Closure and legacy
In 1998, Rick Goodman left Ensemble Studios and started a new independent studio, Stainless Steel Studios.
In 2000, Brian Sullivan left Ensemble Studios and started a new independent studio, Iron Lore Entertainment, to develop the action role-playing game Titan Quest.
In 2001, Microsoft acquired Ensemble Studios for $100 million.[9][10] Ensemble remained at its original location in a high-rise office in Dallas, Texas, until April 2008 when Microsoft moved it to the Shops at Legacy in Plano, the same location as GearBox Software. Their office was 50,000 square feet and designed to house 120 employees.[11]
In 2008, Ensemble announced that it would close after the release of Halo Wars in 2009. According to multiple independent reports, all non-essential staff were laid off and remaining staff were given incentives to remain until the completion of the project.[12] Microsoft issued an internal statement on September 10, 2008 which was then leaked to the public.[13]
The company shut down on January 29, 2009.[14] It was also stated at the time that at least two new studios were being formed by ES employees.[15]
In February 2009, former Ensemble Studios head Tony Goodman started a new independent studio, Robot Entertainment, and a number of the existing employees have been offered a position in this company.[16]
Following the announcement of Robot Entertainment, former Ensemble Studios producer David Rippy started a new independent studio, Bonfire Studios, composed entirely of former Ensemble staff members.[17] Bonfire was later renamed Zynga Dallas through its acquisition by Zynga and released only one game as an independent company.
In 2008, a third studio called Newtoy, Inc. was created by brothers David and Paul Bettner,[18] developers from Ensemble,[19] which released Chess With Friends for the iPhone in November 2008,[20] and Words With Friends in August 2009.[21] Newtoy was also acquired by Zynga and renamed Zynga With Friends, a moniker off of Newtoy's successful 'with friends' series. Newtoy released two games while it was independent.
In March 2009, a fourth studio, Windstorm Studios, was founded by ex-staffer Dusty Monk as a one-man company.[22] Dusty Monk later closed this studio on March 21, 2012 and joined Robot Entertainment with his former co-workers.[23]
In June 2013, a fifth studio emerged, Boss Fight Entertainment,[24] founded by previous employees of Ensemble Studios and Zynga Dallas. Boss Fight Entertainment is located in McKinney, Texas and is developing games for mobile platforms. The studio was acquired by Netflix Inc. in 2022.[25]