Production
In March 2007, Frederator Studios acquired the rights to produce an animated film adaptation of Castlevania III: Dracula's Curse, intended as a direct-to-video production. In an interview with Paste, Warren Ellis said that when he was contacted about Castlevania he had no previous knowledge of the series and discovered it was a "Japanese transposition of the Hammer Horror films I grew up with and loved".[5] Ellis explained how he worked with Castlevania producer Koji Igarashi to fit the film into the timeline of the series, including writing a new backstory, and how he was frustrated that Igarashi wanted eight full re-writes of pre-production material before giving approval.[6] Ellis noted that Frederator's Kevin Kolde, who was slated to produce the work, did not want the film to be aimed at children, allowing Ellis to use gruesome imagery and scenes as necessary to tell the story he wanted to write, something that Ellis had found restrictive in working with normal television animation.
In adapting the game for the film, Ellis did not want to make a point-for-point adaptation, but instead provide some material to flesh out the game's world and elements behind it. At this stage, the film was anticipated to be only 80 minutes long, which Ellis knew would not be enough to tell the full story he wanted, so was able to break apart his script into a trilogy of works, each part having a self-contained three-act structure; the first part would be to introduce the characters of Dracula, Trevor, Sypha, and Alucard and with a meaningful narrative resolution. In this manner, Ellis noted that if the other two parts were never greenlit, the first work "doesn't demand the presence of the other two parts for it to work as its own thing".[7] Due to the limited time, Ellis opted to drop Grant Danasty, a pirate character in the game; Ellis noted that besides "the stupid name", he felt the pirate was misplaced in the setting and that the limited run time would not allow him to develop the character fully.[7]
Sometime around 2008, work on the production stalled, and entered development hell.[8] Ellis had completed his script in June 2008, and the show's production blog had said in August 2008 that they were shopping around the idea as a theatrical release, but no further updates followed before the blog was quietly deleted.[7]
Around 2012, Adi Shankar was approached to direct a live-action version of Ellis' script. Shankar, who at the time had just finished work as executive producer of Dredd, said that the party was looking to make a film in the style of the Underworld films with a similar budget, representative of a small studio with large independent backing. Shankar turned the opportunity down, saying it felt "250 percent wrong", as he had deep respect for the original game and felt the live-action version would not treat it well.[9] Following this, Shankar stepped back from Hollywood to pursue more self-published works, stating that "the major studios were blatantly disrespecting fandom" as a reason he turned down the offer.[9]
According to Ellis, Netflix was very positive about his original scripts that he wrote in 2007, and so he had to only make a few changes to fit the Netflix format while staying true to the version of the script Konami had accepted.[5] Shankar was approached with the opportunity to produce the work, which he took as neither Powerhouse or Frederator sought to restrict his creative vision from Ellis' scripts.[9][10][11][12] Fred Seibert and Kevin Kolde of Frederator Studios also co-produce.[10] The series was produced by Frederator Studios and Powerhouse Animation Studios, animated by South Korean studio Mua Film and directed by Sam Deats.[14][15]
The show's art style was heavily influenced by the work Ayami Kojima did for Castlevania: Symphony of the Night.[8] They also took ideas from director Satoshi Kon's works for character expressions and series such as Cowboy Bebop, Demon Slayer, and Berserk for inserting humor among the more serious elements.[8] The show is produced using 2D hand-drawn animation, taking cues from Ninja Scroll and Vampire Hunter D.[17] The manga series Berserk and Blade of the Immortal were also cited as inspiration, with one of the show's animation directors having previously worked on the Berserk films.[18]
The first season represents the first part of the trilogy that Ellis has laid out in 2007.[5] Ellis said that the second season, completing the trilogy, is where he had been able to deviate somewhat from the game, and has been better anticipate the show's release on Netflix in terms of scenes and episode lengths.[5] Shankar believes that there is an opportunity for more stories to be told borrowing from other games in the series, noting that overall he sees the series as "a story about a family and multiple generations of this family" with many tales to draw from.[9] The production team for the second season included staff members who worked on Madhouse productions such as Death Parade.[18]
Developing the character of Dracula, Adi Shankar made it clear that one of the series' main goals has been to paint Dracula not as a villain, but a tragic, doomed figure. According to him: "The best villains, in general, are the heroes of their own story and the trick to making Castlevania resonate was this idea that Dracula isn't a bad guy, he isn't a villain, he's just a person consumed with darkness. That first episode in Season 1 we start to see why he wants to eradicate humans. He's not just this mustache-curling, one-dimensional villain. What Dracula is doing is not really a war against humanity. It's more a suicide note."[19]
The show's third season was greenlit by Netflix a few days after the broadcast of the second season.[20] Shankar announced in November 2017 that he will also be leading an animated series based on Capcom’s Devil May Cry, which he acquired the rights for himself, and will make the show, alongside the Castlevania series, part of a shared "Bootleg Multiverse".[21] On March 27, 2019, Netflix announced they had renewed the series for a fourth season,[22] stating on April 16, 2020, that it would be the series's final season.