Digital Eclipse

Digital Eclipse Entertainment Partners Co. is an American video game developer based in Emeryville, California. Founded by Andrew Ayre in 1992, the company found success developing commercial emulations of arcade games for Game Boy Color. In 2003, the company merged with ImaginEngine and created Backbone Entertainment. A group of Digital Eclipse employees split off from Backbone to form Other Ocean Interactive, which, in 2015, bought and revived the Digital Eclipse brand. The newer incarnation found success developing video game compilations of retro games. Atari SA purchased the company in 2023.

History

Digital Eclipse was founded in 1992 by Andrew Ayre, Hans Kim, John Neil, and Howard Fukuda.[1] The company's first offices were opened on a "nondescript, factory-filled" street in Emeryville, California, where Ayre (a native of St. John's, Newfoundland and Labrador) had moved following his graduation from Harvard University to live with his girlfriend.[2][3] Initially a technology startup company, Digital Eclipse soon found that its software would be useful in the video game industry, and turned to game development instead.[2] Using their technology, the company opted to produce commercial emulations of arcade games, such as Williams Electronics' Joust, Defender, and Robotron: 2084.[4] For these games, Digital Eclipse developed an interpreter that emulated the games' arcade machines' chipset, including the Motorola 6809 central processing unit.[5] This approach was meant to have the emulations act true to the original versions of these games, and not carry any imperfections direct ports could have introduced.[4] All three emulated games were released as part of The Digital Arcade series for Mac OS in 1995.[5]

Digital Eclipse found further success when the Game Boy Color was released; the new handheld console included a central processing unit based on the architecture of the Zilog Z80, the processor used in a number of older arcade machines.[4] While other developers were moving on to develop for the more powerful PlayStation home console, Digital Eclipse developed about 60 games for their niche market on the Game Boy Color.[4] These games included Klax, Spy Hunter, Moon Patrol, Paperboy, Joust, Defender, and 720°, as well as an original game, Tarzan, which Digital Eclipse produced for Activision.[6] Digital Eclipse also opened a second studio in Vancouver, Canada.[7] In February 2001, the company announced its move into the games market for "wireless Web" devices, hiring Scott Nisbet as director of wireless gaming, as well as Bruce Binder as Nisbet's consultant.[8]

In 2003, Digital Eclipse merged with ImaginEngine, creating Backbone Entertainment; while ImaginEngine remained an independent studio within that structure, Digital Eclipse's studios became Backbone Emeryville and Backbone Vancouver, respectively.[9][10] By this point, Digital Eclipse had produced 70 games on 11 different platforms.[3] In February 2006, Backbone opened another subsidiary studio, Backbone Charlottetown, in Charlottetown, Prince Edward Island, Canada, under the lead of Ayre.[11] In May 2007, the new studio, including Ayre and several former Digital Eclipse employees, spun off from Backbone and became Other Ocean Interactive, aiming at showcasing Digital Eclipse's former traits in a smaller fashion.[4][12]

Backbone Vancouver was mostly dismantled in September 2008 and closed entirely in May 2009, while Backbone laid off the majority of its Emeryville-based staff in October 2012.[13][14][15] On June 8, 2015, after acquiring the Digital Eclipse name, Other Ocean's parent company, Other Ocean Group, announced that it had reformed Digital Eclipse as part of its Other Ocean Emeryville studio.[16] Co-founders include Ayre, Mike Mika—who had acted as technical director for the original Digital Eclipse—and former Gamasutra writer Frank Cifaldi.[6][16] The new Digital Eclipse laid its focus on video game preservation, and Cifaldi became the studio's "head of restoration", a title which Cifaldi noted was an industry first.[16] At the time, Cifaldi also stated that Digital Eclipse aimed at becoming the video game equivalent of The Criterion Collection.[17] Cifaldi would leave Digital Eclipse around 2020 to work on the Video Game History Foundation full time.[18]

Atari SA announced it would acquire Digital Eclipse in October 2023 for $4 million in cash and newly issued ordinary shares worth $2.5 million, alongside a possible earn-out of up to $13.5 million.[19] Atari closed the deal by November 6, 2023.[20]

Eclipse Engine

Part of Digital Eclipse's work include its own Eclipse Engine, a tool that allows it to decompile the code from older games into a machine-readable format that is then used by the Eclipse Engine to play them on modern systems. While it may take some extra work by the company to decompile the older game into the proper format one time, this approach allows it to rapidly port the Eclipse Engine version to any modern gaming system, including personal computers, consoles, and portable and mobile devices, with minimal effort. This engine has been used in Digital Eclipse's Mega Man Legacy Collection and The Disney Afternoon Collection.[21][22] The Eclipse Engine was primarily developed by Digital Eclipse's studio head, Mike Mika, and Other Ocean engineer Kevin Wilson, branched off from Other Ocean's Bakesale engine.[16]

Games developed

As Digital Eclipse (1992–2004)

As Backbone Entertainment (2004–2012)

As Digital Eclipse (2015–present)

References

  1. Martyn Carroll. Studio Profile: Digital Eclipse Retro Gamer, Future Publishing, September 1, 2022^
  2. Jim McGillivray. From St. John's to California Gaming ... and back The Andrean, 2009, retrieved April 10, 2019^
  3. Curt Feldman. Q&A: Death, Jr. developer Chris Charla GameSpot, April 23, 2004, retrieved April 9, 2019^
  4. VB Staff. Other Ocean: Building the past, the future, and the present VentureBeat, September 22, 2017, retrieved April 9, 2019^
  5. J. Caleb Donaldson. They Do Make 'Em Like They Used To Wired, August 1, 1995, retrieved April 14, 2019^
  6. Peer Schneider. Lords of the Jungle IGN, July 16, 1999, retrieved April 9, 2019^
  7. Craig Harris. Spyro 2: Season of Flame IGN, May 28, 2002, retrieved April 9, 2019^
  8. Peter S. Goodman. Playing for Keeps The Washington Post, March 21, 2001, retrieved April 14, 2019^
  9. Dean Takahashi. ImaginEngine game studio shuts down (exclusive) VentureBeat, October 12, 2012, retrieved April 9, 2019^
  10. David Adams. Foundation 9 Goes Next-Gen IGN, August 19, 2005, retrieved April 9, 2019^
  11. Simon Carless. Foundation 9 To Open New Canadian Studio Gamasutra, February 6, 2006, retrieved April 9, 2019^
  12. Brandon Boyer. Other Ocean: iPhone To Be 'Major Player' In Handheld Market Gamasutra, April 7, 2008, retrieved April 9, 2019^
  13. Blaine Kyllo. Vancouver's video game family tree The Georgia Straight, January 28, 2009, retrieved April 10, 2019^
  14. Terry Lavender. Is it Game Over for Vancouver's Video Game Industry? Not quite yet Vancouver Observer, November 18, 2009, retrieved April 9, 2019^
  15. Mike Rose. Layoffs at digital game studio Backbone Entertainment Gamasutra, October 9, 2012, retrieved April 9, 2019^
  16. Alex Wawro. Digital Eclipse is back with a new mission: preserve classic games Gamasutra, June 8, 2015, retrieved April 9, 2019^
  17. Chris Schilling. How 'Mega Man Legacy Collection' Is Teaching the Video Games Industry to Respect Its Heritage Waypoint, August 28, 2015, retrieved April 9, 2019^
  18. Jack Yarwood. "A True Original" - Digital Eclipse on 'Llamasoft: The Jeff Minter Story' Time Extension, March 5, 2024, retrieved March 12, 2024^
  19. James Batchelor. Atari to acquire Digital Eclipse in $20m deal GamesIndustry.biz, October 31, 2023, retrieved October 31, 2023^
  20. Atari Closes the Acquisition of Digital Eclipse GlobeNewswire, November 6, 2023, retrieved November 6, 2023^
  21. Kyle Orland. The new tech making game preservation more authentic and future-proof Ars Technica, August 27, 2015, retrieved April 9, 2019^
  22. Steve Watts. Disney Afternoon Collection Producer Talks Challenges and Nostalgia Shacknews, March 23, 2017, retrieved April 9, 2019^
  23. Andrew Webster. The original Wizardry has been remastered — and you can play it right now The Verge, September 15, 2023, retrieved September 15, 2023^
  24. Digital Eclipse's next interactive documentary is Llamasoft: The Jeff Minter Story December 6, 2023^
  25. Chris Scullion. Digital Eclipse is releasing a Tetris collection called Tetris Forever VGC, August 27, 2024, retrieved August 27, 2024^
  26. Digital Eclipse. Surprise! We've been working with Konami on the Yu-Gi-Oh Early Days Collection this year, too. December 12, 2024, retrieved December 12, 2024^
  27. Chris Scullion. Arcade golf series Golden Tee is getting a retro compilation by Digital Eclipse VGC, June 17, 2025, retrieved June 17, 2025^
  28. Digital Eclipse. It started in the arcade, dominated consoles, and became a phenomenon. Now the best fighting games of the 90s return in Mortal Kombat: Legacy Kollection. June 4, 2025, retrieved June 4, 2025^
  29. Kyle Hilliard. Rayman 30th Anniversary Edition Releases Tomorrow, Collects Five Versions Of The Original Game Game Informer, February 12, 2026, retrieved February 12, 2026^