Pong: The Next Level (known simply as Pong) is a 1999 table tennis video game serving as a remake of the 1972 Atari game Pong. It was developed by Supersonic Software and published by Hasbro Interactive for the PlayStation and Microsoft Windows, and was later ported to Game Boy Color and Mac OS.
Gameplay
Pong: The Next Level consists of many levels that are either traditional Pong matches against a computer-controlled opponent in special three-dimensional arenas with special power-ups and environmental gimmicks that affect the way the game is played, or solo challenges that require the player to keep the ball in play and call for precise and skilled moves to win. An example of the former is "Rock and Roll", where the player must win a Pong match against an opponent on an arena that can tilt or deform, and an example of the latter is "Seal Juggle", where the player must "juggle" a ball on a slanted iceberg and use a special power-up to launch it high up the slope so that a seal can pick it up. Matches use the "deuce" rule, in which if both contestants are one point away from winning, the player who takes a two-point lead is declared the winner.
Each level has three variations of increasing difficulty: an initial easy variation that awards the player three golden bars, a slightly more difficult one that awards two gold bars and a challenging one that grants one golden bar.