Development
On March 14, 2007, Microsoft announced Games for Windows – Live through a press release on their website. The service intended to connect Games for Windows with existing Xbox Live features, including gamertags, achievements, and friend lists. GFWL would also provide new features, including cross-platform play between Windows Vista and Xbox 360 players. It was set to release on May 8, 2007, alongside its first game, Halo 2 for Windows Vista. The first game to utilize GFWL cross-platform play, Shadowrun, was set to release in June 2007.[3]
On May 29, 2007, Games for Windows – Live officially released, alongside its first title, Shadowrun.[4] Halo 2 for Windows Vista, which was intended to be the first GFWL game,[3] was released on June 8, 2007, after significant delays.[5] The game supports all the standard Live features (such as achievements, voice chat, messages, etc.), but does not offer cross-platform play with Xbox players.
Initially, Games for Windows – Live launched with its multiplayer features locked behind an Xbox LIVE Gold subscription, priced at $49.95. In 2008, Microsoft removed the paid tier from GFWL, making all Xbox Live multiplayer services free on PC.[6]
The service was open to third-party developers, but they had to meet certain Technical Certification Requirements (TCRs), which included (but were not limited to): game ratings, total number of Gamerscore points, content, game profiles, and Live connectivity. Games for Windows – Live games also had to meet standard Games for Windows (games that do not have Live support) TCRs. The same developer support infrastructure as the Xbox 360 was also available. Assistance to developers was provided through the Microsoft XNA Developer Connection.[7]
Sega, Eidos, and THQ signed on to include Games for Windows – Live in their upcoming games. Epic Games also included this service in their game engine Unreal Engine 3.[8] Universe at War: Earth Assault from Sega and Lost Planet: Colonies Edition from Capcom include cross-platform play between Xbox 360 and Windows over Live.
On July 22, 2008, Microsoft's Chris Satchell, CTO of the company's Entertainment devices division, announced that Games For Windows – Live would be free to developers. Previously, select publishers and developers used the system and had to pay for it. Additionally, all Games For Windows – Live features became free for gamers, such as matchmaking and cross-platform play. Satchell added that the move was a "way to improve Windows gaming".[9]
Microsoft reduced the technical requirements for developers looking to utilize Live such as removing playlist servers, and allowing studios to use the Microsoft matchmaking servers instead. The new Marketplace was made available for Games for Windows – Live on December 5, 2008. Microsoft also released the newly designed User Interface, on November 12, 2008.[10]
On January 7, 2010, it was announced at CES that the upcoming Xbox Game Room would be made available on both the Xbox Live and Games for Windows Live services.[11] However, games purchased with 240 Microsoft Points will only be playable on one of the platforms; either Xbox 360 or PC. A dual-platform license will cost 400 Microsoft Points.[12] As the Game Room was available to Gold and Silver Xbox members, the service was free to use on Games for Windows Live. Arcade games will feature achievements and online leaderboards.[13]
Microsoft revealed on May 21, 2010, that Fable III would be released on Windows as well as the Xbox 360, and would feature Games for Windows – Live. The downloadable version will be a Games on Demand exclusive.[14]
On August 17, 2010, Microsoft unveiled two new games at Gamescom 2010 that used Games for Windows – LIVE, Age of Empires Online and Microsoft Flight. Age of Empires was free-to-play through LIVE.[15] On September 24, 2010, Microsoft Game Studios' general manager Dave Luehmann said in an interview the studio's renewed focus will start with three big titles—Fable III, Age of Empires Online and Microsoft Flight—which will use Games for Windows – LIVE. Luehmann reassured PC gamers that more big titles were on the way, however the studio plans to test new ideas.
On September 13, 2011, Major Nelson confirmed what Microsoft is bringing Xbox Live to Windows 8, being called Xbox Live on Windows.[16]