Nintendo is one of the world's biggest video game development companies, having created several successful franchises. Because of its storied history, the developer employs a methodical system of software and hardware development that is mainly centralized within its offices in Kyoto and Tokyo, in cooperation with its division Nintendo of America in Redmond, Washington. The company also owns several worldwide subsidiaries and funds partner affiliates that contribute technology and software for the Nintendo brand.[1][2]
Main offices
Nintendo (NCL) has a central office located in Minami-ku, Kyoto, Kyoto Prefecture, Japan (34.96997°N, 135.7562°W) and a nearby building, its pre-2000 headquarters, now serving as a research and development building, located in Higashiyama-ku, Kyoto, Kyoto Prefecture, Japan (34.97472°N, 135.76958°W). Its original Kyoto headquarters can still be found at (34.99168°N, 135.76629°W). Additionally, Nintendo has a third operation in Tokyo, Japan, where research and development and manufacturing are conducted. All three offices are interconnected and have video conferences, often for communication and presentation purposes.
In 2009, it was revealed that Nintendo was expanding both its Redmond and Kyoto offices. The new office building complex of Nintendo of America in Redmond is 275250 sqft and would expand its localization, development, debugging, production, and clerical teams. Nintendo announced the purchase of a 40,000 square-meter lot that would house an all-new research and development (R&D) office that would make it easier for the company's two other Kyoto R&D offices to collaborate as well as expand the total workforce on new upcoming console development and new software for current and future hardware. Additionally, Nintendo has various subsidiaries and offices worldwide that contribute to the company's global operations.[3][4]
Nintendo owns several buildings throughout Kyoto and Tokyo, housing subsidiary and affiliated companies. One of the more famous buildings was the Nihonbashi, Chuo-ku, Tokyo building – previously known as the Nintendo Tokyo Prefecture Building – was jokingly called The Pokémon Building, formerly accommodated the complete Pokémon family which included The Pokémon Company, Creatures Inc., and Genius Sonority.[5] It was also to home to HAL Laboratory's Tokyo R&D Center and Warpstar's Tokyo office until 2003, where they moved into HAL's office in the Nintendo Kanda Building in Sudachō in 2003, which housed Creatures Inc. until 2001. Genius Sonority would move out of the building to a new building in Kanda in 2005, while Nintendo would fully move out of the building when The Pokémon Company and Creatures relocated their offices to Kaigan and Gobanchō, respectively in 2007. The Asakusabashi building used to be the headquarters of NDcube until 2004, when they moved out to a nearby building.
In 2020, Nintendo revealed that they were going to unify all four of their buildings in Tokyo into just one. With this, several divisions and affiliated companies came to be together in the same building, including Game Freak, Nintendo's subsidiary 1-Up Studio and after 13 years, HAL Laboratory with its Tokyo studio and headquarters.[6]
In 2021, The Nikkei reported that Nintendo was planning to expand internal development by renting an office facility adjacent to their headquarters and building a new development office around the site of their former headquarters.[7] The latter plan was later revealed in April 2022, as Nintendo acquired land next to their headquarters to be used as another development office, which was slated to open in 2027,[8] but was later moved to 2028.[9]
Buildings
Former offices
- Nintendo Osaka Office – Honjo Higashi, Kita-ku, Osaka, Japan – closed in 2016
- Nintendo Tokyo Prefecture Building – Nihonbashi, Chuo, Tokyo, Japan – closed in 2007
- Nintendo Kanda Building – Sudachō, Chiyoda, Tokyo, Japan – closed in 2020, demolished in 2025
- Nintendo Tokyo Office (previous) – Asakusabashi, Taitō, Tokyo, Japan – closed in 2020
Divisions
Entertainment Planning and Development (EPD)
The Nintendo Entertainment Planning & Development division was created on 16 September 2015, as part of a company-wide organizational restructure that took place under Nintendo's then newly appointed president, Tatsumi Kimishima. The division was created after the merger of two of its largest divisions, Entertainment Analysis & Development (EAD) and Software Planning & Development (SPD).[22]
The division assumed both of its predecessors' roles, focusing on the development of games and software for Nintendo platforms and mobile devices; it also manages and licenses the company's various intellectual properties. Shinya Takahashi, formerly general manager of the SPD division, serves as general manager of the new division, as well as supervisor for both the Business Development and Development Administration & Support divisions. Katsuya Eguchi and Yoshiaki Koizumi maintained their positions as Deputy General Managers of EPD, which they previously held under EAD.[22]
Technology Development Division (TDD)
The Nintendo Technology Development division was created on 16 September 2015, as part of a company-wide organizational restructure that took place under Nintendo's then newly appointed president, Tatsumi Kimishima. The division was created after the merger of two of Nintendo's divisions, the Integrated Research & Development (IRD), which specialized in hardware development, and System Development (SDD), which specialized operating system development and its development environment and network services.[22]
The new division assumed both of its predecessors' roles. Ko Shiota, formerly Deputy general manager of the IRD division, serves as the general manager, while Takeshi Shimada, formerly Deputy general manager of the Software Environment Development Department of the SDD division, serves the same role.[22]
Business Development Division (BDD)
The Nintendo Business Development division was formed following Nintendo's foray into software development for smart devices, such as mobile phones and tablets, in March 2014.[23] They are responsible for refining Nintendo's business model for dedicated game system business, and for furthering Nintendo's venture into development for smart devices.
Game development subsidiaries
While most external first-party software development is done in Japan, Nintendo owns several overseas development subsidiaries, those being Nintendo Software Technology, Nintendo Technology Development, Retro Studios, and Shiver Entertainment in the United States, Nintendo European Research & Development in France, IQue in China, Next Level Games in Canada and Nintendo Studios Singapore in Singapore.
Although these studios are all subsidiaries of Nintendo, they are often referred to as external resources when being involved in joint development processes with Nintendo's internal developers by the Nintendo Entertainment Planning & Development division, while the division itself oversees and is involved in the production of the games developed under the studios that lead their own games.
1-Up Studio
1-Up Studio Co., Ltd. (1‐UPスタジオ株式会社), formerly Brownie Brown Inc. (ブラウニーブラウン), is a Japanese Nintendo-funded and owned video game development studio opened on 30 June 2000 and based in Tokyo, Japan. On 1 February 2013, Brownie Brown announced on their official website that due to their recent co-development efforts with Nintendo, Brownie Brown are undergoing a change in internal structure, which includes changing the name of their company to 1-Up Studio.[29]
The studio is known for the development of the Magical Vacation series, Mother 3 and A Kappa's Trail. Since 2013, it stands as a development support studio for Nintendo EPD.
iQue
Originally a Chinese joint venture between its founder, Wei Yen, and Nintendo, manufactures and distributes official Nintendo consoles and games for the mainland Chinese market, under the iQue brand. The product lineup for the Chinese market is considerably different from that for other markets. For example, Nintendo's only console in China is the iQue Player, a modified version of the Nintendo 64. In 2013, the company became a fully owned subsidiary of Nintendo.[30][31]
It became a translation and localization company for simplified Chinese since 2016 for Nintendo games. In 2018, it stopped to be a manufacturer for consoles at China and in 2019 began to hire programmers and testers to transition to be a supporting development company for Nintendo EPD.[32]
Mario Club
Originally a team within Nintendo itself, Mario Club Co., Ltd. was separated into a subsidiary in July 2009. The company handles testing, quality control and debugging for Nintendo published titles and as of September 2025, has 432 employees.[33]
Monolith Soft
Monolith Soft, Inc. (株式会社モノリスソフト) is a Japanese video game development company that has created video games for the PlayStation 2, GameCube, Wii, Nintendo DS, and cell phones. The company currently has two main studios, its Tokyo Software Development Studio, which is housed in the company's headquarters, and the recently opened Kyoto Software Development Studio. The company was previously owned by Namco Bandai Games, until 2007 when Namco Bandai transferred 80% of its 96% stake to Nintendo. In 2011, the remaining 16% was sold, and by late 2024, Nintendo had bought the last 4%, which had originally been left to the company's founders. A majority of Monolith Soft's staff are former employees of Square Co., who transferred to the new company shortly after the creation of Chrono Cross. They were previously involved with the creation of Xenogears, from which the Xenosaga series is derived.
Monolith Soft's Tokyo Software Development Studio is usually associated with the Xeno series, the Baten Kaitos series and Disaster: Day of Crisis,[25] while its Kyoto Software Development Studio is currently a development co-operation studio.[34]
Next Level Games
Next Level Games is a Canadian video game developer based in Vancouver. The company has been working with Nintendo since 2005 with Super Mario Strikers, while since 2014, the company began to work exclusively under contract with Nintendo.[35] In January 2021, Nintendo revealed they had purchased Next Level Games, after over a decade working with the developer per contract basis and 6 years having them working exclusively.[36]
Next Level Games has worked on the two most recent entries in the Luigi's Mansion series, the Mario Strikers series, Punch-Out!! for the Wii, and Metroid Prime: Federation Force for the Nintendo 3DS.
Nintendo Cube
Nintendo Cube Co., Ltd. (ニンテンドーキューブ株式会社 NintendōKyūbu Kabushiki Gaisha), formerly NDcube, is a Nintendo subsidiary and Japanese video game developer based in Japan with offices in Tokyo and Sapporo. The company was founded on 1 March 2000, through a joint venture between Nintendo and advertising firm Dentsu, hence the Nd in the name.[37] In 2010, Nintendo decided to buy out 96% of the shares, with ad partner Dentsu stepping aside.[38] Since Nintendo Cube was founded, they have worked on various Japanese GameCube and Game Boy Advance titles. Two notable games that have gained popularity in western markets are F-Zero: Maximum Velocity and Tube Slider. As seen in the credits for Mario Party 9, Nintendo Cube houses many ex-Hudson Soft employees, some vary between folks who have focused primarily on many other entries in the Mario Party series.
The company is currently best known for the Wii Party series and for taking over the Mario Party series, after Hudson Soft was absorbed into Konami.
Nintendo European Research and Development (NERD)
Nintendo European Research & Development SAS (or NERD), formerly known as Mobiclip, is a Nintendo subsidiary, located in Paris, France. The team currently focuses on developing software technologies, such as console emulation, video compression, and middleware for Nintendo platforms.[39] While an independent company, Mobiclip was responsible for licensing video codecs for Sony Pictures Digital, Fisher-Price and Nintendo for the Game Boy Advance, Nintendo DS, Wii and Nintendo 3DS.
The team has been involved in the development of the Wii U Chat application, in co-operation with Vidyo, and has since contributed to developing emulators for prior Nintendo consoles, such as those for Nintendo Switch Online.
Nintendo Pictures
The company was founded by Hiroshi Hirokawa on March 18, 2011, in Tokyo, Japan under the name of Dynamo Pictures. Nintendo announced their intent to acquire Dynamo Pictures and change its name to Nintendo Pictures on July 14, 2022, citing the focus of the company to strengthen the planning and production structure of visual content. The deal closed on October 3, with the company becoming a full subsidiary of Nintendo, as well as adopting its new name. Since being acquired by Nintendo in 2022, they have functioned as a support studio specializing in animation, design, and cinematic work for video games developed by Nintendo Entertainment Planning & Development.
Nintendo Software Technology (NST)
Nintendo Software Technology Corp. (or NST) is an American video game developer located inside of Nintendo of America's headquarters in Redmond, Washington. The studio was created by Nintendo as a first-party developer to create games for the North American market, though their games have also been released in other territories such as Europe and Japan, exclusively for Nintendo consoles.
The studio's best known projects include the Mario vs. Donkey Kong series, F-Zero 99, Crosswords series, Wii Street U and other video games and applications.
Nintendo Studios Singapore
'''Nintendo Studios Singapore Pte. Ltd.''' is a Singaporean video game developer. It was previously a subsidiary of Bandai Namco Studios, named Bandai Namco Studios Singapore. Founded in 2013, the company had assisted in development specifically focused in-game art assets for Bandai Namco games such as Soulcalibur VI and Ace Combat 7: Skies Unknown and for Nintendo games such as Splatoon 3 and Kirby Air Riders. In November 2025, Nintendo purchased 80% of the shares of the studio from Bandai Namco, making it a subsidiary and noting that the acquisition was made to strengthen its development structure.[40]
Nintendo Systems
Nintendo Systems Co., Ltd. is a joint venture company between Nintendo and DeNA with the first owning 80% of shares, therefore making it a subsidiary, and the second owning 20%. The company works on multiple services for Nintendo systems, including the Nintendo eShop and Nintendo Accounts. The company was established in 2023 with Nintendo's Tetsuya Sasaki as its representative director and president.[41]
Nintendo Technology Development (NTD)
Nintendo Technology Development Inc. (or NTD) is a Washington-based hardware focused Research & Development group for Nintendo. The group focuses on the creation of various software technologies, hardware tools, and SDKs for first-party use and third-party licensing across Nintendo platforms, in collaboration with the Nintendo Platform Technology Development division.
Several side projects and unreleased prototypes are commonly linked to this Washington based subsidiary. NTD is also responsible for some low-level coding. Howard Cheng serves as the division's president.
Retro Studios
Retro Studios, Inc. is an American video game developer based in Austin, Texas. The company was founded in October 1998 by Nintendo and the video game veteran Jeff Spangenberg after leaving Acclaim Entertainment, as an independent studio making games exclusively for Nintendo. The studio started with four GameCube projects which had a chaotic and unproductive development, and did not impress Nintendo producer Shigeru Miyamoto, but he suggested they create a new game in the Metroid series. Eventually the four games in development were cancelled so Retro could focus only on Metroid Prime, which was released for the GameCube in 2002, the same year Nintendo acquired the studio completely by purchasing the majority of Spangenberg's holding stock.[42][43]
Retro Studios would develop sequels to Metroid Prime, which had expanded to a successful sub-series of the Metroid series. Outside of Metroid, they had assisted in Mario Kart 7 and revived the Donkey Kong Country series after original developer Rare's purchase by Microsoft.[44]
Shiver Entertainment
Shiver Entertainment, Inc. is an American video game developer based in Miami, Florida. It was founded in 2012 by John Schappert, previously of Zynga. In its earliest years, the company developed mobile games with Nexon; State Of Chaos and Beasts vs Bots were released under this deal.[45][46] The studio would form a working relationship with Warner Bros. Games, developing the Nintendo Switch ports for Hogwarts Legacy, Mortal Kombat 11 and Mortal Kombat 1. They also succeeded 5th Cell in the Scribblenauts series, developing Scribblenauts Showdown and Scribblenauts Mega Pack.[47]
Shiver was acquired by Embracer Group in 2021, who placed the studio under Saber Interactive. Shiver had 17 employees at the time.[48] Following Saber Interactive's sale to Beacon Interactive, the company was moved under Embracer Group until Nintendo acquired them in May 2024.[49] Bloomberg News reported that the acquisition was for bolstering Nintendo's efforts in securing games from third-party developers on their upcoming console, the Nintendo Switch 2, with Shiver assisting external developers in the optimization of such games from competing platforms.[50] Following the acquisition, Shiver assisted 2K Games in porting WWE 2K25 to the Switch 2.[51]
SRD
SRD Co., Ltd. (trade name SRD Corporation),[52] also known as Systems Research and Development, is a Nintendo subsidiary located in Shimogyō-ku, Kyoto, with an additional office in Nintendo's development headquarters in Minami-ku, Kyoto. The company was founded on 22 January 1979 and began working with Nintendo in 1983, programming games such as Donkey Kong (1981) and Super Mario Bros. (1985) for the Nintendo Entertainment System.[53][54] They built an early test version of Super Mario Bros.[55] SRD became a prolific Nintendo partner. It exclusively programmed games for Nintendo and worked on around one hundred of them.[54] SRD contributed to the Mario and Animal Crossing franchises, most of The Legend of Zelda,[56][57] and some of Nintendo's more experimental projects, such as Nintendo Labo and Game Builder Garage.[58] On 1 April 2022, SRD became a wholly owned subsidiary of Nintendo.[59][60] Toshihiko Nakago is the Representative Director and President of the company.[53]
Affiliate companies
Former divisions and subsidiaries
References
- Nintendo History Lesson N-Sider, 12 September 2003, retrieved 12 September 2003^
- About Nintendo Nintendo of America, retrieved 25 July 2021^
- Tom Magrino. Nintendo opening new $141M R&D facility GameSpot, CBS Interactive, 10 February 2009, retrieved 22 August 2010^
- Introductory Section 2009 Comprehensive Annual Financial Report, City of Redmond, 15 June 2010, retrieved 22 August 2010^
- Glen Bayer. HAL Laboratory: Company Profile N-Sider, 5 October 2005, retrieved 10 February 2010^
- Liam Doolan. Nintendo Will Turn Its Four Tokyo Offices Into One Big One, To "Boost" Operational Efficiency Nintendo Life, 30 January 2020, retrieved 25 July 2021^
- 関西. 任天堂、ゲーム開発拠点を拡張 旧本社跡地にビル新設 The Nikkei, 10 December 2021, retrieved 28 March 2025^
- Nintendo Officially Purchases Site For Expansion Of Headquarters Nintendo World Report, 11 April 2022, retrieved 6 May 2022^
- 任天堂の新開発拠点、計画を拡張 28年以降完成へ Nikkei BP, 9 August 2023, retrieved 26 December 2023^
- Brian Richards. Intelligent Systems now has its own building Nintendo Everything, 29 June 2014, retrieved 25 July 2021^
- Anoop Gantayat. Nintendo Invests 16.5 Billion Yen in New R&D Facility Andriasang, 1 July 2011^
- Sickr. Nintendo's New Development Building Is Now Open My Nintendo News, 29 June 2014, retrieved 25 July 2021^
- News Release : Apr. 12, 2022 "The Acquisition of the City Owned Land Adjacent to Nintendo Headquarters"^
- Nine Months Financial Results Briefing for the Fiscal Year Ending March 2023 (Online) - Financial Results Explanatory Material (with Notes)^
- 任天堂、ゲーム開発拠点を拡張 旧本社跡地にビル新設 10 December 2021^
- Principal Offices and Facilities Nintendo, retrieved 25 July 2021^
- Iggy. Game Freak's Move To New Building Sparks Speculations Of Nintendo Acquiring The Studio NintendoSoup, 2 February 2020, retrieved 25 July 2021^
- Brian Richards. Nintendo consolidating its Tokyo offices Nintendo Everything, 30 January 2021, retrieved 25 July 2021^
- Eduardo. Now we know the Kanda Square building in Tokyo houses: - Nintendo EPD Tokyo - Nintendo PTD Tokyo - 1-Up Studio - Hal Laboratory, Inc. Head Office and Tokyo R&D Center - Game Freak. I like where this is going... It's pretty close to Creatures, Inc. as well. retrieved 25 July 2021^
- Ryan Craddock. Game Freak Has Moved In With Nintendo, And The New Offices Look Sublime Nintendo Life, 13 November 2020, retrieved 25 July 2020^
- (法人名)の情報|国税庁法人番号公表サイト^
- Chloi Rad, Jose Otero. Nintendo Reveals Restructuring Plans IGN, Ziff Davis, 14 September 2015, retrieved 15 September 2015^
- Nintendo Has A New "Business Development Department" Siliconera, 2014-05-13, retrieved 2022-10-31^
- 開発協力 1-Up Studio, retrieved 25 July 2021^
- Monolith Software (JP) IGN, Ziff Davis, 29 April 2011, retrieved 25 May 2011^
- Games Monolith Soft, retrieved 25 July 2021^
- Iwata Asks : Wii U: Internet Browser : The Definitive TV + Browser Nintendo, retrieved November 9, 2012^
- Tom Phillips. Nintendo Buying Bandai Namco Studio That Co-Developed Splatoon 3, New Pokémon Snap IGN, 2025-11-27, retrieved 2025-11-28^
- Ishaan Sahdev. Nintendo Subsidiary, Brownie Brown, Changes Name To 1-Up Studio Siliconera, 1 February 2013, retrieved 1 February 2013^
- Brian Richards. Up-to-date listing of Nintendo subsidiaries Nintendo Everything, 28 June 2013, retrieved 20 July 2014^
- 関係会社の状況 Nintendo, 28 June 2013, retrieved 20 July 2014^
- 工作机会 iQue, retrieved 25 July 2021^
- Nintendo spins off 'Mario Club' quality control team Yahoo, 16 September 2009^
- 役員メッセージ 株式会社モノリスソフト, retrieved 2025-11-28^
- Tom Phillips. Luigi's Mansion 2 dev will now work exclusively with Nintendo Eurogamer.net, 2014-01-09, retrieved 2025-11-28^
- Marie Dealessandri. Nintendo acquires Next Level Games GamesIndustry.biz, 2021-01-05, retrieved 2025-11-28^
- The Kyoto Times N-Sider, 18 April 2006, retrieved 28 August 2008^
- Fran Mirabella III. NDcube: A Rising Star IGN, Ziff Davis, 22 August 2000, retrieved 13 July 2013^
- Iwata Asks – 1. Introduction – Iwata Asks: NERD – Nintendo nintendo.co.uk^
- Acquisition of Shares in a Singapore-Based Entity to Strengthen Development Structure Nintendo, November 27, 2025^
- Nintendo And Mobile Firm DeNA Launch Joint Venture Company www.nintendolife.com, retrieved 2025-09-20^
- Blake Hester. The rocky story of Retro Studios before Metroid Prime Polygon, 2018-05-29, retrieved 2025-11-30^
- Kenneth Kyle Wade. A Retrospective: The Story of Retro Studios IGN, 2004-12-18, retrieved 2025-11-30^
- Ryan Craddock. Anniversary: Retro Studios Celebrates 20 Years In Gaming Nintendo Life, 2018-09-21, retrieved 2025-11-30^
- Nexon Announces Strategic Partnership with U.S. Developer Shiver Entertainment Business Wire, September 9, 2013, retrieved December 22, 2025^
- Jaime Skelton. John Schappert’s Shiver Entertainment reveals New RTS Beasts vs. Bots MMOHuts, June 24, 2015, retrieved December 22, 2024^
- Gavin Lane. Nintendo's Latest Studio - Who Is Shiver Entertainment? Nintendo Life, 2024-05-21, retrieved 2026-01-13^
- Alex Greenbaum. EMBRACER GROUP ACQUIRES SHIVER ENTERTAINMENT Saber Interactive, 2021-12-21, retrieved 2024-05-21^
- Andy Robinson. Nintendo agrees deal to buy Hogwarts Legacy, Mortal Kombat Switch studio VGC, 2024-05-20, retrieved 2024-05-21^
- Takashi Mochizuki. Nintendo Buys Studio to Bring More Outside Games to Next Switch Bloomberg.com, May 20, 2024, retrieved 2025-07-29^
- Shiver Entertainment hiring Software Engineer - Console and PC Games (C++ Only) in Miami, FL www.linkedin.com, 2025-02-13, retrieved 2025-07-29^
- 沿革 株式会社SRD, retrieved 2023-07-25^
- Notification of the Acquisition of SRD Co., Ltd. Nintendo, February 24, 2022, retrieved July 25, 2023^
- Ryan Dinsdale. Nintendo Acquires a Studio It's Worked With Since 1983 IGN, February 25, 2022, retrieved July 25, 2023^
- Using the D-pad to Jump Iwata Asks: Super Mario Bros. 25th Anniversary Vol. 5: Original Super Mario Developers, Nintendo of America, February 1, 2011, retrieved February 1, 2011^
- Andy Brown. Nintendo acquires SRD after 40 years of collaboration NME, February 24, 2022, retrieved June 25, 2023^
- Andy Robinson. Nintendo continues its development expansion with acquisition of long-time partner SRD Video Games Chronicle, 24 February 2022, retrieved July 25, 2023^
- Tom Phillips. Nintendo acquiring long-time development partner SRD Eurogamer, 24 February 2022, retrieved July 25, 2023^
- James Batchelor. Nintendo acquires long-running partner studio SRD Co Ltd GamesIndustry.biz, February 24, 2022, retrieved February 25, 2023^
- Brian Ashcraft. Nintendo Buys Longtime Partner And Super Mario Bros. Programmer SRD Kotaku, February 24, 2022, retrieved July 25, 2023^
- Just like Super Smash Bros. for Wii U & 3DS and Ultimate, the recently announced “Kirby Air Riders” game is also being developed by Bandai Namco Studios^
- Brian. Koei Tecmo still planning to work on collaboration games Nintendo Everything, 2024-08-18, retrieved 2025-11-30^
- Panic Button helped update original Switch games for Switch 2 Shacknews, 2025-11-20, retrieved 2025-12-05^
- Brian. Panic Button reveals that it worked with Nintendo on Switch 1 game updates for Switch 2 Nintendo Everything, 2025-11-20, retrieved 2025-12-05^
- Andy Robinson. Interview: Platinum explains why it’s crowdfunding The Wonderful 101 Remastered VGC, 2020-02-03, retrieved 2025-11-30^
- Just like Super Smash Bros. for Wii U & 3DS and Ultimate, the recently announced “Kirby Air Riders” game is also being developed by Bandai Namco Studios^
- Iwata Asks: New Super Mario Bros. Wii Volume 2 Nintendo of America, Inc., 13 November 2009, retrieved 22 August 2010^
- Interview with Game Boy Micro developer Kenichi Sugino Famitsu, Enterbrain, 1 July 2005^
- Iwata Asks: Personal Trainer: Walking: Suddenly Had to Stop Nintendo of America^
- Investigating a Glove Interface Iwata Asks: Punch-Out!!, Nintendo of America, Inc., 13 September 2009, retrieved 22 August 2010^
- Lucy O'Brien. Report: Nintendo to Restructure Hardware Divisions IGN, Ziff Davis, 15 January 2013, retrieved 25 July 2021^
- Richard George. Nintendo Confirms Hardware Development Reorganization IGN, Ziff Davis, 1 February 2013, retrieved 25 July 2021^
- Iwata Asks : Wii U: Miiverse: The Producers : "Empathy Network" nintendo.com^
- Anoop Gantayat. Project Sora is No More Andriasang, 10 July 2012, retrieved 10 July 2012^