Neowiz is a South Korean video game developer and publisher. The company was founded in 1997 by Sung Kyun Na. In 2007, a corporate restructuring resulted in the creation of Neowiz Holdings, which became the parent company overseeing various subsidiaries, including the gaming business. In 2017, the gaming division was rebranded as Neowiz. The company is best known for the DJMax series and Lies of P.
History
Neowiz was founded in 1997 by 8 friends,[2] including current Chairman of the Board Na Sung Kyun and Chang Byung Gyu, both graduates of the Korea Advanced Institute of Science and Technology.[3][4] The name is a combination of the words "new" (neo) and "wizard" (wiz).[5] The company started off as an internet content provider by developing LiveCAST, a service that delivered customizable information (e.g. news, weather, etc.) to its subscribers online.[2] Neowiz was not able to secure enough subscribers to maintain profitability due to the lack of affordable and simple internet access. However, it was able to stay afloat by providing software development services to internet service providers in Korea and Europe.[2]
Neowiz recognized that it was too difficult for end users to set up an internet connection and thus launched OneClick, a service allowing users to connect to the internet with one click, in April 1998. OneClick allowed users to "connect to the internet directly with one click" and users were charged according to the duration of their connection.[3] While the product initially helped them gain widespread recognition, demand for OneClick began to decline in 2000, due to the spread of high-speed broadband internet access. In 2000, OneClick's revenue contribution was around 90%, but dropped below 12% in 2002.[2]
Neowiz realized that with the rise of broadband internet access and the decline of OneClick's profits, it would need a new product. Therefore the company launched SayClub, an online community site with real-time communication, in July 1999.[3] Within 3 months SayClub was able to attract 1 million users and within a year this number grew to 3 million. The service was free to use and revenue from advertisements was not able to cover the expenses. To make SayClub profitable, Neowiz thus introduced avatars in November 2000. Users could purchase clothes and accessories with money to personalize their virtual characters. This feature was an instant success and generated sales of more than $330,000 in the first month.[2] In June 2000, Neowiz was listed on KOSDAQ.[6]
As the market of online communities became saturated and the increasing popularity of digital cameras pushed users to portray themselves with their own photographs, Neowiz once again had to come up with a new business idea. It carried out a survey on SayClub to gather user feedback on desired new features and found out that the users wanted "more fun". Thus, Neowiz added board games to SayClub in 2002 after acquiring the game development company MCUBE in September 2001. In August 2003, it launched pmang, a new platform specifically for video games. By November of the same year, pmang was the most visited game portal in Korea, due to a large scale marketing campaign online and offline.[3] By 2007 pmang offered 23 tabletop games, like poker and mahjong, and 16 advanced casual games and MMORPGs, with more than 30 games in development.[5]
When CEO Sung Kyun Na came back to Neowiz after completing his military service in March 2005, he reorganized the company to focus on video games. In April 2006, Neowiz Japan, a new Japanese subsidiary, was opened and launched a game portal named Gamechu.[3] In the same year, Neowiz also acquired the rhythm game developer Pentavision.[7] In April 2007, the company was converted into a holding company, was renamed to Neowiz Holdings and was segmented into three entities: Neowiz Games Corporation which would focus on the development and publishing of video games, Neowiz Internet Corporation which would concentrate on the Internet business including SayClub and Neowiz Invest Corporation which would participate in both local and international investments. In July 2007, Neowiz Games Corporation was listed on KOSDAQ.[8] In the same year, it acquired the Japanese video game developer GameOn.[9] In March 2017, Neowiz Games Corporation was renamed to Neowiz.[10][11]
Around 2015, Neowiz started developing and publishing for home consoles and Steam, but their main focus in the late 2010s and early 2020s was on smartphone games: It acquired multiple developers of smartphone games[9][12] and also launched their own games on the mobile platforms.[9] With the development of Lies of P, which started around 2020,[13] Neowiz started to shift their focus to console and PC titles and as of 2024, more than 80% of their games are for those platforms.[9] Co-CEO Kim Seungcheol described Lies of P as a "major pivot in the company's overall direction" that enabled them to concentrate on "building franchises that have strong intellectual property".[14]
In November 2023, Neowiz spent $17 million to acquire a 21% stake in BLANK., a video game development studio founded by former CD Projekt Red employees.[15]
Games
External links
References
- Lee Kyung-tak. Neowiz Holdings wraps up '2024 Colorful Sensations' employee volunteer program 2024-12-10, retrieved 2025-03-18^
- Kyungmook Lee, Sangkyu Rho, Seongsu Kim, Gyung Ju Jun. Creativity-Innovation Cycle for Organisational Exploration and Exploitation: Lessons from Neowiz - a Korean Internet Company Long Range Planning, 2007-08-01^
- JoongHo Ahn, EunJin Kim, Eun Young Cheon. 2008 Third International Conference on Convergence and Hybrid Information Technology 2008-11-18^
- Sung-won Yoon. 'Serial entrepreneurs' pioneer IT industry - The Korea Times www.koreatimes.co.kr, 2017-05-20, retrieved 2025-07-10^
- Richard Aihoshi. Neowiz Interview IGN, 2007-01-06, retrieved 2025-06-08^
- 한국거래소. KRX 정보데이터시스템 data.krx.co.kr, retrieved 2025-06-08^
- Brandon Sheffield. Q&A: Pentavision's Lee Kyu Seok On Moving Beyond Rhythm Games www.gamedeveloper.com, 2008-06-10, retrieved 2025-06-08^
- JoongHo Ahn, EunJin Kim, Eun Young Cheon. 2008 Third International Conference on Convergence and Hybrid Information Technology 2008-11-18^
- Kazuhisa. [インタビュー]NEOWIZは,クリエイターたちのやりたいことが通る会社です―――スマホからPC/コンソールへとシフトを決めたゲーム会社の思うこと 4Gamer.net, 2024-12-11, retrieved 2025-04-17^
- Neowiz Games changes company name to Neowiz Reuters, 2017-03-24, retrieved 2025-04-26^
- Neowiz - Korean developer and publisher re-brands corporate name MMO Culture, 2017-03-24, retrieved 2025-04-26^
- Lee Seung-Woo. Nexon's DnF Mobile obtains Chinese game service license KED Global, 2024-02-02, retrieved 2025-04-26^
- Vlad Mazanko. Lies Of P Dev Already Has Plans For DLC, Talks Possible Sequel TheGamer, 2022-10-24, retrieved 2025-05-10^
- Hyun-woo Nam. NEOWIZ eyes sustainable success after pivoting to PC, console gaming - The Korea Times www.koreatimes.co.kr, 2025-11-18, retrieved 2025-11-24^
- Sal Romano. NEOWIZ acquires 21 percent stake in BLANK. Gematsu, 2023-11-13, retrieved 2025-06-09^
- Rick Lane. Plebby Quest: The Crusades review Rock, Paper, Shotgun, 2020-07-06, retrieved 2025-05-10^
- 『Metal Unit』レビュー:トレジャーハンティングとアイテムロストによる興奮と緊張感を楽しめるが、翻訳の質に足を引っ張られている IGN Japan, 2021-06-24, retrieved 2025-05-10^
- Andy Manson. 8Doors: Arum's Afterlife Adventure Review (PC) - Ribbit For Your Pleasure Finger Guns, 2021-04-08, retrieved 2025-05-10^
- Ollie Reynolds. '8doors: Arum's Afterlife Adventure' Is A Beautiful Hand-Drawn Metroidvania, Out Now Nintendo Life, 2022-04-20, retrieved 2025-05-10^
- 【NEOWIZ プレスリリース】NEOWIZモバイルゲーム『猫とスープ』、1周年記念イベント実施 プレスリリース・ニュースリリース配信シェアNo.1|PR TIMES, 2022-09-08, retrieved 2025-07-05^
- Sal Romano. Aka launches December 15 Gematsu, 2022-11-09, retrieved 2025-04-28^
- Seulki Lee. 언소울드 리뷰 IGN Korea, 2022-04-21, retrieved 2025-05-10^
- Ollie Reynolds. Sanabi's Pixel-Art Cyberpunk Setting Looks Awesome, And It's Out Now Nintendo Life, 2023-11-09, retrieved 2025-04-27^
- Dean Takahashi. Neowiz and Lizard Smoothie team up for MOBA roguelike Shape of Dreams VentureBeat, 2025-01-17, retrieved 2025-05-10^
- [プレイレポ]「Goodbye SEOUL」はシリーズ展開を予定. 開発者のJINO氏に少し話も聞いた[BIC2024] 4Gamer.net, 2024-08-19, retrieved 2025-05-21^
- Dean Takahashi. Neowiz signs publishing deal with China's indie game studio Shadowlight GamesBeat, 2025-06-03, retrieved 2025-06-25^