] Shut down in January 2013.[49]
- Propaganda Games, based in Vancouver, British Columbia. Founded in April 2005, closed in January 2011.
- Playdom, based in Palo Alto, California. Founded in December 2008, acquired in July 2010, closed in 2016.
- Rocket Pack, based in Helsinki, Finland. Founded in 2010, acquired in 2011, closed in 2015.[57][58]
- Wideload Games, based in Chicago, Illinois. Acquired September 8, 2009. Shut down March 6, 2014.
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