2K Australia Pty Ltd (formerly Irrational Games Australia and 2K Marin) was an Australian video game developer based in Canberra. The company was founded as Irrational Games Australia, a subsidiary of Irrational Games, in April 2000. Irrational Games Australia and its parent were acquired by Take-Two Interactive in January 2006, with Irrational Games being placed under the 2K label. The two Irrational Games studio were split apart in August 2007, wherefore Irrational Games Australia became 2K Australia. Furthermore, 2K Australia operated under the name of sister studio 2K Marin between April 2010 and November 2011, and was finally shut down in April 2015.
History
Irrational Games Australia was founded on 27 April 2000 as a subsidiary of Irrational Games.[1] On 9 January 2006, Take-Two Interactive announced that they acquired Irrational Games, including Irrational Games Australia, and placed it under their 2K label.[2] On 10 August 2007, shortly prior to the release of BioShock, the two Irrational Games studios were split apart, with Irrational Games becoming 2K Boston, and Irrational Games Australia turning into 2K Australia.[3][4]
For the development of XCOM (later The Bureau: XCOM Declassified) in April 2010, 2K Australia started operating under the name of 2K Marin, another 2K studio.[5] On 28 February 2011, 2K Australia's studio head, Martin Slater, abruptly left the company.[6] On 20 October 2011, layoffs hit 2K Marin's Australian studio, with 15 jobs cut.[7][8] Following the layoffs, on 28 November 2011, it was reported that the studio had dropped the 2K Marin label, and was working under their 2K Australia brand name again, this time on BioShock Infinite.[9][10]
Jonathan Chey, who had led the company as studio head, left 2K Australia by July 2011, when he founded his own game development studio, Blue Manchu.[11] On 15 April 2015, 2K Australia was shut down and all staff were made redundant, stating that the costs of operating a studio in Australia were too high.[12][13] At the time of its closure, 2K Australia was considered to have been the last AAA video game company in Australia.[14]
Games developed
As Irrational Games Australia
As 2K Australia
References
- IGA Announces formation Irrational Games, 27 April 2000^
- David Jenkins. Take-Two Acquires Irrational Games Gamasutra, 9 January 2006, retrieved 18 February 2018^
- Phil Elliott. Irrational gets 2K rebrand GamesIndustry.biz, 10 August 2007, retrieved 18 February 2018^
- Christopher Grant. BioShock goes gold, Irrational Games becomes 2K Boston / 2K Australia Engadget, 10 August 2007, retrieved 18 February 2018^
- Luke Plunkett. 2K Studio Name Madness Continues With New XCOM Game Kotaku, 16 April 2010, retrieved 18 February 2018^
- Christopher Grant. 2K Australia studio head resigns in the middle of XCOM; 2K responds Engadget, 28 February 2011, retrieved 18 February 2018^
- Alexander Sliwinski. Rumor: 2K Marin in Australia hit by layoffs Engadget, 20 October 2011, retrieved 18 February 2018^
- Mark Serrels. Rumour: Fresh Staff Cuts At 2K's Canberra Studio Kotaku Australia, 20 October 2011, retrieved 18 February 2018^
- Mike Rose. Report: 2K Canberra Renamed Back To 2K Australia, Working On Bioshock Infinite Gamasutra, 25 November 2011, retrieved 18 February 2018^
- Mark Serrels. 2K's Canberra Studio Renamed (Again), Now Working On BioShock Infinite Kotaku Australia, 28 November 2011, retrieved 18 February 2018^
- James Kozanecki. Irrational co-founder spawns new studio GameSpot, 20 July 2011, retrieved 18 February 2018^
- Daniel Hindes. [Update] Borderlands: The Pre-Sequel Developer 2K Australia Has Shut Down GameSpot, 15 April 2015, retrieved 18 February 2018^
- Mark Serrels. 2K Australia In Canberra Closes Its Doors Kotaku Australia, 16 April 2015, retrieved 18 February 2018^
- Mark Serrels. The Heartwarming Response To The Closure Of 2K Australia Kotaku Australia, 21 April 2015, retrieved 18 February 2018^