Timeline
In October 2011, Crashlytics raised $1 million from Flybridge Capital Partners and Baseline Ventures, along with individual investors David Chang, Lars Albright, Jennifer Lum, Peter Wernau, Roy Rodenstein, Chris Sheehan, Ty Danco, Joe Caruso, and others.[22] [23] [24]
In April 2012, Crashlytics raised another $5 million from Flybridge Capital Partners and Baseline Ventures.[6]
In June 2012, Crashlytics acquires FireTower.app to expand into the mobile web.[11]
In June 2012, Crashlytics wins the MITX Innovation Award from Massachusetts Innovation & Technology Exchange.[25]
In January 2013, Twitter acquires Crashlytics for over $100 million (later valued at $259.5 million at Twitter's IPO).[12]
In February 2013, Crashlytics announced all Enterprise features were free to all developers.[26]
In March 2013, Crashlytics wins the 50 on Fire award.[27]
In May 2013, Crashlytics announces support for Android.[28]
In February 2014, Crashlytics announces "Beta by Crashlytics", its mobile app beta distribution tool.[29][30]
In October 2014, Crashlytics announces Fabric, a modular mobile platform to build apps.[31]
In May 2015, a third-party site, SourceDNA, ranked Crashlytics as #1 in mobile performance.[14]
In May 2015, Crashlytics announces native (NDK) support for Android was announced.[32]
In October 2015, Crashlytics announces support for Unity, the most popular mobile game engine.[33]
In December 2015, Crashlytics announces support for Apple's tvOS.[34]
In August 2016, Crashlytics was ranked #1 most adopted crash reporting SDK among the top 200 iOS apps by MightySignal.[35]
In December 2016, Answers was ranked #1 most adopted mobile analytics SDK by MightSignal.[19]
In January 2017, Crashlytics and Fabric were acquired by Google.[15]
In September 2018, Google announces that Fabric will be deprecated and developers should use Crashlytics via Firebase.[36]
In October 2019, Google announces that Fabric will be deprecated on March 31, 2020. Crashlytics and other Fabric products will continue as part of Firebase.[37]