Computer animation
Triple-I's work in computer animation done by the Motion Pictures Product Group, is probably the most notable first from Triple-I, at least if measured by the eventual success of the technology. They created some of the first computer-generated special effects for major motion pictures, and employed a number of computer graphics pioneers.
Computer animators Gary Demos and John Whitney Jr. began using equipment at Triple-I in the early 1970s for animation, including the first use of computer imaging in a feature film — the "android vision" effect in Westworld. In 1974, Demos and Whitney convinced Triple-I to establish the Motion Pictures Product Group. In 1976, they scanned and animated Peter Fonda's head for Futureworld, the first appearance of 3D computer graphics in a film. They created an early demo animation called "Adam Powers, The Juggler"; this animation was later used in Miramar's short film All Shapes and Sizes as well as referenced by Pixar's short film Red's Dream. They were also responsible for effects in the film Looker, and animation tests for films such as Close Encounters of the Third Kind and Star Wars.[5]
Circa 1976, prior to becoming an artist-in-residence at the Jet Propulsion Laboratory, pioneering computer artist David Em spent nights at Triple-I for eighteen months, learning to use their systems and create his first 3D, shaded, digital imagery.[6]
When Disney began production of the 1982 film Tron, they hired four companies to create the 2D computer animation — Triple-I, MAGI, Robert Abel and Associates, and Digital Effects. Triple-I and MAGI were responsible for the majority of the roughly thirty minutes of computer animation. Triple-I created the Master Control Program, the Solar Sailer, and Sark's Carrier. Whitney and Demos left before the end of work on Tron, to found Digital Productions. Partly due to their departure, Triple-I was unable to complete as much of the effects as planned, and MAGI took over some of the work.[7][8]
Triple-I sponsored the construction of the Foonly F-1, the fastest PDP-10 ever made. Jim Blinn, Frank Crow, and others developed the company's rendering software TRANEW for the Foonly. Craig Reynolds created the Actor/Scriptor Animation System (ASAS), a procedural animation language based on LISP, at the MIT Architecture Machine Group, and then at Triple-I integrated it into their Digital Scene Simulation System. Larry Malone developed 3D modeling software for the Tektronix 4014 display. Tom McMahon developed a memory-mapped thousand line RGB framebuffer for the Foonly, one of the earliest framebuffers in that class.
In 1982, the management of Triple-I decided to shut down the Motion Pictures Product Group.