Reception
Project Origin received "generally favorable reviews," with the PC and PlayStation 3 versions holding aggregate scores of 79 out of 100 on Metacritic, based on 49[69] and forty-eight reviews,[70] respectively. The Xbox 360 version holds a score of 77 out of 100, based on 68 reviews.[71]
IGN's Jason Ocampo scored all three versions 8.3 out of 10, praising the score, sound effects, voice acting, and plot, but criticising the ability to create cover ("feels like a gimmick, since there's no effective way of hugging that cover") and multiplayer. Although he enjoyed the game overall ("it's a good shooter, bordering on great"), he argued, "it's not as groundbreaking as its predecessor."[76] GameSpot's Kevin VanOrd scored all three versions 7 out of 10. He was critical of the story, atmosphere, multiplayer, and the graphics, noting "F.E.A.R. 2 simply doesn't match its FPS peers from a technical perspective," and citing "simple textures", "inconsistent shadows", clipping, and poor lighting. However, he praised the sound effects, level design, combat mechanics, and implementation of slow motion. He concluded, that "while fun and well-crafted, [it] seems to have lost sight of the strengths that made its predecessor so unique."[73][74][75]
PC Zone's Steve Hogarth scored the PC version 80 out of 100. He was critical of the ability to create cover and the atmosphere, but he praised the new enemies, level design, combat mechanics, and implementation of slow motion. He concluded, "the magic of the original F.E.A.R. is buried in here somewhere [...] but Project Origin falls short of delivering the kick provided by the original."[81] CVG's Mike Jackson scored the PC version 7.5 out of 100. He was highly critical of both the horror elements and the storyline, but he praised the "satisfying" combat mechanics, graphics, sound effects, animations, physics, implementation of slow motion, level design, and enemy variety. He concluded that although the game "dresses itself up like an edgy, scary, sinister horror of epic proportions, under the surface it's a solid FPS."[72]
Jon Blyth of PlayStation Official Magazine (UK) scored the PlayStation 3 version 8 out of 10. Calling it "a pleasure to play," he praised the plot, script, voice acting, combat mechanics, and mech sections. However, he also found the game to be very traditional, writing, "innovation is not F.E.A.R. 2's strong suit", and finding the overall gameplay "jarringly old-skool."[78] Anthony O'Connor of Australia's PlayStation Official Magazine scored the PlayStation 3 version 7 out of 10. He was critical of the plot, and level design, and found the game too easy, concluding "it's not a bad game, but it could have been so much more."[77]
Paul Curthoys of the Official Xbox Magazine (NA) scored the Xbox 360 version 7.5 out of 10. He was critical of the atmosphere, horror, and storyline, arguing, "this series has lost a bit of its magic." Although he praised the combat mechanics, level design, and mech sections, he concluded, "[it's] nowhere near as awesome as we hoped it'd be."[80] Ben Talbot of Official Xbox Magazine (UK) scored the Xbox 360 version 7 out of 10. He was critical of the horror, arguing "[it has] every cliché imaginable." He praised the combat mechanics and mech sections, but concluded, "where was the ambition to innovate or surprise? It's by no means terrible, but for such a major franchise, more was expected."[79] Eurogamer's Kieron Gillen scored the Xbox 360 version 5 out of 10, criticising the "woeful lack of inspiration". He praised the combat mechanics but found the game to be "a checklist of genre-tropes" and "as archetypal a corridor-shooter as has ever been made."[6]
In a blog post a few days after the game's release, Steve Gaynor (lead level designer on Perseus Mandate) was highly critical of Project Origin, particularly how the level design undermines the AI and prevents it from seeming as intuitive as in the first game and its two expansions; "frequent are restrictive, linear encounter spaces without flanking corridors." He argued, "this not only makes the player's role in combat more frustrating, but makes the enemies appear less intelligent - with fewer navigational options, they tend to remain stationary more and surprise the player less."[82]
In a 2021 retrospective on the game, The Escapist's Elijah Beahm, called it "Monolith's worst game." He was critical of the gameplay changes, particularly the removal of the lean function, and argued that such changes "serve to highlight why [the original] F.E.A.R. worked so damn well." He found the horror elements to be on the level of "a cheap haunted house gag." Echoing Gaynor's criticism of the level design, he pointed out, "levels are narrower, funneling you into predictable shootouts with half the variability of the first game." He concluded, "it's as if someone created a checklist of everything great about F.E.A.R. and actively tried to subvert or contradict every part."[83]
Sales
In the week prior to its release, Project Origin was the most queued cross-platform title on GameFly.[84] Upon its release, it debuted at #2 on the US PC charts.[85] The following week, it dropped to #8.[86] It went on to be the fifth best-selling PC title of February 2009.[87] The Xbox 360 version finished at #11 in that month's all-platform charts.[88]
It also debuted at #2 on the UK all-platform charts.[89][90]