Venom Games Limited was a British video game developer based in Gateshead, England. The studio was established by Peter Johnson in 2003 and succeeded Rage Newcastle. Take-Two Interactive acquired the company in 2004, where it became part of the 2K label in 2005 and was closed down in July 2008.
History
Venom Games was established in 2003 as successor to the previously closed Rage Newcastle, a studio of Rage Games, and headed by Peter Johnson as studio head.[1][2] In 2004, the company was acquired by Take-Two Interactive.[1] The deal's negotiations were handled by law firm Weightmans.[3] On 25 January 2005, Take-Two Interactive announced the opening of publishing label 2K, which would henceforth manage their development studios, including Venom Games.[4]
On 2 July 2008, employees of Venom Games were informed that the company was due to close at the end of the month.[5] Take-Two Interactive confirmed that they were "assessing the role of Venom Games" and considering "possible redundancies", though no final decision would be made "until after the consultation with employees".[6][7] Venom Games still shut down that year.[8]
Games developed
References
- MCV Staff. Venom Games to close? MCV/Develop, 2 July 2008, retrieved 30 November 2019^
- GamesIndustry International. Peter Johnson appointment GamesIndustry.biz, 16 March 2009, retrieved 30 November 2019^
- GamesIndustry International. Legal Firm To Appeal To The Development And Publishing Community - Weightmans GamesIndustry.biz, 6 February 2006, retrieved 30 November 2019^
- David Jenkins. Take-Two Acquires Visual Concepts, Announces 2K Games Brand Gamasutra, 25 January 2005, retrieved 30 November 2019^
- Matt Martin. Venom Games to close doors this month? GamesIndustry.biz, 3 July 2008, retrieved 30 November 2019^
- Mark Androvich. Take-Two confirms possible Venom redundancies GamesIndustry.biz, 3 July 2008, retrieved 30 November 2019^
- MCV Staff. 2K 'assessing role of Venom' MCV/Develop, 4 July 2008^
- Luke Plunkett. Every Game Studio That's Closed Down Since 2006 Kotaku, 16 January 2012, retrieved 30 November 2019^