2K Marin

2K Marin, Inc. was an American video game developer based in Novato, California. Founded in December 2007 as a spin-off from their parent, 2K, the company developed BioShock 2 (2010) and The Bureau: XCOM Declassified (2013) before laying off or relocating all staff in October 2013 and silently being closed.

History

The formation of 2K Marin was announced on December 17, 2007.[1][2] The studio was spun out of 2K, a publishing subsidiary of Take-Two Interactive, to develop a second installment in the BioShock series, following disputes with Ken Levine, the director of the first game.[3]

In April 2010, for the development of XCOM (later The Bureau: XCOM Declassified), sister studio 2K Australia adopted the 2K Marin name.[4] The studio dropped the 2K Marin label in November 2011 and returned to the previous 2K Australia name, this time for BioShock Infinite.[5][6]

On October 17, 2013, 2K announced that 2K Marin had been hit with massive staff reductions, laying off the majority of employees.[7] All remaining developers were to be shifted to an unnamed 2K studio founded with Rod Fergusson.[8] That studio, like 2K Marin based in Novato, was announced by Fergusson in September that year.[9][10] Some former employees agreed that 2K Marin was "essentially closed" due to these layoffs, as the employee count had sunk to zero.[11] 2K Marin was shut down silently, which has not been publicly acknowledged by 2K.[12]

Despite this, Take-Two Interactive's chairman and chief executive officer, Strauss Zelnick, stated in May 2014 that 2K Marin was still active, and that future BioShock games would be developed at the studio.[13][14] 2K later announced in December 2019 that the new BioShock game was being developed by a new internal studio, Cloud Chamber, which had taken over the old 2K Marin spaces.[15]

Games developed

References

  1. Leigh Alexander. Take-Two Opens New Marin 2K Studio Gamasutra, December 17, 2007, retrieved February 24, 2018^
  2. Matt Martin. Take Two opens new Californian studio GamesIndustry.biz, December 17, 2007, retrieved February 24, 2018^
  3. Chris Kohler. Rumor Roundup: What's Up With 2K Marin And BioShock Wired, December 17, 2007, retrieved February 24, 2018^
  4. Luke Plunkett. 2K Studio Name Madness Continues With New XCOM Game Kotaku, April 16, 2010, retrieved February 24, 2018^
  5. Mike Rose. Report: 2K Canberra Renamed Back To 2K Australia, Working On Bioshock Infinite Gamasutra, November 25, 2011, retrieved February 24, 2018^
  6. Mark Serrels. 2K's Canberra Studio Renamed (Again), Now Working On BioShock Infinite Kotaku Australia, November 28, 2011, retrieved February 24, 2018^
  7. Griffin McElroy. BioShock 2, The Bureau: XCOM Declassified dev 2K Marin hit with massive layoffs Polygon, October 17, 2013, retrieved February 24, 2018^
  8. Kris Ligman. Layoffs hit 2K Marin, remaining workforce to be 'reallocated' Gamasutra, October 17, 2013, retrieved February 24, 2018^
  9. Kris Ligman. Epic, Irrational alumnus to helm 2K's newest studio Gamasutra, September 26, 2013, retrieved February 24, 2018^
  10. Samit Sarkar. Former Gears of War, BioShock Infinite producer heading new 2K studio Polygon, September 26, 2013, retrieved February 24, 2018^
  11. Nathan Grayson. Sources: Bureau XCOM, BioShock 2 Dev 'Essentially' Closed Rock, Paper, Shotgun, October 17, 2013, retrieved February 24, 2018^
  12. Jason Schreier. Sources: The New BioShock Has Been In The Works For Years Kotaku, December 9, 2019^
  13. Rachel Weber. Zelnick: 2K Marin now "responsible for" Bioshock franchise GamesIndustry.biz, May 30, 2014, retrieved February 24, 2018^
  14. Mike Rose. 2K Marin has been put in charge of BioShock future Gamasutra, May 30, 2014, retrieved February 24, 2018^
  15. Tom Phillips. New BioShock game announced, still "several" years away Eurogamer, December 9, 2019^
  16. IGN Staff. 2K Games Injects PlayStation 3 System Owners with Genetically Enhanced Version of BioShock IGN, May 28, 2008^