Unreal II: The Awakening is a first-person shooter video game developed by Legend Entertainment and published by Infogrames under the Atari brand for Microsoft Windows, the game was later ported to Microsoft's Xbox console by Tantalus. It is the sequel to the 1998 video game Unreal and part of the franchise of the same name. Cliff Bleszinski was an executive producer for the title.[5]
Plot
In this game, players step into the shoes of John Dalton, a former Marine veteran of the Human-Skaarj War who now serves as a Marshal for the Terran Colonial Authority. Initially assigned to patrol remote areas of space, Dalton’s routine mission takes a dramatic turn when he is summoned back into action. An ancient artifact is discovered in a ransacked mining facility on Elara V, which is revealed to be one of seven pieces of a powerful weapon. Dalton is tasked with retrieving the remaining pieces, a mission that pits him against formidable adversaries including the Liandri and Izanagi corporations, the Skaarj, and other hostile forces, all vying for control of the artifacts.
Gameplay
The player moves through the game in first person and can shoot, interact with and speak to characters and objects they encounter throughout. Progress is made through each level by destroying enemies and taking actions to open up the path ahead, by interacting with the environment. When exploring enemy planets or bases, instructions and assistance are provided from a spaceship in orbit. Missions are defined by different planets or areas, with 'interlude' levels in between them where the player can explore said spaceship. During this time, the player can interact with other characters to enhance their equipment for the next mission.
Unreal II: eXpanded MultiPlayer was developed by Legend Entertainment for Atari to deliver on the original promise to extend the original single-player game Unreal II with a multiplayer functionality. The first playable version was released and made available for download on December 9, 2003. Almost nearing completion, the development of the game was suddenly halted by the unexpected close-down of Legend Entertainment in January 2004. Unreal Tournament: Expanded Multiplayer (UT XMP) is a port of the same name to Unreal Tournament 2004. In line with other online-enabled games on the Xbox, multiplayer on Xbox Live was available to players until April 15, 2010. Unreal II: The Awakening is now playable online again on the replacement Xbox Live servers called Insignia.[6][7]
XMP is a team-based game, where the players are split into two teams, red and blue. Both teams have a base with an Artifact Node. Each Artifact Node initially contains two Artifacts. The main objective is to steal the enemy's Artifacts and then register them at the Artifact Node belonging to the player's own team, but a team can also win by capturing and holding all generators, effectively draining the enemy team's energy.
Energy is required for almost everything in the game: weapons, vehicles and even the player's advanced movements. Autonomous mechanical defenses (so-called "Deployables") consume the most energy. Without energy, registering the enemy's Artifacts as their own cannot be done. Each map has a number of Generators which can be hacked by each team to provide energy. There are two separate supplies of Energy a player is concerned with: their team's Energy supply (the tall blue bar to the extreme lower right of the HUD) and their personal Energy reserve (the short yellow bar to the immediate left of the team energy bar). The personal Energy reserve is depleted when performing any of the 'advanced' functions of the game; i.e. hacking an object, deploying a turret or a mine, healing a teammate or activating jump jets. Some things, however, draw directly from the team's energy reserve, such as deployed turrets, or driving or firing from a vehicle. The player's personal reserve is refilled from the team's energy bank; therefore, if every team member 'spends' their energy frivolously, the team will soon find itself without defenses, vehicles, or even a place to register stolen artifacts. For this reason, a player should handle their energy responsibly, at least until their team has enough Generators under its control to support multiple energy-intensive activities.
In XMP, players can choose to spawn as one of three character classes. The classes have several different attributes, such as speed, armor and weapons. All classes have a stamina bar and the ability to sprint; sprinting roughly doubles the player's base speed (determined by their class) and depletes their stamina bar at a constant rate. In vehicles this is represented instead by a turbo bar, activated by the driver with the same key. The player's speed is represented by a tall blue bar to the lower left of the HUD and an abstract value next to it; stamina is represented by the short yellow bar to the immediate right of the speed indicator.
XMP has three vehicles: Raptor, Harbinger and Juggernaut. Like the player classes, each vehicle type has specific advantages and disadvantages over the other ones, like speed, armor and weaponry. Driving a vehicle or firing a vehicle weapon uses energy from the team's reserve. Throughout the battlefields are deployment points at which players can spawn after being killed. Most deploy points can be hacked like generators and hence taken over by the opposing team. Deployables can be deployed by a Tech or a Gunner. The Tech can place automatic weapons and force fields, while The Gunner can place mines.
Reception
The game sold over 100,000 units in the German market by August 2003.[19] In the United Kingdom, it sold 40,000 units during the first half of 2003, which made it the fourth-best-selling computer game during the period. Kristan Reed of GamesIndustry.biz wrote that Unreal II's performance was "less than inspiring after the hype and expectation", and that "a slow descent into budget territory awaits the game".[20] In a 2019 retrospective, Hardcore Gaming 101 stated that "Unreal II isn't a bad game on its own, it's just a different one".[21][22]
External links
References
- Unreal II: The Awakening Release Information for PC GameFAQs, retrieved 2008-02-13^
- Infogrames - Corporate Information. 2003-04-23, retrieved 2023-03-13^
- Infogrames UK^
- Unreal II: The Awakening Release Information for Xbox GameFAQs, retrieved 2008-02-13^
- PC Gamer. Meet The Next Game Gods PC Gamer, Future plc^
- Insignia - Unreal II: The Awakening insignia.live, retrieved 2025-01-25^
- Pure Xbox. Xbox Live 1.0 Replacement 'Insignia' Now Supports 150 Games Pure Xbox, 2023-11-16, retrieved 2025-01-25^
- Unreal II: The Awakening for PC GameRankings, CBS Interactive, retrieved 10 October 2014^
- Unreal II: The Awakening Review for Xbox GameRankings, CBS Interactive, retrieved 10 October 2014^
- Unreal II: The Awakening for PC Reviews Metacritic, CBS Interactive, retrieved 10 October 2014^
- Unreal II: The Awakening for Xbox Reviews Metacritic, CBS Interactive, retrieved 10 October 2014^
- Eurogamer Staff. Unreal II: The Awakening Review (PC). Review - Rob and Tom tackle the FPS game which really is due out on Friday Eurogamer, Gamer Network, 6 February 2003, retrieved 10 October 2014^
- Kristan Reed. Unreal II: The Awakening Review (Xbox). Another tired PC to Xbox conversion, or worthy companion to Halo? Eurogamer, Gamer Network, 2 March 2004, retrieved 10 October 2014^
- Erik Wolpaw. Unreal II: The Awakening Review (PC). It has the look and polish of a great shooter, but the gameplay of a merely good one. It's also a fairly short game with no multiplayer support to speak of GameSpot, CBS Interactive, 3 February 2003, retrieved 10 October 2014^
- Bob Colayco. Unreal II: The Awakening Review (Xbox). Xbox owners will be underwhelmed by this version of Unreal II because it plays and feels like a watered-down port GameSpot, CBS Interactive, 13 February 2004, retrieved 10 October 2014^
- Sal Accardo. Unreal II: The Awakening Review (PC) GameSpy, Glu Mobile, 31 January 2003, retrieved 10 October 2014^
- Steve Butts. Unreal II: The Awakening Review (PC). Like a favorite movie Unreal II fails to surprise but still manages to please IGN, 29 January 2003, retrieved 10 October 2014^
- Aaron Boulding. Unreal II: The Awakening Review (Xbox). Does the long-awaited sequel live up to the hype? IGN, 10 February 2004, retrieved 10 October 2014^
- VUD: Atari erhält Gold-Awards - GameStar www.gamestar.de, retrieved 12 January 2022^
- Reed, Kristan. UK Charts 2003: Summer Report GamesIndustry.biz, June 11, 2003^
- Maciej Prekurat. Unreal II: The Awakening – Hardcore Gaming 101 Hardcore Gaming 101, April 20, 2019, retrieved December 20, 2020^
- Unreal 2: The Awakening - Test, Shooter 4Players, 10 June 2004, retrieved 2022-11-13^