Digimon

WorldBrand briefing

AI supplement

Original synthesis to sit alongside the encyclopedia article below. Not part of Wikipedia; verify facts on Wikipedia when precision matters.

Digimon (short for 'Digital Monsters') is a Japanese media franchise centered on fictional digital creatures that inhabit the Digital World, a parallel universe originating from Earth's communication networks. Created by Akiyoshi Hongo as a collaboration between Bandai and WiZ, it is currently owned by Bandai Namco Entertainment, and spans multiple mediums including virtual pet toys, anime, manga, video games, trading cards, and merchandise. Most stories follow human partners who team up with Digimon to defeat threats to both the digital and real worlds.

Key moments

  • June 26, 1997First Digital Monster virtual pet line launches in Japan, marking the franchise's debut
  • 1999First anime series Digimon Adventure and flagship video game Digimon World release, driving the franchise's global mainstream popularity
  • 2005Bandai merges with Namco, bringing Digimon under the Bandai Namco Holdings corporate umbrella
  • 2007Official Digimon Encyclopedia launches on Bandai's official Digimon Web portal
  • 2020A full reboot of the original Digimon Adventure anime series is released

Digimon competes primarily in the monster-themed media/franchise space, most directly against the globally dominant Pokémon franchise. Its competitive positioning is defined by niche targeting and tonal differentiation:

  • Digimon was originally positioned as a more masculine/older-audience alternative to Tamagotchi, and has retained a reputation for darker, more mature storytelling than family-focused competitor Pokémon, appealing to older nostalgia fans as well as viewers seeking more complex narratives.
  • Unlike Pokémon's unified core canon and focus on creature collecting gameplay, Digimon has experimented with multiple disconnected continuities across its anime and manga, allowing for varied tones and creative risk-taking that keeps the franchise fresh for long-term fans.
  • While Digimon never matched Pokémon's massive mainstream commercial success globally, it maintains a loyal, dedicated cult following that has supported sustained releases across all mediums for nearly 30 years, with recent nostalgia-driven projects (reboots, remasters, revived trading card games) driving renewed growth.
  • Digimon has leveraged its anime IP as its primary brand driver, unlike Pokémon which relies more on its video game franchise to anchor all other media extensions.

Digimon is a long-standing Japanese media franchise owned by Bandai Namco Entertainment, centered on fictional digital monsters that inhabit a parallel Digital World originating from Earth’s communication networks. Launched in 1997 as a collaboration between Bandai and WiZ, the franchise has expanded across a diverse array of verticals including virtual pet toys, animated television series, manga, video games, trading card games, and licensed consumer merchandise. Its core narrative framework, which follows human partners bonding with Digimon to protect both digital and real-world ecosystems, has resonated with multiple generations of fans across global markets.

Positioned as a distinct niche alternative to the globally dominant Pokémon franchise, Digimon has carved out a loyal, dedicated fan base through its tonal and narrative differences, often emphasizing more serialized, character-driven storytelling. As part of the larger Bandai Namco media conglomerate, the franchise benefits from significant operational and financial resources that support ongoing cross-media expansions and brand maintenance. While it does not match the scale of its top competitor, Digimon has maintained consistent relevance over decades, aided by periodic reboots, new content releases, and active community engagement.

Brand Leadership

Score: 63/100

Digimon holds an established niche position in the global monster-themed media franchise space, trailing the dominant Pokémon franchise but retaining a dedicated, long-standing fanbase. It has consistent recognition among anime and gaming audiences familiar with Japanese cross-media properties.

Customer & Community Interaction

Score: 72/100

The franchise fosters active fan engagement across official social media, dedicated conventions, fan art communities, and trading card game events. Official brand teams regularly interact with fans to gather feedback and shape new content releases.

Brand Momentum

Score: 59/100

Digimon experiences periodic surges in global visibility tied to new anime series, video game launches, and franchise anniversaries. While growth is not as consistent as its top competitor, these releases help introduce the franchise to new younger audiences and re-engage existing fans.

Brand Stability

Score: 67/100

With nearly 30 years of continuous operations, Digimon has maintained a consistent core identity while adapting to evolving media trends. Owned by Bandai Namco Entertainment, a large, financially stable global media conglomerate, the franchise faces minimal operational disruptions to its release schedule.

Brand Tenure & Legacy

Score: 79/100

First launched in 1997 as a line of virtual pet toys, Digimon is one of the longest-running Japanese monster media franchises, with a legacy spanning nearly three decades of cross-media expansion.

Industry & Category Alignment

Score: 75/100

Digimon operates within the fast-growing global interactive entertainment and Japanese media franchise sector, with a diversified portfolio spanning toys, animation, manga, video games, and licensed merchandise. Its multi-channel approach aligns with modern consumer demand for cross-platform brand experiences.

Global Market Reach

Score: 61/100

While Digimon has a strong core audience in Asian markets including Japan, China, and Southeast Asia, its global footprint is smaller than that of competitor Pokémon, with more limited mainstream distribution in some Western regions. Official localizations and international releases have helped expand its reach beyond its domestic market over time.

This content uses AI-assisted brand value reasoning to provide illustrative context. Actual audited brand valuation figures should be obtained directly through official channels such as the World Brand Lab. No third-party valuation tables or additional agencies are referenced here.

Digimon (デジモン), short for "Digital Monsters" (デジタルモンスター Dejitaru Monsutā), is a Japanese media franchise, which encompasses virtual pet toys, anime, manga, video games, films, and a trading card game. The franchise focuses on the eponymous creatures who inhabit a digital world, a parallel universe which originated from Earth's various communication networks.

The franchise was created in 1997 as Digital Monster, a series of digital pets, and it was intended as the masculine counterpart to Tamagotchi. The creatures were designed to look cute and iconic on the devices' small screens. Later developments had them created with a harder-edged style, which was influenced by American comics. The franchise gained momentum with an early video game, Digimon World, originally released in Japan in January 1999. Several anime series and films have been released; the video game series has expanded into various genres, such as role-playing, racing, fighting, and MMORPGs. The franchise generated over $500 million in sales by 2000.[1]

Conception and creation

The Digimon franchise began as a series of virtual pets created by WiZ and Bandai, intended as a masculine counterpart to the more female-oriented Tamagotchi pets.[3][4] It was released in June 1997[2] with the name Digital Monster,[5] shortened to Digimon.[6][7] This device shows to players a virtual pet composed entirely of data and designed to play and fight.[2][5][8][9] In February 1998, the DigiMon fighting game was announced. It was developed by Rapture Technologies.[10] The one-shot manga C'mon Digimon, designed by Tenya Yabuno, was published in the Japanese magazine V-Jump by Shueisha in 1997.[11]

A second generation of virtual pets was marketed six months after the launch of the first, followed by a third in 1998.[12] Each player starts with a baby-level digital creature that has a limited number of attacks and transformations[13] and to make the creature stronger by training and nourishing the creature;[2][5] when the player is successful in a workout, the Digimon becomes strong, when the player fails, the Digimon becomes weak.[2][5] Two devices can be connected, allowing two players to battle with their respective creatures, an innovation at the time,[2] however, the battle is only possible from the moment the creature is in the child level or bigger.[2] Playgrounds and subways were where the majority of users of the apparatus were concentrated; the virtual pet was banned in some Asian schools, being considered by parents and teachers as very noisy and violent.[14] The first Digimon were created by Japanese designer Kenji Watanabe, influenced by American comics, which were beginning to gain popularity in Japan, and as such began to make his characters look stronger and "cool." Other types of Digimon, which until the year 2000 totalled 279,[15][16] came from extensive discussions and collaborations between the Bandai company members.[17]

The original Digital Monster model that was released in 1997 sold 14 million units worldwide, including 13 million units in Japan and 1 million overseas, up until March 2004.[18] By 2005, more than 24 million Digital Monster units had been sold worldwide.[19]

Premise

Several media in the franchise are contained within their own continuity; however, they all share a similar setting and premise. For instance, most Digimon stories begin with a human child, who comes into contact with a Digimon. This generally occurs either through an accidental entrance into the so-called Digital World[20] or an encounter with a Digimon who has come into the human world.[21] The child or children then often find themselves equipped with a "digivice", which is a device modelled after the series' virtual pets; this device enables them to empower their partner Digimon.

While some Digimon act like wild beasts, there are many who form small societies and follow governing bodies.[22][23] Digimon can change through evolution (or "digivolution" in most English-language dubs), where they absorb additional data that allows them to change forms. This process is normally linear, but there are other methods, depending upon the media within the franchise. For example, "Jogress" (a portmanteau of "joint progress"; "DNA Digivolution" in most English-language dubs)[24] is when two or more Digimon combine into a single being. Though evolution can occur naturally, Digimon can progress into stronger forms more quickly, when they are partnered with a human.

Media

Anime

Television series

Multiple Digimon anime series have been produced by Toei Animation since 1999. The first of these was Digimon Adventure; it began as a short film, but after its storyboard was finished, a request for the film to become a television series was made. The film debuted in theaters a day before the series debuted on TV.

There are seven Digimon series adapted into English for release in Western markets, with the first four treated as a single show under the collective title Digimon: Digital Monsters.[25] The sixth series, Digimon Fusion, was only partially dubbed; its third season was never dubbed into English.

Films

Several Digimon films were released in Japan, with some of them seasonal tie-ins for their respective television series. Footage from the first three films was used for the American-produced Digimon: The Movie.

OVA

Distribution and localization

In the United States, the first three series/seasons that made up Digimon: Digital Monsters first aired on Fox Kids from August 14, 1999 to June 8, 2002. The localized series was produced by Saban Entertainment, which was acquired by The Walt Disney Company during the show's Fox Kids run. Some scenes from the original shows were modified or omitted in order to comply with Fox's standards and practices. The show also featured more jokes and added dialogue, along with a completely different musical score. As a cross-promotional stunt, 2001 and 2002 saw Digi-Bowl specials co-produced with Fox Sports; NFL on Fox commentator Terry Bradshaw provided interstitial segments in-between episodes as if the episodes were actually a football game.[26]

Disney's acquisition of Saban resulted in Digimon airing on Disney's TV networks and programming blocks. Reruns of the show began airing on the cable network ABC Family on March 4, 2002,[27] while the fourth series/season, Digimon Frontier (which serves as the final season of Digimon: Digital Monsters), premiered on the Disney's Animation Weekdays block on UPN,[28] and the ABC Kids block on ABC.[29] UPN aired the series until late August 2003, when they severed their ties to Disney.[28] Frontier also aired in reruns on ABC Family and Toon Disney under the Jetix branding. An English version of Digimon Data Squad, produced and dubbed by Studiopolis, premiered October 1, 2007, on Toon Disney. Around this time, the remaining Digimon Adventure 02 movie, both Tamers movies and the Frontier movie were dubbed and aired on Toon Disney in the US, with most actors from the TV series reprising their roles. The Data Squad/Savers movie however have not had a North American localised English dub produced.

In September 2012, Saban Brands, a successor to Saban Entertainment, announced it had re-acquired the Digimon anime franchise.[30][31][32] Saban announced an English dub for Digimon Xros Wars, retitled Digimon Fusion, for broadcast on Nickelodeon and Nicktoons in the United States starting September 7, 2013.[33] Saban Capital Group sold most of Saban Brands' entertainment properties to Hasbro in 2018 and shutter the division in July of that year.[34][35]

The Digimon Adventure tri. series were distributed in North America by Eleven Arts, while Saban was not involved with licensing of the film series. The English dub utilized localized names from Saban's original dub, reunite several voice actors from the original cast, and feature a remixed version of the English opening theme,[36] while retaining the original Japanese score.[37] Shout! Factory acquired the broadcast and home media distribution rights for the films.[38][39]

International

In Canada, the English versions of Digimon were broadcast on YTV, with the exception of Data Squad, which aired in Family Channel's Jetix block. YTV acquired Digimon Fusion, but only the first 26 episodes were shown.

In the United Kingdom, Digimon first aired on Fox Kids. ITV's children's slot CITV broadcast Adventure, Adventure 02 and several episodes of Tamers during after school hours from 2001–2002. The rest of Tamers aired on Fox Kids from 2002–03. Digimon Frontier was originally announced to be broadcast on Jetix, but the series was later dropped. The series eventually saw a release on October 29, 2018.[40] In 2011, Digimon Data Squad aired on Kix!. According to Fox Kids' (2000–03) and Kix's (2010–) BARB Television ratings, Adventure, Adventure 02 and Tamers have been the most popular series'/seasons in the United Kingdom and was consistently in the weekly top 10 broadcasts for both channels for new episodes.[41] Broadcast rights and merchandising sub-licensing rights for Digimon Fusion in the UK have been acquired by ITV Studios Global Entertainment. Digimon Fusion had aired since Spring 2014 on digital terrestrial channel, CITV.[42][43]

In the Philippines, Digimon was first aired on ABS-CBN in Filipino English language from June 2, 2000 to October 21, 2001. And later, it was shift to Filipino on April 6, 2002.

Television series

Multiple Digimon anime series have been produced by Toei Animation since 1999. The first of these was Digimon Adventure; it began as a short film, but after its storyboard was finished, a request for the film to become a television series was made. The film debuted in theaters a day before the series debuted on TV.

There are seven Digimon series adapted into English for release in Western markets, with the first four treated as a single show under the collective title Digimon: Digital Monsters.[25] The sixth series, Digimon Fusion, was only partially dubbed; its third season was never dubbed into English.

Films

Several Digimon films were released in Japan, with some of them seasonal tie-ins for their respective television series. Footage from the first three films was used for the American-produced Digimon: The Movie.

OVA

Distribution and localization

In the United States, the first three series/seasons that made up Digimon: Digital Monsters first aired on Fox Kids from August 14, 1999 to June 8, 2002. The localized series was produced by Saban Entertainment, which was acquired by The Walt Disney Company during the show's Fox Kids run. Some scenes from the original shows were modified or omitted in order to comply with Fox's standards and practices. The show also featured more jokes and added dialogue, along with a completely different musical score. As a cross-promotional stunt, 2001 and 2002 saw Digi-Bowl specials co-produced with Fox Sports; NFL on Fox commentator Terry Bradshaw provided interstitial segments in-between episodes as if the episodes were actually a football game.[26]

Disney's acquisition of Saban resulted in Digimon airing on Disney's TV networks and programming blocks. Reruns of the show began airing on the cable network ABC Family on March 4, 2002,[27] while the fourth series/season, Digimon Frontier (which serves as the final season of Digimon: Digital Monsters), premiered on the Disney's Animation Weekdays block on UPN,[28] and the ABC Kids block on ABC.[29] UPN aired the series until late August 2003, when they severed their ties to Disney.[28] Frontier also aired in reruns on ABC Family and Toon Disney under the Jetix branding. An English version of Digimon Data Squad, produced and dubbed by Studiopolis, premiered October 1, 2007, on Toon Disney. Around this time, the remaining Digimon Adventure 02 movie, both Tamers movies and the Frontier movie were dubbed and aired on Toon Disney in the US, with most actors from the TV series reprising their roles. The Data Squad/Savers movie however have not had a North American localised English dub produced.

In September 2012, Saban Brands, a successor to Saban Entertainment, announced it had re-acquired the Digimon anime franchise.[30][31][32] Saban announced an English dub for Digimon Xros Wars, retitled Digimon Fusion, for broadcast on Nickelodeon and Nicktoons in the United States starting September 7, 2013.[33] Saban Capital Group sold most of Saban Brands' entertainment properties to Hasbro in 2018 and shutter the division in July of that year.[34][35]

The Digimon Adventure tri. series were distributed in North America by Eleven Arts, while Saban was not involved with licensing of the film series. The English dub utilized localized names from Saban's original dub, reunite several voice actors from the original cast, and feature a remixed version of the English opening theme,[36] while retaining the original Japanese score.[37] Shout! Factory acquired the broadcast and home media distribution rights for the films.[38][39]

International

In Canada, the English versions of Digimon were broadcast on YTV, with the exception of Data Squad, which aired in Family Channel's Jetix block. YTV acquired Digimon Fusion, but only the first 26 episodes were shown.

In the United Kingdom, Digimon first aired on Fox Kids. ITV's children's slot CITV broadcast Adventure, Adventure 02 and several episodes of Tamers during after school hours from 2001–2002. The rest of Tamers aired on Fox Kids from 2002–03. Digimon Frontier was originally announced to be broadcast on Jetix, but the series was later dropped. The series eventually saw a release on October 29, 2018.[40] In 2011, Digimon Data Squad aired on Kix!. According to Fox Kids' (2000–03) and Kix's (2010–) BARB Television ratings, Adventure, Adventure 02 and Tamers have been the most popular series'/seasons in the United Kingdom and was consistently in the weekly top 10 broadcasts for both channels for new episodes.[41] Broadcast rights and merchandising sub-licensing rights for Digimon Fusion in the UK have been acquired by ITV Studios Global Entertainment. Digimon Fusion had aired since Spring 2014 on digital terrestrial channel, CITV.[42][43]

In the Philippines, Digimon was first aired on ABS-CBN in Filipino English language from June 2, 2000 to October 21, 2001. And later, it was shift to Filipino on April 6, 2002.

Comics

Digimon first appeared in narrative form in the one-shot manga C'mon Digimon, released in the summer of 1997. C'mon Digimon spawned the popular Digimon Adventure V-Tamer 01 manga, written by Hiroshi Izawa, which began serialization on November 21, 1998.

Digimon Next

Written by Tatsuya Hamazaki and illustrated by Takeshi Okano, Digimon Next (デジモンネクスト) was serialized in Shueisha's magazine V Jump from 2005 to 2008.[44] Shueisha collected its chapters in four tankōbon volumes, released from July 4, 2006, to February 4, 2008.[45][46][47][48] The story follow Tsurugi Tatsuno and his digimon partner, Greymon (later Agumon). Tsurugi makes contact with the Digital World through his virtual pet device called Digimon Mini and a "Battle Terminal", a virtual reality interface. Digimon can use the technology to materialize in the human world as well.

Digimon Dreamers

In 2021, a manga called Digimon Dreamers was announced.[49]

Yuen Wong Yu manhua

A Chinese manhua was written and drawn by Yuen Wong Yu, who based its storyline on the television series. This adaptation covers Digimon Adventure in five volumes, Digimon Adventure 02 in two, Digimon Tamers in four, and Digimon Frontier in three. The original stories are heavily abridged, though on rare occasions events play out differently from the anime. The Chinese-language version was published by Rightman in Hong Kong. Yu also wrote D-Cyber.

Two English versions were also released. The first one was published by Chuang Yi in Singapore. The second one, which was adapted by Lianne Sentar,[50] was released by Tokyopop in North America. The three volumes for Digimon Frontier have been released by Chuang Yi in English. These have not been released by TOKYOPOP in North America or Europe. However, the Chuang Yi releases of Digimon Frontier were distributed by Madman Entertainment in Australia.

Dark Horse

Dark Horse Comics published American-style Digimon comic books, adapting the first thirteen episodes of the English dub of Digimon Adventure in 2001. The story was written by Daniel Horn and Ryan Hill, and illustrated by Daniel Horn and Cara L. Niece.[51]

Panini

The Italian publishing company Panini published Digimon titles in several ways in different countries. Germany had their own adaptations of episodes, the UK reprinted the Dark Horse titles and translated some of the German adaptations of Adventure 02 episodes. Eventually the UK comics had their own original stories, which appeared in both the UK's Digimon Magazine and the UK Fox Kids companion magazine Wickid. These original stories roughly followed the continuity of Adventure 02. When the comic switched to the Tamers series the storylines adhered to continuity more strictly; sometimes it expanded on subject matter not covered by the original Japanese anime (such as Mitsuo Yamaki's past) or the English adaptations of the television shows and movies (such as Ryo's story or the movies that remained undubbed until 2005). In a money saving venture, the original stories were later removed from Digimon Magazine, which returned to printing translated German adaptations of Tamers episodes. Eventually, both magazines were cancelled.

Digimon Next

Written by Tatsuya Hamazaki and illustrated by Takeshi Okano, Digimon Next (デジモンネクスト) was serialized in Shueisha's magazine V Jump from 2005 to 2008.[44] Shueisha collected its chapters in four tankōbon volumes, released from July 4, 2006, to February 4, 2008.[45][46][47][48] The story follow Tsurugi Tatsuno and his digimon partner, Greymon (later Agumon). Tsurugi makes contact with the Digital World through his virtual pet device called Digimon Mini and a "Battle Terminal", a virtual reality interface. Digimon can use the technology to materialize in the human world as well.

Digimon Dreamers

In 2021, a manga called Digimon Dreamers was announced.[49]

Yuen Wong Yu manhua

A Chinese manhua was written and drawn by Yuen Wong Yu, who based its storyline on the television series. This adaptation covers Digimon Adventure in five volumes, Digimon Adventure 02 in two, Digimon Tamers in four, and Digimon Frontier in three. The original stories are heavily abridged, though on rare occasions events play out differently from the anime. The Chinese-language version was published by Rightman in Hong Kong. Yu also wrote D-Cyber.

Two English versions were also released. The first one was published by Chuang Yi in Singapore. The second one, which was adapted by Lianne Sentar,[50] was released by Tokyopop in North America. The three volumes for Digimon Frontier have been released by Chuang Yi in English. These have not been released by TOKYOPOP in North America or Europe. However, the Chuang Yi releases of Digimon Frontier were distributed by Madman Entertainment in Australia.

Dark Horse

Dark Horse Comics published American-style Digimon comic books, adapting the first thirteen episodes of the English dub of Digimon Adventure in 2001. The story was written by Daniel Horn and Ryan Hill, and illustrated by Daniel Horn and Cara L. Niece.[51]

Panini

The Italian publishing company Panini published Digimon titles in several ways in different countries. Germany had their own adaptations of episodes, the UK reprinted the Dark Horse titles and translated some of the German adaptations of Adventure 02 episodes. Eventually the UK comics had their own original stories, which appeared in both the UK's Digimon Magazine and the UK Fox Kids companion magazine Wickid. These original stories roughly followed the continuity of Adventure 02. When the comic switched to the Tamers series the storylines adhered to continuity more strictly; sometimes it expanded on subject matter not covered by the original Japanese anime (such as Mitsuo Yamaki's past) or the English adaptations of the television shows and movies (such as Ryo's story or the movies that remained undubbed until 2005). In a money saving venture, the original stories were later removed from Digimon Magazine, which returned to printing translated German adaptations of Tamers episodes. Eventually, both magazines were cancelled.

Video games

The Digimon series has inspired various video games, including the Digimon World and Digimon Story sub-series of role-playing video games. Other genres have included life simulation, adventure, video card game, strategy, and racing games.

By March 2001, Bandai had sold approximately 1 million video games worldwide, including 400,000 in Japan.[52] In February 2010, a website for the MMORPG Digimon Battle Online was launched.[53] On September 22, 2011, online game publisher Joymax announced the release of an MMORPG game called Digimon Masters, which was developed by the Korean publisher DIGITALIC.[54] In June 2021 it was announced that they were developing a new MMORPG titled Digimon Super Rumble.[55]

In 2011, a new entry in the Digimon World series was announced after a seven-year hiatus, titled Digimon World Re:Digitize.[56] The game was released in Japan on July 19, 2012, followed by an enhanced version for Nintendo 3DS released in 2013.[57]

Digimon Story: Cyber Sleuth was first released in Japan in 2015.[58] It is the first game in the Digimon Story series to be released in North America under its original title; Digimon World DS and Digimon World Dawn and Dusk were originally marketed as entries in the Digimon World series, with the latter game being the last to be released in the West for nine years until Cyber Sleuth's release on February 2, 2016.[59]

There have been several mobile games. Digimon Links was active from March 2016 to July 2019, and was similar to the Story games in that the player raised digimon in a farm and fought enemies using a team of three of their Digimon. It was succeeded by Digimon ReArise, which launched June 2018 in Japan and October 2019 in America.[60]

Web novel

In February 2023, Bandai announced a web novel titled Digimon Seekers (デジモンシーカーズ) to celebrate the 25th anniversary of the franchise. The novel will serialize on the Digimon Web website for about a year, starting on April 3, simultaneously in English, Chinese, and Japanese.[61]

Webcomic

In December 2023, Bandai announced a webcomic titled Digimon Liberator for Spring 2024.[62]

Card game

The Digimon Collectible Card Game is a card game based on Digimon, first introduced in Japan in 1997 and published by Bandai. The third season (Digimon Tamers) utilized this aspect of the franchise by making the card game an integral part of the season. Versions of the card game are also included in some of the Digimon video games including Digital Card Battle and Digimon World 3.

During the fourth anime (Digimon Frontier), Bandai created the D-Tector Card Game to tie in to their own D-Tector virtual pet toys. This was a West-only card game. From February 25, 2011 to September 28, 2012, Digimon Jintrix was an online card game supported by physical card releases. It was followed up by the mobile game Digimon Crusader, which lasted from December 2012 to December 2017.[63] In 2020 a new card game was launched to coincide with Digimon Adventure: using a new system, this was released in the West in January 2021.[64]

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