Roblox Corporation is an American video game developer based in San Mateo, California. Founded in 2004 by David Baszucki and Erik Cassel, the company is the developer of Roblox, a game platform, which was released in 2006. As of December 31, 2024, the company employs over 2,400 people.[1]
History
Roblox Corporation was founded by David Baszucki and Erik Cassel. Baszucki had previously founded Knowledge Revolution, an educational software company, in 1989. With him and Cassel, the company developed Interactive Physics, a 2D physics simulation released in the same year.[2][3] Knowledge Revolution followed this up with Working Model, a software that simulated mechanical devices.[2] The company was eventually purchased in December 1998 for US$20 million by MSC Software, where Baszucki and Cassel obtained senior positions.[2][4] Baszucki was the company's vice president and general manager from 2000 until 2002, when he left MSC Software to establish Baszucki & Associates, an angel investment firm.[4] He and Cassel founded Roblox Corporation in 2004.[3][4] Working from an office in Menlo Park, California, they began preliminary work on the video game DynaBlocks, which was launched in a beta state later that year.[2][4] The game's name was changed to Roblox in 2005, and the game was formally released on September 1, 2006.[4]
Cassel died from cancer on February 11, 2013.[2][4] In December 2013, Roblox Corporation had 68 employees, which it raised to 163 by December 2016.[5] The company secured an US$82 million investment in March 2017 through a round of funding led by Meritech Capital Partners and Index Ventures.[6] Eyeing international expansion, Roblox Corporation established Roblox International and hired Chris Misner as its president in May 2018.[7] Under Misner, Roblox was launched in Chinese (in partnership with Tencent), German, and French in 2019.[8][9]
A "series G" funding round in February 2020, led by Andreessen Horowitz, raised US$150 million for Roblox Corporation and valued the company at US$4 billion.[12] By October 2020, Roblox Corporation had begun planning to become a public company, evaluating whether to perform a regular initial public offering (IPO) or use the less common method of a direct listing.[12] Later that month, the company filed with the United States Securities and Exchange Commission (SEC) to prepare an IPO worth US$1 billion, looking to be listed on the New York Stock Exchange (NYSE) with the ticker symbol "RBLX".[13] By this time, the company had more than 830 full-time employees and 1,700 "trust and safety agents".[14] The company acquired Loom.ai, a company that creates 3D avatars from photographs, in December 2020.[15] In January 2021, Roblox Corporation announced that it would pursue a direct listing instead of an IPO.[16]
In March 2023, Roblox and Guidewire Software agreed to switch office buildings under sublease agreements, with Roblox moving to the former Guidewire building at Bay Meadows, with 180000 ft2 of office space, and Guidewire moving to the former 80000 ft2 Roblox building near the Franklin Templeton campus.[24] In July 2023, Roblox Corporation rolled out a "Roblox Partner Program" with seven initial developers partnered to create playable Roblox experiences for brands interested in advertising through Roblox's platform as a medium.[25][26]
In August 2023, Roblox unveiled plans to create an in-game career center, where players can turn up for events, podcasts, and conversations with actual employees.[27] A month later, Roblox laid off 30 employees in its talent acquisition, citing a slowdown in hiring.[28]
Reception
Accolades
Roblox Corporation has been ranked on Pocket Gamer.biz's top lists of mobile game developers, placing sixth in 2018,[29] eighth in 2019,[30] and sixth in 2020.[31] Fortune featured it as one of the best small and medium-sized workplaces in the San Francisco Bay Area, placing it sixteenth in 2019 and fortieth in 2021.[32][33] In 2016 and 2017, Inc. ranked Roblox Corporation on its "Inc. 5000" list of fastest-growing private companies in the United States.[34]
Legal disputes
In June 2016, Cinemark Theatres filed a lawsuit against Roblox Corporation over trademark infringement. The plaintiff cited several user-created games within Roblox that recreated Cinemark locations, including the trademarked branding.[46]
In February 2018, YouTuber Kerstin Hoffmann, known as Keisyo, claimed that Roblox Corporation owed her US$150,000 because the company had stopped her from converting her 42 million Robux balance into real-world money for no given reason. In response, Roblox Corporation stated that she could not transfer her Robux because she had earned them through "fraudulent activities".[47]
In May 2021, an unnamed litigant filed a class-action lawsuit against Roblox Corporation, accusing the company of ripping off players with bogus purchases. Stating "The company's decision to sell first and 'moderate' later has obvious monetary benefit for Roblox, by the time defendant has deleted items from the Avatar Shop and users' inventories, it has already taken its 30% commission from the sale." Roblox Corporation said that they review all content submitted by developers through a multi-step review process before it appears on the platform.[48]
External links
References
- US SEC: 2024 Form 10-K Roblox Corporation. U.S. Securities and Exchange Commission, February 18, 2025, retrieved February 19, 2025^
- Jack Fennimore. Roblox: 5 Fast Facts You Need to Know Heavy.com, July 24, 2017, retrieved February 28, 2021^
- Dean Takahashi. Roblox files for IPO, a first for user-generated game platforms