Wonder Mountain's Guardian
In the ride's narrative of events preceding those that occur during the ride, King Adelsten entered the mountain to fight a dragon called Ormaar. During the battle, the king lost his crown. Stansein, one of the king's servants, guides riders through the mountain to find and retrieve the crown.[23] Throughout the ride, riders can score points by hitting objects on the screen with their light guns. At the end, the highest scores are placed in the 'Wonder Mountain's Guardian Hall of Fame'.[24]
After the train leaves the station, it turns 180 degrees right and exits the mountain, leading into a 18.3 m chain lift hill.[8] Once at the top, the train enters a shallow, right-hand drop, crossing over Vortex's first drop as it runs along the side of the mountain. It makes a banked right turn back into the mountain, then a tarpaulin drops, blocking the entrance to prevent light from entering. The train slows and the cars rotate 90 degrees to face the screens. Stansein tells riders to prepare to battle the enemies. The first scene takes place in forest environment where riders fight Sneaky Spiders and Beasty Bats. At the end of the first scene, riders who began the ride facing forward see Stansein's first appearance, in which he points in the direction riders should go next. Backward-facing riders do not see this transition. In the next scene, riders—who are surrounded by a lake inside the mountain—battle Wet Ones and Crazy Crabs. The scene starts above the surface of the water but later moves downwards. As the scene ends, the train passes two waterfalls; this transition is absent for backward-facing riders.
Riders then arrive in an underground city named Draconian City, where they battle against Draconians and Archers. Nearing the finale, forward-facing riders see Stansein making his final appearance, following the train. Riders are then confronted by more Draconians and Archers before entering a gold-covered area where King Adelsten's crown is found. Soon after, Ormaar arrives and breathes fire toward the ground. After a few seconds, the drop track releases the train into a 9 m free fall, escaping from Ormaar. As the train leaves the drop track, the trains are rotated to their original positions and all of the riders' scores are displayed on both sides of the track. After turning left into the station, riders disembark and the next riders board. One cycle of the ride lasts approximately three-and-a-half minutes.[4][22][25][26][27]
Zombies 4D
In the ride's Zombies 4D version, riders score points for shooting zombies and police badges found throughout the ride, but lose points if they shoot civilians.[28][29]
After the train is dispatched and enters Wonder Mountain, riders find themselves in a graveyard where zombies are roaming. At the end of the scene, riders who began facing forward see a survivor directing them to the next scene. Riders who were seated backwards do not see this transition. The next scene takes place in a house overrun by the zombies and large spiders. At the end of the scene a truck crashes into the house. Riders then leave the house and pass the survivor; this transition is again absent for backward-seated riders. The train continues to a road with zombies, where three cars with zombies on them join the riders. Two of the cars crash at the end of the scene. The train then passes through a tunnel with abandoned cars; this scene is absent for riders facing backward. Riders then battle the zombies for the final time before entering the drop track sequence.[30] The names of the highest-scoring riders are displayed on a leader-board for this version of the attraction.[29]