Godzilla: Destroy All Monsters Melee is a fighting game based on Toho's Godzilla franchise. It was developed by Pipeworks Software and published by Infogrames under the Atari brand for GameCube in 2002. A companion game developed by WayForward Technologies for Game Boy Advance, Godzilla: Domination!, was released in November of the same year. Destroy All Monsters Melee was later released for Xbox in 2003, featuring additional content and enhanced graphics.
A sequel, Godzilla: Save the Earth, was released in November 2004.
Gameplay
In Godzilla: Destroy All Monsters Melee, players control one of several giant monsters and fight across large, destructible city environments. The game presents a scenario in which aliens have unleashed mutated creatures on Earth, prompting battles between monsters in populated urban areas. Players choose a monster and engage others using hand‑to‑hand attacks, close‑range strikes, special moves, and projectile abilities, all while navigating cityscapes filled with buildings that can be damaged or destroyed during combat. The game offers multiple modes. Adventure Mode serves as the primary single‑player progression, where players fight through a sequence of opponents across different cities.